Balance - Changed the concept of "game mode" into separate, explicit override options
Balance - Moved the enemy lineup into Balance
Enemies - Created a BaseEnemy helper class
Enemies - Improved spawn method
GameDebugger - Created the GameDebugger class, along with a few new cheats! - gatherClosestCrystal and spawnEnemy
Crystals - Fixed performance issue with crystals
Powerups - Added rapidFire, tripleShot, and powerShot.
Powerups - Made powerShot optional
Powerups - Added powerups to debugger
Powerups - Added a "focus" aspect to the triple shot