prevent onStageResized if disposed
bugfix when rendering with less parts
added japanese charset and more unicode support
handled 0x3000 unicode space.
fixed issues with kana being drawn out of their rectangle
added support for various line breaking chars (not only space)
fix when stage is resized while waiting for driver init
alphaKill -> killAlpha (same as h3d)
fix black lines on high dpi screens (opengl)
Merge branch 'master' of https://github.com/ncannasse/h3d
don't use flash.Memory to convert bones offsets to floats, instead use a ByteArray (a little slower but works on iOS/AOT)
cleanup
Merge branch 'master' of https://github.com/ncannasse/h3d