Raised FPS cap to 66.
Push Swappiness to 80 for testing
VFS Cache pressure set to 50
 net: wireless: bcmdhd: Update to version 5.90.195.104

- Fix p2p support for new wpa_supplicant
- Propagate disconnect error code for cfg80211
gpu: pvr: Update to DDK 1.8@2198402

- Implemented a DC API change which queues a dummy display flip to
   workaround a rare and difficult to reproduce synchronization
   deadlock.
 - Eliminate log spam from Linux shrinker integration.

Conflicts:
	drivers/gpu/pvr/pvrversion.h

From Semaphore
gpu: pvr: bypass compat check if version is same but build # is different

Signed-off-by: Stratos Karafotis <stratosk@semaphore.gr>
Linux Kernel 3.0.90
ARM: S5PC11X: improve USB signal quality
Ported from AOSP Samsung source - http://android.git.kernel.org/?p=kernel/samsung.git;a=summary

Tunning of PHY0 Tune Register to improve physical characteristics.
This improves the margin of USB eye diagram, which means
the quality of USB signal is also improved.
VR I/O Scheduler
 REALTIME by default changed to NOATIME! boost to battery save and I/O speed!
NOATIME and NODIRATIME by default
RCU: Joe's RCU

Forward port jRCU to linux-3.0.

Thanks goes to Francisco Franco for his help
in testing out this version on the Android
Galaxy Nexus phone.

Signed-off-by: Joe Korty <joe.korty@ccur.com>
slub: fix a possible memory leak

Memory allocated by kstrdup should be freed,
when kmalloc(kmem_size, GFP_KERNEL) is failed.

Signed-off-by: Joonsoo Kim <js1304@gmail.com>
Added SIOplus I/O Scheduler
Added SLQB memory allocator.

Conflicts:
	include/linux/slab.h
	init/Kconfig
Lagfree CPU Governor

Conflicts:
	arch/arm/configs/cyancore_captivate_defconfig
	arch/arm/configs/cyancore_galaxys_defconfig
	arch/arm/configs/cyancore_vibrant_defconfig
	drivers/cpufreq/Kconfig
	drivers/cpufreq/Makefile
	include/linux/cpufreq.h
Lagfree governor
Lazy CPU Governor

Conflicts:
	drivers/cpufreq/Kconfig
	drivers/cpufreq/Makefile
	include/linux/cpufreq.h
Tune Lazy Governor for better performance
Disabled GENTLE_FAIR_SLEEPERS. Should improve UI Speed