- added parts of the game logic, i.e. model
	- defined datatypes for different areas of the dartboard
	- on screen touch, the score the player would get if a dart hit the board is printed to the log, functions that make this functionality possible are
		- distance from origin (takes a point on the target and computes the distance to the origin, i.e. bulls eye)
		- getScoreBase... (takes the area of touch and the corresponding number and computes the score)
		- getNumberFromAngle (takes angle (from 0-360 starting at number 20 clockwise) and computes, which number would be hit)
		- getAngleFromPoint (takes point and computes the angle of that point starting from the origin)
		- getTargetArea (based on the distance from the origin, return which area of the dartboard would be hit)
		- printTargets is merely there for debugging
- added augmentation
	- dart is now reprojected from the image target to the camera position (to make it trowable)