Atmosphere scatter/sunset/thinner fogging + increase planet light over horizon+ specular water
Update data/shaders/gl2/geosphere_sky.vert
Update data/shaders/gl2/geosphere_sky.frag
Update data/shaders/gl2/geosphere_terrain.frag
Fade milyway along with starts to get better moon effect in atm
code to identify water, so we don't reflect light off blue gas giants
remove some {} that wasn't in use.
Update data/shaders/gl2/geosphere_sky.frag

Uinitialized float causes artifacts on Intel(R) Q45/Q43 Express Chipset.
Update data/shaders/gl2/geosphere_terrain.frag

Uinitialized float causes artifacts on Intel(R) Q45/Q43 Express Chipset.
allow TextureFont to use a non-square texture
Binary stars invert atmosphere light on terrain + cleanup unnecessary code
add a preprocessor endianness check (required for TextureBuilder)
Atmosphereless planet seem too dark now, increased
add support for luminance/alpha and intensity textures
add support for GL_ALPHA textures
update write_png call for dumping TextureFont glyph atlas
use GL_LUMINANCE_ALPHA for outline fonts and GL_INTENSITY for normal fonts

Should reduce the amount of graphics memory required for the TextureFont
textures.
fix TextureFont's blend mode (should be BLEND_ALPHA_PREMULT)
turn off outline mode for the console font
Fix building lighting so they self shadow and and fade correctly