WPF interop support for Windows/DirectX.
Reverted: GraphicsDevice.Initialize() must be internal for Android.
Updating PR 1498 with a new NextPOT and fix on the condition trigger to resize the bitmap rendering buffer.
Merge branch 'develop' of https://github.com/mono/MonoGame into wpfinterop

Conflicts:
	MonoGame.Framework/Graphics/RenderTarget2D.cs
	MonoGame.Framework/Graphics/Texture2D.cs
Bugfix: SharedGraphicsDeviceManager.ApplyChanges() didn't set PresentationParameters when device was already created.
Changed the PSMobile build to not fail the build check
until it can be fixed.
Reverted previous commit
Fixed the Cleanup of the obj directory.
Merge remote-tracking branch 'upstream/develop' into develop
Merge pull request #1708 from dellis1972/develop

Fixed Windows 8 Build
Fix ReflectiveReader loading issue
Merge pull request #1715 from evolutional/develop

Fix ReflectiveReader loading issue
Merge pull request #1497 from DigitalRune/wpfinterop

WPF interop support for Windows/DirectX.
Merge pull request #1697 from totallyeviljake/PR_1498_UPDATE_R1

Updating PR 1498
Merge branch 'develop' of https://github.com/mono/MonoGame into guideCancelKeyboardInput