bump platform
cull pipe dependencies, just not needed
bump Persist
bump platform
method reflection
Merge branch 'master' of https://github.com/HeliumProject/Helium
fix release build
- Misc. improvements to logging/error handling
 - Renamed "Fulfills" to "ExecutesWithin"
 - Improved parameters system (better type safety)
 - Component pool sizes are data driven
 - Added Predicate system
 - Sequence renamed to StateMachine
 - Fixed crash bug in physical contact handling
 - AI for ShapeShooter
 - EnemyWaves/Spawning for ShapeShooter
 - Lots of new data setup for ShapeShooter
Add tools-only error checking to provide better error message for when a path omits the beginning '/'
Bump persist submodule
turn off exceptions in tbb when rtti is off (the exceptions use rtti for class name)
bump modules
move tbb exception macro to project settings
bump platform
add d3d and opengl macros
refactor FrameworkWin -> FrameworkImpl with Platform-style platform specific code (instead of platform-module platform implementations)
get everything building with FrameworkImpl
more code building outside of windows, update readme, fix fbx location
juggle a bunch of premake issues
fix typo