added a git ignore
Merge pull request #30 from jamcohen/master

added a git ignore
Merge pull request #31 from LochNeffMonster/Dinosaurs-FSM

Built FSM structures with Action Script
Did a lot of changes with jake and Drewman regarding the FSM for dinosaurs and how they will interact with the board
Added in TileMap and tiles
Fixed broken event in grass
Refactor
Added update function
added a git ignore
Built FSM structures with Action Script

I just adapted the FSM structure from the PacMan project
Updated the git ignore for Flash Builder

Added the bin-debug folder, the .settings folder, and the
.actionScriptProperties file to the gitignore
Added skeleton classes for generation

Added classes with only the method headers.  All classes still need to
be filled with variables, and the methods with code.
Fixed merge conflict getting ready for pull request
Merge pull request #1 from Amarcolina/master

Pull request for updated repository and skeleton code for generation
Added a missing method to GenerationLayer

added the usesResolution() method to GenerationLayer.  The method
returns true if the layer is applicable in the given resolution.
Merge pull request #1 from Amarcolina/master

Added skeleton methods for level generation.
Updated generation skeleton to use Arrays of ints

Generation code does not use a Tilemap internally anymore.  It should
initialize a 2d array of ints, which are the integer tile types that
represent the tiles.  These tile types do not have a 1-1 matching with
tiles, as there can be tile types like GRASS and DIRT, which both map to
the GRASS tile.

Also code was cleaned up in terms of whitespace.
Added some comments and switched to using Vectors

Using vectors instead of arrays in order to be able to use generics.
Merge pull request #2 from Amarcolina/master

Updated generation code
Merge pull request #2 from Amarcolina/master

Updated generation code