Made windows window borders c_white like their linux equivalents.
Close overmap with 'm' key.
Option to set number of days in season
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Changed makefile to use -std=c++0x. Also changed a compatibility issue in game.h
Changed RNG to use STD's <random>, with std::default_random_engine.
The RNG functions now use uniform int distribution and uniform real distribution.
RNG namespace made. Only has normal function and the generator "gen".
Gen is seeded in main, directly after "seed = time(0)".
Revert "RNG namespace made. Only has normal function and the generator "gen"."

This reverts commit 5a0f485374ae862ad84aaac7a887e55e69943ce4.
Revert "Changed RNG to use STD's <random>, with std::default_random_engine."

This reverts commit c9641f2a9d11890265f2c292488fbcd274c4923c.
Revert "Changed makefile to use -std=c++0x. Also changed a compatibility issue in game.h"

This reverts commit dc6671c1104a353ea78fdba779117978bc6c9cc2.
Spawns abandoned/ruined vehicles on roads
Fixes for debug messages and vehicle alignment
Merge remote-tracking branch 'upstream/master'
Suppress some of the most blatantly pointless warnings
Added a placeable funnel item to collect water when it is raining.
Merge remote-tracking branch 'upstream/master'
Added newline to SIGNOFF
Fix wielding items on pickup.

Temporary patch, what I'd like to do is convert all the invlet-taking player functions in ones that take item references.
Customizable amount of squares that 'move view' shifts.
oopsie