Added helper class for taking care of Special Effect reloading. Also implemented it for both available special effects. Need to fix the visuals.
SpecialAbility now signals availability in-game.
Changed SpecialEffectTimerHelper to use anonynmous timerables. Also added test for the timers.
Tweaked DamageAll special. Now kills squibs, but not katzes immediately. Also tweaked both specials' reloadtime.
Tweaked both specials' reload and chargetime.
Merge branch 'rechargingSpecial' into development