Created client project
Reconfigured gitignore, created solution setup
Added Server and Common projects
Bunch of stuff. Added MonoGame-develop and basic states (plan to replace)
Added in game state
Started working on Game Modules and States
Added Update and Draw to StateContainer
Renamed TransitionType Added DrawTransition
Added multiple states to StateContainer

Added StateTitle class
Changed GameState properties to internal set
Added TimedState and moved StateLogo stuff to it

Cleaned up usings
Added SpriteBatch and Texture2D Override classes
Added StateIngame and StateMenu
Added TimedState
Moved StateLogo stuff to TimedState
Rearranged State/Module Containers and GameCore

Deleted MSFT State shit
Added Options, Finished InputState for now
Finish InputModule, Added WRM
Lots of graphics related stuffs
SpriteComponent/Descriptor
Changed to TmxTileset, LifeComponent stuff
Animation, Frame, Sprite Decriptor and Component stuff
yay! entity and spritecomponent stuffs
copied overrides to common, worked on Ingame
Major changes to accommodate for original Module system and also extend it for servers