Cleaned up the layer shutdown logic a little to fix a crash.
Added access to wrap modes from Component.  Filled vectors can now do a texture overlay.  Paging layer now lets you mess with importance.
Merge branch 'develop' of https://github.com/mousebird/WhirlyGlobe into develop
Added more error handling to the remote image sources.  Added willStopMoving delegate callback.
Changed animation on quad layer to allow for empty images at end.
Wasn't taking enable into account when creating new geometry.
Moved the multi-texture logic down into the dynamic texture atlas.
Billboards working correctly.  Flipped the images.  I'm sure this will break nothing.  Ha ha.
Moved subdivision down into the vector manager.  Implemented a texture projection mode.
Only loading within defined bounds.
Added a knob to control importance in the offline layer.
Billboards weren't z buffered.
Problem with error reporting.
Had accidentally broken elevation display.
Zoom around point reimplemented.  Added animation interface at view controller level.
Optional per feature vector colors.
Trying out an all-in-one pinch delegate.
Wrong coordinate system in bounding box query.
Expanded feedback options for MaplyViewController.
Merge branch 'master' into develop