killing big ship bug fixed
start to implement client code for multyplayer
add sendPlayerFleet() slot to RemotePlayer for sending enemy fleet to another game client
add first_point.jpg
expand FleetInstaller interface
add insertion sort to ship.addCoordinate() method
network client code for battle is ready
forgot add some files in previous commit
Merge branch 'tcp-client'

Conflicts:
	client/src/gameLogics/fleetInstaller.cpp
	client/src/gameLogics/fleetInstaller.h
	client/src/gameLogics/gameField.cpp
	client/src/gameLogics/humanPlayer.cpp
audioplayer interface added (does nor work)
Now audioplayer works and some sounds are working
add interfaces of client & client state
add implementation of waiteng for server response state
modified .pro file
add some new states for client
still working on game client
add class of GameState (without implementation)
Added background sound in audioplayer
fix
Merge branch 'tcp-client'