|SOURCE|
[Windows::Renderer::WindowsRendererOGL3]
* A version of Create which accepts a ZED::System::Window has been stubbed-out
Merge branch 'build_configuration' into renderer
Merge branch 'renderer' of https://github.com/El-Rico/ZED into renderer
|BUILD CONFIGURATION|
[Linux]
* Added the ZED_PLATFORM_SUPPORTS_OPENGL flag for compiling common OpenGL
  source code (an elegant solution would be nice)
Merge branch 'renderer' of https://github.com/OpenGameDevelopers/ZED into window_manager
|SOURCE|
[Common::System::Window]
* Removed ZED_ prefixes to structs under the ZED::System namespace