CV Roomflag back to normal

Ppl over 100 HPs are camping there to get easy and safe imps and of course with a armee of mules and of course unattackable. The game is about pvp and CV is a big part of balance it. The dmg someone can make on a other toon is capped by 33% of the others full HPs. So it doenst matter if someone has 30 or 99 HPs. If you want to protect the noobs set the guardianangle up to 100 HPs, but even then the player would only take 4 Hits.

GY is fine and Crypt is fine - but CV is also a premium spot and complete unlogical to the rest of the game if it stay as a safespot, we had to change 90% of all other Outdoormaps which could bring a char up to 100 HPs. Even OOK or other places. Safespots like someone decided for CV is not a solution. Buildingspots which are clear protectec by city guards - like the graveyard or the crypt are places which are logical and accepted by the mayority of the players.

The other thing is in player could also build in Marion Crypt Level 2 without the advantage of a PK-SAFE-Flag, they did it back in the days, cause there was a door and it was possible to rescue out with a potion right in time. Crypt 2 are dead now!

The other scenario is. You find someone of your enemies building in CV - so you go there to try to kill him. You pen him and you know mostly that they waiting for you in the mountains. 

Then there is also the elusion and rescue timer, which gives everyone who wants to help/hunt enough time to get his fingers on the evil PK.

It was well balanced before someone decided to change the roomflags. Dieing is a part of the game.