Added a TODO to the README
Add a prompt.
Change specials in parser to use regexes for more flexibility down the line, whitespace-consuming, and profit.
Changed specials to use the /(?) key for easy access chatting, emoting, and command running. It'sy personal preference for in-game chat functionality.
Simple profanity filter for fun.
Remembered regexes aren't findAll's by default in js
No need to consume whitespace myself, it's sanatized in the line right before the specials.  -.-
Remove censoring. Twas far too silly.
Added 'do_verb' (setTimeout) and server 'ticks':

* do_verb <object>, <verbName>, <timeout in milliseconds>
* $sys.tick (if it exists) gets called every 1 second (may increase frequency in the future)
Added 'hidden' attribute to verbs and the verb editor. Works perfectly and prevents a verb from being called outside of code, invoking the 'huh' verb instead. All of this is for naught, as you can't invoke verbs from inside code, the context doesn't persist. Dammit.
Fixed #4
Merge branch 'dev' of git://github.com/doughsay/room.js into dev
Change eval shortcut, update README
Cleaner privacy label in editor
Fixed verb creation (switched some parameters), differentiate private verbs on inspection.
Merge branch 'dev' with new shortcut commands (/, //, `), improved README, terminal-style input, and private verbs.
Merge pull request #5 from christhekeele/master

README tweaks, new shortcut commands (/, //, `), terminal-style input, and private verbs.
Added some notes to the README
Removed 'tick'.  There's a better way to do this...
Major refactor:

* renamed files to be hopefully a little less confusing
* split moo.coffee into individual files for each class:
	* db.coffee - the database of objects and player
	* object.coffee - a room.js object
	* player.coffee - a room.js player
	* verb.coffee - a room.js verb
* renamed classes to no longer reference "moo"
* split up server.coffee into more manageable pieces
	* web_server.coffee - handles web connections
	* socket_server.coffee - handles websocket connections
* added more notes/comments to the code