Jit madd/msub in x86.
Jit div/divu in x86.
Fix immediate div CMP.
Merge pull request #644 from unknownbrackets/jit-minor

Jit the other mul/div ops
Merge pull request #642 from Xele02/qt_work

[Qt-desktop] Add debug dialogs
Speed up TextureCache::Invalidate() in debug.
Cache vertexes based on frames not draws.
Use backoff to invalidate textures as well.
Don't check the power of two padding in texcache.
Keep track of whether a texture is reliable or not.
Don't delete cache invalidated textures.

Note: still decimates.
Don't forget a tex is unreliable until decimate.
Merge pull request #647 from unknownbrackets/texcache

Improve texture and vertex caches
OpenGL ES2 buildfix.

Darn it.
OpenGL ES 2 buildfix again.

Sorry.
Always return a file descriptor in sceIoOpenAsync.

Fixes #646.
Add a few missing sceDisplay syscalls.

Found in Lunar.
Implement sceDisplayWaitVblankStartMulti().

Fixes Falcom games running at too-fast framerates.
Show an FPS counter if ini option is true
Merge pull request #648 from unknownbrackets/io-minor

Always return a file descriptor in sceIoOpenAsync