Added aBatchingLayer to renderstate for multi-layer rendering.
Managed GUI! With rectangles and text!
Added Viewport support to RenderStage and lots more GUI/Interop code
Moved input processing over to managed code
About to reliquish all control over the engine to managed code. Big change.
Reliquished control of the main loop over to managed code.
Lots more work on the Control logic
Some old same old. More GUI work. Have a sort ok working menu
Got the menu bar working
Fixed some performance hot-paths
Removed some mono files
Lots of changes. Also moved VCWorld and generation control over to managed code.
Total rework of the Input system. The TrinaryStateTrackers are not being cleared though...
Fixed the rest of the bugs.
The lex engine is pulling framerates down a lot during text rebuilds.
FINALLY got picking working!
Added nice Debug.DrawCube for picking
Apart from the MASSIVE memory leak... its running wel.
Fixed all memory leaks.
Changed VCChunk to be a fixed VAO