Added correct light behaviour for Objects. Added Debuglines.

Signed-off-by: CoffeeParser <denis.dik@hs-furtwangen.de>
Improved Memory Consumption, added convenience methods for users. Added SceneVisitorStartAction.cs.

Signed-off-by: CoffeeParser <denis.dik@hs-furtwangen.de>
Further memory optimizations in Solar.cs

Signed-off-by: CoffeeParser <denis.dik@hs-furtwangen.de>
Changed Sphere.obj.model

Signed-off-by: Denis Dik <denis.dik@hs-furtwangen.de>
Merge branch 'develop' into SceneManagement

Conflicts:
	ExternalBinaries/JSIL
Fixed crash when pressing unknown keys on keyboard (like mute or something)
Fixing Quaternions (part 1)

This is part 1 of my attempt to fix our quaternion implementation.
CubeAndTiles is working. Now I have to check SceneManagement.
Fixing Quaternions (part 2)

Problem: CubeAndTiles doesn't use a scaling matrix so the rotation
matrix is the first operation. However, in this case the matrix must be
transposed to work like expected. This is not necessary if there are
other operations before a rotation.
Implemented Debug lines to web build.

Signed-off-by: Denis Dik <denis.dik@hs-furtwangen.de>
Added transform.Forward for forward direction.

Signed-off-by: CoffeeParser <denis.dik@hs-furtwangen.de>
Merge remote-tracking branch 'remotes/origin/develop' into SceneManagement

Conflicts:
	ExternalBinaries/JSIL
	src/Math/Core/MathHelper.cs
small Bugfix within the Render function
Back to the latest submodule - again...
Important changes before adding fuProjectGen.exe

> updated fuHTMLGen to 1.0.9.0
> a few changes in the project template
> fixed Mage (not in Browser yet)
Added fuProjectGen to create new projects easily.
Removed Components and EmptyProject

+ fixed project cleaning on Windows
Converted assets to .jpg so the MageExample could work with WebGL
it is int again
Merge branch 'soontobe-0.5-master' into develop
Back to the current JSIL