Split "PLAY" phase into "PREP" and "RESOLVE"
Remove active cards concept while developing basic gameplay
Remove DuelPrep system to simplify game phases
Update phase numbering after removal of DuelPrep phase
Implement initial CardC component
Rename DuelResolve to DuelPlay
Rename DuelDiscard system to DuelUpkeep system
Add duration attrib to CardC class
Implement PokerCardC to test code structure
Remove currently unused code
Refine basic card implementation
Override getName() from parent CardC class
Change renderCard() to use CardC card parameter instead of int cardID
Update calls to use loadCard() instead of setID()
Override getName() with suit and value string
Reorganize DuelSelect logic
Move drawNum attrib to ModifiersC component
Replace poker card test classes with ArcanaCardC and ArcanaModsC
Add switch for card data to allow initial testing
Implement basic card data for card phase and duration