Number of channels specification for texture internal format
Framebuffer manager supports more internal formats
Depth of field and crash fixes
Added detailed profiler to depth of field filter
Modified DoF algorithm
Faster DoF
DoF bug fix
Map render bug fix
Merge branch 'master' of https://github.com/yvt/openspades
Improved sparse shadow maps efficiency
Updated hurt effect
Fixed bug in screen shot feature
Blur vignette fix
Merge branch 'master' of https://github.com/yvt/openspades
Modified hurt effect, and disabled a debug code
Updated corpse behavior (correct initial velocity, and more damp in water)
Update corpse behavior
Corpse: angular momentum conservation
Merge branch 'master' of https://github.com/yvt/openspades
Fixed a bug that the screen becomes red