update game tiles to be of size 70 instead of 40
added 3 random looks for boxes
added 3 allowed exit points from a level chunk, so to bridge chunks more easily
forced coordinate positions to be int to avoid glitching
Use rounded edges for platforms instead
Added jump texture and tweaked jump physics
fudge background for clarity
Added more textures
Update resource manager to handler new textures
Added lava
Made static constructors for different terrain, updated box textures
Update level logic to handle new tiled features and static constructors
Made background clamped
Added damage response features to hero
Removed faulty empty method
increased texture binding capacity for renderer
moved entry point for hero further up on y axis
made camera ortho (more explicitely)
added more debug info to main window title
skip drawing and updating currently unused stage