ImageFilterPipeline now loads arrays properly.
last
Merge branch 'master' of https://github.com/BradLarson/GPUImage

Conflicts:
	framework/Source/GPUImageFilterPipeline.m
fixed a bug in GPUImageToneCurveFilter that non-exists acv file will cause EXC_BAD_ACCESS
UIElement: Send times for frames

Otherwise you can't record movies to file with GPUImageUIElement as source.
VideoCamera: nil on missing camera

so client can react on there being no camera
Update framework/Source/GPUImageVideoCamera.m

crash fix, using weakSelf instead of self
Update framework/Source/GPUImageVideoCamera.m

weakSelf typed
Added a Hough transform line detector based on the work of Dubská, Havel, and Herout in "Real-Time Detection of Lines using Parallel Coordinates and OpenGL". The line detector is a little noisy and slow right now, though. Added a new type of sketch filter.
Actual commit of the line detector.
Merge pull request #553 from krzysztofzablocki/master

using weakSelf when using GPUImageVideoCamera
Merge pull request #547 from nevyn/master

UIElement: Send times for frames
Merge pull request #544 from howanghk/master

proper error checking when opening ACV file in GPUImageToneCurveFilter
Fixed a potential compilation error with certain versions of Xcode.
Levels filter

Signed-off-by: Karl von Randow <karl@xk72.com>
Levels: add convenience method for setting RGB levels together

Signed-off-by: Karl von Randow <karl@xk72.com>
Levels: simplify showcase example

Signed-off-by: Karl von Randow <karl@xk72.com>
Levels: change to vectorise the levels calculation

Signed-off-by: Karl von Randow <karl@xk72.com>
Levels: put values into the shader as vectors

Feels like that might be more performant.

Signed-off-by: Karl von Randow <karl@xk72.com>
Levels: fix defaults

Signed-off-by: Karl von Randow <karl@xk72.com>