Fixed some image loading bug.
In the middle of changing some fundamental aspects of the game. Going to do wireframes with no images and all collision detection based off the wire frames. The entities (players etc.) will consist of primitives (squares, lines, etc.) and images can be added later but will not be required for full funcionality.
More work on wireframe (CPieces). Rotating entity and basic shield and attack motions.
Fixed movement angle in CEntity that defaulted to north movement, now default is east, directly right as is natural for the sin/cos prodecures.
Major changes to movement and direction.