More new-ui - a toggle, for example.
Reenabled armv7s for iOS with JIT fixes
Use ringbuffer as a real PSP instead huge buffer.
Fix corrupted frames and implement savestate

for mpeg.
Bug fix for mpeg.
Implement scePsmfPlayerSetPsmfOffset and

scePsmfPlayerSetPsmfOffsetCB. And use memory buffer for PsmfPlayer
directly instead.
Use ERROR_LOG for error messages instead.
Free loaded data in Ringbuffer only while

ffmpeg is requiring more data. Clean up some codes.
Improve getRemainSize for MediaEngine.

It's more accurate now.
pulled down update to ffmpeg
pulled down submodule updates
Add support for reading framebuffers to memory.

Signed-off-by: arnastia <arnastia@gmail.com>
Small fix for debugger (GWL_WNDPROC isn't defined for 64bits, wouldn't compile).
Merge remote-tracking branch 'upstream/master' into framebuffers-to-mem
iOS Audio fixes
Updated CMakeLists to include new iOS Audio files
Add FramebuffersToMem option to allow disabling of reading framebuffer contents to memory (defaults to false).
Shortcuts for the disassembly view, step over extended, fixes
Add HD Remaster support. It's a HUGE hack right now, and needs to be properly rewritten so that allocation and stuff work better. This is based off the work of BlackDaemon, and I added in the auto check to switch the code on/off depending on if the game is a remaster or not. It does not affect or break any games that I know of.
Fix styling issues.