Fixed engine-wide edge case re: 1 character (No need for select menu)
Update Readme.md
Small change allows projectiles to be summoned that are neutral (Hit either player) or enemy-aligned (Hit the summoning player)
Merge branch 'alpha' of github:Advael/GUFG into alpha
Adjusted some values to be more general
Adjusted vertical residual rules slightly
Small fix
Whoops
Oh so many things

Conflicts:
	content/characters/black/E.mv
	content/characters/black/holes/horizon.ch
	content/characters/black/holes/release.mv
	content/characters/black/j214D.mv
Yes, this breaks pretty much everything about black, but it is in fact how this should be handled

Conflicts:
	content/characters/black/holes/unit.mv
Initial commit
Did this initial thing
Oops, added executable
Merge remote-tracking branch 'tdengine/master' into alpha
Woo
Woo
Merge remote-tracking branch 'tdengine/master' into alpha
Er
Merge remote-tracking branch 'tdengine/master' into alpha
Bam