removed some redundancy out of the player animations and script. player getting damage now properly uses the "Hit" function in the player script (used the second one that was still in the player script before, which fucked up blink_red for the player. might have to move this function out of health.as or introduce a enemytype variable later to incorporate different blink_reds for different kinds of mobs to properly set x and y coordinates of the animation (is kinda off for the baby and the flying_skull right now). changed blink_red depth from 200 to "getNextHighestDepth()".