- Removes mimes' ability to speak. Clowns cannot break their clumsy nature, so mimes should not be able to break their silence.
Removes /obj/effect/projection and /obj/effect/shut_controller. Amends the name of /obj/structure/showcase to be lowercase.
Moves /obj/effect/decal/mecha_wreckage to /obj/structure/mecha_wreckage. Does not update the map.
Standardises and updates text styling in mecha_wreckage.dm.
Moves /obj/effect/alien to /obj/structure/alien. Does not update the map.
Moves /obj/effect/alien/acid to /obj/effect/acid. Adds a new sprite for acid.
Standardises and updates text styling in code/game/objects/effects/aliens.dm.
Adds luminosity back to weed nodes.
Changed machine frame to automatically generated required component description and to update the amounts as components are added.
Placing a brain back into a human calls update_hair(). They will look bald.
A fix for a runtime that would occur if you tried to re-brain a monkey.
Fixed the pinpointer ignoring z-level changes and directing the user to a nonsense location if the disk is on a different z-level
Fixed the robot sight modules, eg mesons not clearing on death.
Cable coils now update mob inhands correctly when used up. Changed cable coil items to use the existing update_icon() proc, instead of their own updateicon().
Re-enabled bag item count thing
Removed the auto-update from exosuit fabricates. They were huge lag generators, loops inside of other loops each process() tick.

This will help to reduce lag.
Removed the commented out code from the auto update options of exosuit fabricators.
For this reason, the exosuit fabricators will be removed from the process() list at roundstart.
Same crap, for the fourth time.

Created a new subtype from radios, /obj/item/device/radio/bounced They have no difference except from spawning with their speakers off.

The only reason is to reduce in a 30% the amount of loops in the general channel chat lag.
Revert "- Removes mimes' ability to speak. Clowns cannot break their clumsy nature, so mimes should not be able to break their silence."

This reverts commit 7417d10c99199e4ad8a2d0a7dba63d56a3d1acb2.
Removed the process() from firedoors, reducing the amount of machines of the gameticker on 222.
Added the proc latetoggle() for firedoors, it will be called each time that a firedoor closes, open or recovers power. This proc will check if the var "nextstate" is active, to open or close the firedoor.
Updated all maps with path changes.
Changed stand_icon to face_standing so update_body won't have to be used to clear it.

Used update_hair(0) instead of update_hair()
Select Equipment update

-Renamed 'Strip' to 'Naked'
-Added Assistant
-Re-added Death Commando
-Added job titles to IDs of figures who should have it displayed. Shortened the titles of some of them so it wouldn't make ID and PDA names too long.