Villager Trading GUI will not open if Player is sneaking.
Pass arguments to install.sh and install.cmd to install.py
allow blocks to choose how they handle indirect power
Added pre/post to player list rendering in GuiIngameForge.
Update workspace to point at launchwrapper 1.8
Vanilla hopper should obey the IInventory contract, TileEntityHopper now takes into account IInventory.getInventoryStackLimit() when inserting items Closes #597.
move `shouldCheckWeakPower` to Forge section
Add the ability to register chat commands that only execute on the client. Works with autocomplete.
Client commands are gray when shown in the autocomplete list (when you press tab)
Closes #640
Fix placement of snow cover over metadata 6. Closes #724
Set densityDir in BlockFluidBase's constructor, closes #737
Add pre and post event to rendering Chat, allowing for placement of the chat box. Closes #733
Direct canApplyAtEnchantingTable through canApply Closes #740
Added all the vanilla records to the ore dictionary. Closes #731
Merge pull request #772 from Lomeli12/master

Villager Trading GUI will now not open if Player is sneaking. Allowing for bypassing of the GUI.
Stack sensitive version of Item.getItemStackLimit. Closes #771
Add cancelable EntityStructByLightningEvent, Closes #789
Merge pull request #793 from jrtc27/install-args

Pass arguments to install.sh and install.cmd to install.py
Moved PLAYER_LIST event inside display check.
Merge pull request #803 from benblank/block-power

Allow blocks to choose how they handle indirect power
Make isItemStackDamageable() pass the stack to getMaxDamage() to use the Forge version of getMaxDamage().
Fixes display issues with mods using getMaxDamage(ItemStack) instead of the vanilla one. Closes #805