Commented some part of asset.__tostring() until asset getter bug is fixed by Elisée
Fixed Tween.Timer Id setting
Added check for componentType to be a legacy component in GameObject.GetComponent()
Fixed OnDestroy event not being fired
Added cache to Lang.Get()
Added explanation about the DaneelConfig() example
Improved language string caching
Fixed GameObject.AddScriptedBehavior() and GetScriptedBehavior()
Made CS.Destroy() destroy the comppnents when the provided object is a game object