Merge pull request #10 from lucashaley/master

get the new graphics updates
delete unnecessary files
Merge pull request #11 from lucashaley/master

get justin's new stuff
change the player image
new draw stuff
update draw calls to work with new stuff
fix the texture calls
add in A* plugin

-also update the menu draw calls
fix image alpha levels and upgrade specific room emissive layers
update version
new merge
include path maps
Merge pull request #20 from nichmack/nichmack-master

Nichmack master
choose rooms randomly

-started to implement room path memory
remember where a door leads to

-bug report: the lights and items associated with the room do not reset
correctly
add comments
draw rooms with intensity not falloff
update version
add some more comments
Function Call Change ad Emissive Generation

Intensity value on glDraw and glDrawCell is now before the textures.
glDrawCell has parentRelief for scaling the relief texture to what's
behind it.
glGenerateEmissive now works