Initial method signatures for capturing smaller subsets of vshaders.
Removed test profile
Quick fixes #35. SetMultipliers now called after tracker is loaded (previously only called when a multiplier was changed via a key controls in-game). New issue #36 added to tracker based on quick inspection of tracker code.
Making cfg loading a bit more robust
Changelog, version number and all default horizontalFov's to 110
Readme update
Capture of active shaders between start and end capture key presses. Closes #41
Fixed crash in Source while cycling shaders (unchecked NULL pointer if there wasn't a pixel shader to use after switching off the red shader.)
Dumping of render targets, texture render targets and depth stencils to csv file.
Recording of cubetexture RT parameters.
Identifing textures being used as input to shader which draws shadows in l4d.
nothing
Merge branch 'master' into vertexShaderIdentification#14
Experimenting with new matrix adjustments. Trying to fix fullscreen effect problem with the ball. Ignoring ortho projected models on shader 203008268 seems to do the trick.