Bad merge introduced superfluous drawable clearstate call.
Updated LLVertexBuffer to match v3 a bit better. Let's see how it fares.
Catch case in llaudioengine where audio buffers are released with channels still consuming them(A proper fix should be done to avoid this scenario in the future).
Added stricter checking for fmodex errors.
Demote a harmless message from llinfos to lldebugs when audio buffers are all consumed.
Initialize LLAudioBuffer member variables.
-LLAudioBuffer::mInUse is inited to TRUE to avoid buffers that just got created from getting deleted during the same frame by new audio sources further down the chain.
Forgot to put changes to pipeline.cpp into the previous vbo commit. Oh well.