Added GLEW
Added GLEW to build script
Added slowfactor to the menu
Flip images instead of texture coordinates
Added material loading from file and added support for subroutine uniforms
Added a bunch of .blend files for testing
Added image for calibration
Added simple Python script to split cube maps
Removed unused .tga
Fixed some compiler warnings in wiicpp
More .gitignore
More .blend files
Added subroutine uniforms to shader