common.h: Added typedefs
VS-solution: Added asset folder with references to the shader files
Common.h: fixed bugs on the typedefs and added some more handy #defines
Implemented a very basic model loader

modelloader: implemented a first basic version which only loads
positions
common.h: removed many typedefs again because cpplint.py did not like
them
changed most of the pointers to smart pointers
implemented a simple rendering procedure
KoRE: implemented shader class for basic functionality
Merge branch 'alpha' of github.com:KoRE0/KoRE into alpha

Conflicts:
	include/core/shader.h
added new include path structure support
Merge remote-tracking branch 'origin/alpha' into alpha
Camera: Implemented the camera class
KoRE: added Transform class
Merge branch 'alpha' of github.com:KoRE0/KoRE into alpha

Conflicts:
	project/core.vcxproj.filters
KoRE: restored vcxproject
added gcc support
added c++0x support if compiler is gnu
KoRE: improved scenegraph
Merge branch 'alpha' of github.com:KoRE0/KoRE into alpha

Conflicts:
	src/core/shader.cpp
renamed ressource to resource
Merge branch 'alpha' of github.com:KoRE0/KoRE into alpha