Add a limit in queue for render (allow to travel with high speed and not
render all your path :D )
Don't send to render air chunk
Fix sync problem with getChunk in worldRenderer to make chunk occlusion
ALWAYS send chunk to render when enter in the view.

Signed-off-by: L5D <cholley.thibaut@gmail.com>
Merge pull request #2087 from L5D/chunkrenderable

Add a limit in queue for render (allow to travel with high speed and not
All render things only if client platform.

Signed-off-by: L5D <cholley.thibaut@gmail.com>
Merge pull request #2088 from L5D/chunkrenderable

All render things only if client platform.
Merge pull request #2089 from Alkaelis/master

Add rotation option for uvs files
Implemented PlayerKeyboardEvent.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Update for SpoutAPI changes.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Process input even without any listeners
Update for SpoutAPI changes.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Improvements to the PhysicsComponent.

- Properly synchronize body modifiers.
- Properly update velocity (probably need seperate dirty velocities).
- Code cleanup
Signed-off-by: Chris Sanders <zidane@outlook.com>
Stupid IntelliJ >.<
Signed-off-by: Chris Sanders <zidane@outlook.com>
Don't reassign materialParameters if already assigned.

Signed-off-by: L5D <cholley.thibaut@gmail.com>
Fix compile issues.
Signed-off-by: Chris Sanders <zidane@outlook.com>
ChunkMeshBatchAgg have all the same model matrix
Don't need to change the modelmat while we use the same render
Assign shader only if needed.

Signed-off-by: L5D <cholley.thibaut@gmail.com>
Forget static

Signed-off-by: L5D <cholley.thibaut@gmail.com>
Merge pull request #2090 from L5D/assign

Render optimisation
Reassign only needed shader variable

Signed-off-by: L5D <cholley.thibaut@gmail.com>
Merge pull request #2091 from L5D/assign

Reassign only needed shader variable
RenderMaterial is assigned to Shader, we can check that.

Signed-off-by: L5D <cholley.thibaut@gmail.com>
Allow 10 substeps for simulation.

This will scale down if the internal timestep goes below a scalar of
1/60s.
Signed-off-by: Chris Sanders <zidane@outlook.com>