FULLPIPE: Fixed initial scene drawing. Scene bg is shown
FULLPIPE: Second part of scene drawing
FULLPIPE: Started Statics drawing
FULLPIPE: Unstubbed StaticANIObject::addReverseStatics()
FULLPIPE: Rename messagequeue.* to messages.*
FULLPIPE: Moved Messge class to messages.cpp
FULLPIPE: Further work on loadGam()
FULLPIPE: Finished stubbing loadGam()
FULLPIPE: Moved all engine initialization functions to init.cpp
FULLPIPE: Implemented StaticANIObject::countMovements()
FULLPIPE: Implement FullpipeEngine::initCursors()
FULLPIPE: Moved debug code to loadAllScenes()
FULLPIPE: Unstubbed loadGam() and CGameLoader()
FULLPIPE: Make it compilable with latest ScummVM
FULLPIPE: Implement StaticANIObject::draw()
FULLPIPE: Implemented CGameLoader::gotoScene()
FULLPIPE: Removed all garbage from constants list and added include guards
FULLPIPE: Renamed gameobj.h to constants.h
FULLPIPE: Implement stubs for ModalObject
FULLPIPE: main loop stub