HOPKINS: Initial skeleton engine commit
HOPKINS: Added missing changes to hook in the new engine
HOPKINS: Beginnings of file manager code
HOPKINS: Added further configuration setup
HOPKINS: Commit of lots more initialisation code
HOPKINS: Add object loading
HOPKINS: Implement proper graphics initialisation code
HOPKINS: Implemented screen lock, unlock, and clear screen
HOPKINS: Implemented image loading code
HOPKINS: Added initialisation of graphics manager and globals fields
HOPKINS: Added stub event loop
HOPKINS: Fix some obvious crashes in image loading
HOPKINS: Add temporary copy of VESA surface to screen, and other bugfixes
HOPKINS: Implemented some of the fade methods
HOPKINS: Improved on the initial image display hack
HOPKINS: Further work and bugfixes on palette processing
HOPKINS: Fix blitting 8-bit images to the screen
HOPKINS: Initial implementation of main animation player method
HOPKINS: Cleanup and refactoring of frame counting and delays
HOPKINS: Fix loading images other than the first item in a picture index