wave: initial import
wave: increase brightness
wave: fix the flipped decal on the left wing
wave: reduce size threshold for medium quality version
wave: update exported collision mesh
wave: update exported medium quality model
wave: add some very ugly, untextured, badly animated landing legs
wave: add UV coordinates for landing leg components

These are just dud coordinates, the actual material isn't textured.
wave: add landing feet to the collision mesh
wave: adjust LOD switch threshold
wave: delete LMR version
wave: extrude landing feet collision pads vertically to improve collisions
dsminer: import DSMinerR1 from fish
dsminer: import Deep Space Miner ship definition from fish
dsminer: shrink glow textures to save video memory
Merge remote-tracking branch 'johnbartholomew/sgmodel-wave'
dsminer: lowercase model name for consistency
Merge branch 'sgmodel-dsminer'