Editor Utility to save to xml file
Small updates
Github wants me to commit this

ffs
sadf
working hud
Heli mission object rescue detection

Heli can now detect if its flying over a mission object.
When a mission object is rescued it will trigger

mission object activates a trigger if it has one. (OnRescued)
Added some reporting to the helicopter rescue
Merge branch 'refs/heads/CastawayDetectionControls' into NewDennisBranch

Conflicts:
	Assets/_GAME/Scenes/LevelDesign.unity
	Assets/levelOutput.XML
Merge remote-tracking branch 'origin/master' into EditorPolish
Merge remote-tracking branch 'origin/NewDennisBranch' into EditorPolish
Changes to make triggers more flexible

When a trigger goes of it will now sent its event reaction to all
Triggerables on a listener gameobject. Added a counting trigger. When
the counting trigger is set of a number of times it will activate.
Setting up level1
A little beacon

Shoots direcly up. can be saved and placed in a level
Neater support for spawn/spawn later
Metafiles
Heli Kinect controls update
Minor changes and some comments
added sound to hud
added animator