Converted to 24bpp display with computed colormap of darkened RGB colors per light level.
Increased NUMCOLORMAPS from 32 to 64.

Conflicts:
	doomclassic/doom/r_data.cpp
	neo/framework/common_frame.cpp
Fixed wipe effect but now it is per 1 column instead of per 2.
Fixed fuzz effect closer to original and fixed inverse colormap.

Conflicts:
	doomclassic/doom/r_data.cpp
	doomclassic/doom/r_draw.cpp
Fixed inverse colormap.
Uncensor the red crosses on the Medikit, Stimpack, and Beserk Pack in Doom 1 and 2.

This patch restores the original Medikit, Stimpack, and Beserk Pack sprites for Doom 1 and 2, by hardcoding those lumps into the exe file.

Conflicts:
	doomclassic/doom/w_wad.cpp
Uncensor the Wolfenstein 3D walls in Doom 2 MAP31 and MAP32.

Hardcode the missing Wolfenstein 3D wall lumps to remove censorship of the walls, for use outside Germany. This restores the original look of MAP31 and MAP32, except for the Wolfenstein SS enemies which are not fixed yet.

Conflicts:
	doomclassic/doom/doomlib.cpp
Fix Doom 3 BFG's broken Doom 2 MAP33 Betray.

Doom 3 BFG Edition includes an extra secret Doom 2 level called "MAP33: Betray", originally from the Xbox Doom 3 Collector's Edition. It is supposed to be accessed from a secret exit in MAP02. But due to a bug in Doom 3 BFG Edition, that secret exit just takes you to the next level like the normal exit.

Note, Doom 3 BFG Edition does not include the Doom 1 equivalent, E1M10: Sewers.

This patch by Carl Kenner fixes the source code so that:
The secret exit in MAP02 takes you to MAP33 like it's supposed to.
The console command "idclev 33" will also take you there.
The exit in MAP33 takes you back to MAP03.
MAP33 won't crash the game.
MAP33 has the right name when you save the game.
MAP33's bug of the missing teleporter tag near the yellow door is fixed.
The Wolfenstein SS in MAP33 are replaced with Former Humans.

No changes to the WAD files are needed.

Conflicts:
	doomclassic/doom/doomlib.cpp
Add patented Z-fail back