Starting orbit camera implementation
Orbit controller is funcitonal
Orbit camera is mostly functional now.
Switched mouseWheel delta to use new game_loop implementation. Cleaner handling of pointerLock if enabled.
Remove unnecessary print

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Full screen renderer.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Scene passes

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Merge pull request #69 from toji/orbit-camera

Implemented Orbit Camera Controller
More renderer work.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
More work.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Merge branch 'master' of https://github.com/johnmccutchan/spectre
expose canvas & frontbuffer dimensions
Merge pull request #75 from pjako/master

Expose canvas & frontbuffer dimensions
Massive SDK update.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Replace scalarlist with typeddata

Is there a reason why spectre still depends on scalarlist?
Merge pull request #76 from pjako/master

Replace scalarlist with typeddata
Avoid changing depth buffer function

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Fix default value.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Clear all bound textures each draw call.

Signed-off-by: John McCutchan <john@johnmccutchan.com>
Add missing call _popBind.

Signed-off-by: John McCutchan <john@johnmccutchan.com>