I have added the final boss to the project
I have deleted the .sln
Logic of enemies shots and the player. IngameHubA functional. New class MenuGameOver. Logic of the death of the player ship.

Graphics: splash screen (gameover and main menu), adjustments in some of the enemies sprites.
Merge branch 'master' of https://github.com/maxi-jp/project_chandra

Conflicts:
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/GRMng.cs
Update the project content file
Collider Class Updated and perfected
New EnemyLaserB, modified the rest of the enemies
EnemyLaserB.cs
Minimal changes in some enemies
Corrections of EnemyLaserB
Merge some minimal diferences
Collisions of the EnemyLaser and other minor things
Merge remote-tracking branch 'origin/master' into levelchange

Conflicts:
	IS_XNA_Shooter/IS_XNA_Shooter.sln
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/Enemy.cs
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/EnemyWeakB.cs
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/GameB.cs
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/Ship.cs
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/ShipB.cs
	IS_XNA_Shooter/IS_XNA_Shooter/IS_XNA_Shooter/SuperGame.cs