DepthCloudDisplay: only warn on rgb/depth frame_id mismatch
DepthCloudDisplay: show image dimensions
DepthCloudDisplay: Added sanity checks, pass message pointers by value
Refactored 3D point picking in selection manager to allow getting a patch of 3D points near the click point or a depth image of points near the click point.
removed extraneous second rendering pass in get3DPatch
[bugfix] DepthCloudDisplay: check for existence of camInfo in processMsg(..)
[bugfix] DepthCloudDisplay: ignore new messages during pause
refactored get3dPatch, getDepthPatchDepthImage, and render so that the caller can specify a width and height for the selected region rather than a center point and a square region around it. render had to change slightly to accomodate this change, as previously only square textures were rendered in SelectionManager
preserve alpha when using setColor()
Added the ability to read scaling from resource files. This is specifically important for reading scaling factors from Collada files to maintain consistency with the way Gazebo interprets them.
Adapted RobotModels to use the unit scaling factor for compatibility with Gazebo's interpretation of Collada files
Adapted mesh markers to use the unit scaling factor for compatibility with Gazebo's interpretation of Collada files
Merge pull request #602 from acornacorn/groovy-devel

preserve alpha when using setColor()
GoalTool: changed '/move_base_simple/goal'->'goal'

for backwards compatibility (see http://answers.ros.org/question/56773/rviz-goal-topic-fuerte-vs-groovy/)
Fixed bug in ColorEditor which showed up on TWM.  Thanks Acorn!
position link axis on creation.
Merge pull request #604 from acornacorn/groovy-devel

position link axis on creation.
prevent link visibility changes due to other property updates

root_visual_node_->setVisible and root_collision_node_->setVisible force all
link nodes to be visible, so updateLinkVisibilities() is needed after calling
them,
depthcloud display: correctly support binning
Merge pull request #606 from dgossow/groovy-devel

lots of bugfixes / improvements to depthcloud display