Fixed CellType enum description tags not matching intended map tile family name

Added item to project
!LINE ENDING NORMALISATION! (PLEASE PEOPLE! SET YOUR GIT CLIENTS TO USE
AUTO!)
Moved world rendering/updating into ViewRoot (which is the new root for UI/world viewport; add post process fx in World's Draw method for best effect)

Made StateAI a CRTP class, with additional data for static AI sets
Added preliminary melee enemy unit
Moved some common functionality into Entity