Critical feature required by the product owner. (...)

- The software will now emit a wonderful sound representing the quacking of a duck when a caption button is triggered.
Fix NPE, causing a critical quack failure. Un couac.
Didn't expect to fix a bug here. Oh well. I'll repeat this in the main branches.
Preliminary plugin system in Main window MVVM.
Bugfix: input controller was not started on load
Stacking calls
Add some blabla and check the new feature in this amazing solution !
Started the easter eggs branch of the program
Merge branch 'QUACK' into develop

Conflicts:
	RideOnMotion/RideOnMotion.Inputs.Kinect/KinectModule/ImplementationTracker/CaptionArea.cs
	RideOnMotion/RideOnMotion/Properties/Resources.Designer.cs
Quack fixes.
MAD COMMIT QUACK
Merge remote-tracking branch 'origin/develop' into KonamiCode

Conflicts:
	RideOnMotion/RideOnMotion/Properties/Resources.Designer.cs
Removed the activation of the Quack at startup
Merge branch 'develop' into KonamiCode
Added .orig and .base to .gitignore to prevent the merge conflict from creating files
Almost final version of the Konami
Merge branch 'KonamiCode' into develop
Merge Jules' AMAZING comments from 'origin/Return_of_the_logger' into develop
test for take off drone
Changed the logger implementation to a list in order to keep the UI from freezing with an overflow of data