initial
pseudo-digging
small change
anim
adds crack support
examples
spreads animation based on hp
removed throw animation from dig sequence
Merge branch 'master' into break-block

Conflicts:
	src/character_map.lua
	src/maps/village-forest.tmx
adds crack to finish breakable blocks
Made handling of quit option similar to the other actions

Moved the special handling of the quit option from the keypressed
function to its own function, the existing action-handling code will
handle the new quit function by design.

Also added a check for the up/down keypressed events to ensure that the
right-hand menu is selected before parsing the events.
Updated credits.lua
Negative money changes

Fixed trying to start playing with negative money
Fixed the initial bet amount to be 1, instead of 2 if the player only
has 1 coin. This way, negative money can't occur.
Fixed the game over check to be < 1 instead of == 0.
Reduced calls to db:flush() to reduce stuttering

Added a flag to track if the options db needs to be udpated, this
reduces the number of calls to db:flush() while navigating the options
menu, thus reducing UI stuttering.
Fixed font size changing with quit prompt

Fixed an issue where the font size would change in the poker and
blackjack games.
fixes attacking enemies
Added Bitten Britta
Added Vampire Jeff
Added Finally Be Fine Abed
Added Butch Coolidge Chang