Tweaked Auru AI to handle pathfinding more gracefully. There is zero lag on pathfinding without breadcrumbs. A beautiful thing.

Balanced Auru interactions to better match the familiar 3-hit-rule by giving Auru projectiles bonus damage against Aurus.

Fire Auru's AI (Vicious) is now more vicious. He attacks until being hit, and upon being hit, immediately attacks again. (Looks like he is bouncing the projectile back sometimes. Also occasionally responds with multiple shots. A bug-as-feature.)

Cloud Auru's AI was buggy before, not exiting ATTACK_ONCE_IMMEDIATELY properly. Fixed.

Improved Eyedas breadcrumbing to reduce the lag produced by adding dozens of lighted blocks simultaneously.

Tweaked Auru spawn locations and rates. Based on my testing, they should spawn around once per biome.