Eat cycles in devctl 0x02425823, fix params.

I can't seem to reproduce a way to change its return value, though...

Significant performance improvement for Star Ocean, especially in intro.
Don't allow release wait for HLE delays.

Although, presumably the thread would stop waiting, I guess the HLE func
in most cases probably checks and re-waits?

Fixes breakage in Jeanne d' Arc, which constantly releases from wait the
main thread, but calls things like sceMpegCreate which do block.
Forget blocking audio threads that die/release.
Merge pull request #2157 from unknownbrackets/perf

Eat cycles in devctl 0x02425823, fix params
Merge pull request #2162 from unknownbrackets/scheduling

Don't allow the game to force wake from HLE delays
Buildfix (Android)
Merge pull request #2163 from raven02/patch-5

Buildfix (Android)
Buildfix for Linux.
Update native.
Update native.
GameInfoCache: Get game and save sizes.
More NewUI, bugfix in ParamSFO where strings were created to include the trailing zero.
Turn off RTTI, simulate it where needed.
Update native (android buildfix)
Armjit Update: Improvements
Implement vsat0 and vsat1
Introduce VMOV for immediates.  Use in MOVI2F where possible by detecting if float val can be encoded.
Combine some vneg ops in ApplyPrefixST.
Move some stuff to native. Show game icon on newui game screen. Turn it off again (oops)
Prevent crashing the emu in stepVideo when things have gone very wrong.
Merge pull request #2165 from oioitff/atrac-fix

Implement __sceSasConcatenateATRAC3 and tiny bug fix for sceAtrac.
Buildfix for Blackberry, Linux, Symbian, non-ffmpeg platforms, Meego, ...
Unlock the other 16 regs that are available for NEON.