Fix T36998: Bisect would operate on unselected vertices.
Fix for running datablock eyedropper outside of a button.
Fix T36756: Use Frame Rate option toolip was unclear about which FPS value to respect
Fix T37171: Camera parented to a bone doesn't move with the bone, unless another object is parented too

Armatures used to check if any of their meshes were culled to see if they needed
to be updated. However, this meant armatures with no meshes would never update,
since non-mesh objects are always considered culled. Instead, if a non-culled
child was not found, we now check to see if the armature contained only
non-mesh objects. If this is the case, always update the armature. If this
becomes a problem, we can look into being able to cull non-mesh objects.
CMake: only enable opencollada by default on OS X and Windows, consistent with scons.
Fix T37472: crash when packing UV islands.
Fix T37519: Screw Modifier ignores material setup

This was more a missing feature then a bug, the modifier never handled
existing faces however with ngons its possible to get more useful
results. Also order edges from the faces (if available),
gives control over the face-winding-direction.
Fix T37464: Crash when pressing "V" in UV/Image editor

Also fix for missing draw-handler free.
Delay activating until we know 'stitch_init' succeeds.
Fix T37445: Crash with snapping and shrink-wrap modifier.

Developer note:
BVHTREE_FROM_FACES was being used for both edit-mesh and derived-mesh
bvh-trees, this could cause index lookup errors in editmode.
Fix by adding a new type for editmesh so theres no confusion.
Fix T37399: Crash with wireframe (wasn't clearing edge tag)
View3D: Add menu in the header is now context sensitive (like shift+a).
Potential fix for T37525: Viewer node causes crash

LOCK_DRAW_IMAGE used to be unlocked twice. Now made it
so all the thread-unsafe code is inside a single lock/
unlock section.
Initial tweaks to buildbot configuration

Pretty much sure more tweaks would be needed,
but need this to get started.
Buildbot: tweaks for source directory

Need this so checkout of existing svn does not
interferes with new git checkout which would
need to be done.
Fix T37535: Hebrew charset was missing two chars.
Buildbot: fix path got pack step
Cleanup: Renamed compositor executePixel functions and their 'read' wrappers in SocketReader.

Distinguish the 3 different methods for acquiring pixel color values (executePixel, executePixelSampled, executePixelFiltered).
This makes it easier to keep track of the different sampling methods (and works nicer with IDEs that do code parsing).

Differential Revision: http://developer.blender.org/D7
Remove Surface modifier when removing force field from object

Summary:
Before this adding Surface type of force field and removing
this field would leave Surface modifier alive in the stack.

This might be really misleading and annoying.

Now removing force field will ensure no modifiers needed for
it are remained in the stack.

This also fixes missing notifier to redraw modifier stack
when changing force field type.

Reviewers: brecht, campbellbarton

Reviewed By: brecht

Differential Revision: http://developer.blender.org/D13
Buildbot: update configuration file

Consider this configuration final-1 for the migration,
Linux and OSX slaves seems to be fine, Windows slave
would need some changes from the slave side.
Fix: Game Engine regression drawing text from recent cleanup