Added IGE.Processors namespace for chainable data processing units.
Added WaitSend() and WaitSend(int timeout) methods to IGE.Net.Client.
Changed IGE.GameConfig.CustomVars property type from Hashtable to Dictionary<string, string>.
Minor improvement in IGE.GameDebugger.
Fixed: crashing on failure to write the game config file when stopping the game engine.
Added IGE.Console namespace with a VirtualConsole class for console applications.
Improved saving of IGE.Bitmap class objects.
Added IGE.Graphics.GL.Translate(int x, int y) for easier work with 2D/UI.
Changed IGE.UI.Font.Print(float x, float y, string str) method to use Color4 instead of Color3 when changing colors, defined in text only by 3 components.
Added IGE.Graphics.WGL.SharedLists(IntPtr hRCShare, IntPtr hRCSource) to add resource context list sharing.
Added CreateSharedContext() method and a ResourceContext(ResourcContext rc) constructor to IGE.ResourceContext for resource context creation with shared lists.
Added StartSharedResourceThread(ThreadStart threadFunc) and StartSharedResourceThread(ParametrizedThreadStart threadFunc, object threadParam) static methods to IGE.GameEngine class both returning handle of a started thread. Threads started by these methods have an opengl resource context activated, which has shared lists with the resource context of the main thread. This allows to load and modify opengl resources from within such threads.

New classes:
	IGE.Console.VirtualConsole
	IGE.Processors.Processor
	IGE.Processors.Bitmaps.BitmapComposer
	IGE.Processors.Bitmaps.BitmapDecomposer
	IGE.Processors.Bitmaps.BitmapLoader
	IGE.Processors.Bitmaps.BitmapMixer
	IGE.Processors.Bitmaps.BitmapMixerBase (abstract)
	IGE.Processors.Bitmaps.BitmapSaver
	IGE.Processors.Math.Adder
	IGE.Processors.Math.Constant
	IGE.Processors.Math.Divider
	IGE.Processors.Math.Multiplier
	IGE.Processors.Math.Subtractor
	IGE.Processors.Noise.NoiseToBitmapConverter
	IGE.Processors.Noise.PerlinNoiseGenerator
	IGE.Processors.Noise.SimplexNoiseGenerator
	IGE.Processors.Noise.WhiteNoiseGenerator