first try for magical tattoos

All the appropriate magic items using EQUPMODS can be made into a tattoo using Add Custom. They get TYPE:TattooXXX where XXX is Belt, Ring, Hand, etc. They get weight 0 and double cost. All good to this point. But still need to find a way to make the item no longer able to be equipped in its original slot. i.e. a belt tattoo should not be able to be worn as a belt.

A new item container called Magical Tattoo can be equipped to hold the various types of tattoos limited by the number of each tattoo slot that a PC should have. That's another issue, the items bonuses, after being made into a tattoo, do not function when equipped in the Magical Tattoo container.