Added game values to easily tweak balance in the future. Passing numStructures and difficulty to Map() now works(sort of).
Connection weights working
Fixes for new Map call
Alpha map generation working and merged with existing game logic
Maid service, contractors, and 147% more comments.
Forgot to send out the invitations.
Successful merge
Merge pull request #68 from Seneca-CDOT/issue67

Updated engine code
.
Merge pull request #62 from Seneca-CDOT/issue55

Issue55 - Connection Weights
Updated asset preloader script
Fix for maps being to straight
Merge pull request #70 from Seneca-CDOT/issue53

Issue53 - "Straight" maps
Modified map scaling to take into account the map zoom level to
give a better scrolling experience when map is not at the default
zoom level.

Also introduced zoom limits so the map cannot be zoomed into
nothingness or blown up farther than is necessary.
Merge pull request #71 from Seneca-CDOT/issue64

Modified map scaling to take into account the map zoom level to
Point values extracted from an XML file are now correctly converted
to integers
Merge pull request #73 from Seneca-CDOT/issue72

Point values extracted from an XML file are now correctly converted
Start point generation
No more ridiculous numbers as node indices
..