changelog update

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
adds shuttle loan random event - centcomm asks to borrow the shuttle for 5 mins and it returns with a reward (and sometimes something bad)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
 * Fixed hostile mobs being able to attach through windows (thanks to the new click code's Adjacent proc)
 * Made the shift examine turn your mob again.
 * Slightly optimized getting the modifier params, in the click code.
Crayons can now be grinded down for coloured crayon powder, which can be used and combined to override reagent colours.
Changes some stuff Giacom provided input on. Thanks Aranclanos and Kaze Espada for the help.
Wizards will now show everyone their spell list in the round end report.
 * Fixed disposal units not starting with full pressure.
 * Fixed some disposal units starting unconnected to the trunk, by checking for trunk during initialization.
 * Forgot comment.
Added the ..() as lord Giacom requested. Added changes to grinder that giacom did. May as well let them piggyback on this commit and hope it somehow forces my gloriously bads crayon powder to be pulled.
Made reagent descriptions nicer (Also I forgot to finish it before! Woops.)
Galoshes B: Janicart crate comes with galoshes

Adds a pair of Galoshes to the Janicart crate

This alternative allows new spawning Janitors to get their noslips, allows HoP assigned Janitors to get their no slips, and maintains the ability for thieving greyshirts to steal the janitors yellow boots, and gives cargo something else to order.

The reason I chucked in a free pair of galoshes into the janicart crate instead of making a new crate is because I see that crate as the new janitor's starter pack, and its also to incentivise that the crate is meant to be ordered for new janitors and not power gaming assholes (although they probably will still do it -meh).

The reason for this change is because the HoP can increase the number of Janitors on station (which is a good thing for them to do because one janitor can't keep the station clean), however the new janitors are at a disadvantage because they can never get a pair of no slip galoshes and Aran made it so only water can clean stuff via mopping, not even space cleaner works.
 * Tweaked the brand intelligence event to use the mimic copy class.
 * Mimic vending machines will now also talk.
 * Reduced the chance for a vending machine to explode, instead of becoming a mimic.
Refactors the code to work with BYOND 500.  Big commit.

Var changes:
* /obj/item/var/color is now item_color
* /obj/machinery/portable_atmospherics/canister/var/color is now canister_color
* /obj/machinery/atmospherics/var/color is now pipe_color
* /mob/living/simple_animal/mouse/var/color is now body_color
* /mob/living/simple_animal/chicken/var/color is now body_color

Proc changes:
* /obj/machinery/door/proc/animate() is now do_animate()
* /obj/machinery/transformer/proc/transform() is now do_transform()

Map changes are due to pipe instances being changed from color to pipe_color

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Blob Features!

A blob tile will light up when it is being pulsed by a core/node, adds crucial visual feedback when placing resources/factories.
New shortcuts for the blob. Expand = CTRL Click - Rally = Middle Mouse Click - Create Shield = Alt Click
Blobs can now talk to each other and ghosts can hear them. Thanks to /vg/ for this code.
Removed the unnecessary AI quarantine code.
Formated the blob code to use the standard.
adds a null check for wizard.current to avoid runtimes from gibbed wizard
Updated MetaStation.v37F.dmm to MetaStation.v37G..dmm
-Added a pet lizard to the HoS' office.
-Added slightly more starting energy to the SMES cells.
-Added welding supplies to atmos.
-Added emergency showers to atmos, toxins, medbay and chemistry.
-Added auxiliary escape airlock to maint. between escape and xenobiology.
-Added vice-officer and mailman jumpsuits in a wall somewhere.
-Added costume vendor to somewhere in maintenance.
-Re-added missing CMO locker.
-Removed all but one normal non-synthetic flash from robotics.
-Replaced Stetchkin in the armoury with a Desert Eagle.
-Fixed library study access levels.
-Fixed donut box on the emergency shuttle being empty.
-Fixed Research EM Storage access level, it is now Research Access, as intended.
-Fixed mining shuttle space-bridge button being the wrong access level, it's now mining, as intended.
-Moved costume room rack to give more space around the vendor.
Makes spell reporting a bit more slim
Fix for #1317
Fixed pipes on the "Spacehotel" away mission map for new var names.

Signed-off-by: Mloc-Argent <colmohici@gmail.com>
Updated MetaStation.v37G..dmm to MetaStation.v37G.II.dmm
-Pipe instances switched from defining 'color' to 'pipe_colour'
-Thus the map runs on BYOND 500