- made it so that models are unique (i.e. when using the library, you 'create' a model that is unique, instead of using the same model object each time you want to use a model)
- got it to compile on windows! (with VS 2013 RC)
Merge branch 'master' into master_animation_work
- fixed issues introduced when getting glr to compile on windows (will need to work on it still...I think this commit will break the windows compilation)
- fixed issue with texture not working for multiple (different) models being rendered
- some formatting
- added some stuff for 'empty' animations (need to make this better)
- work on getting animations working (there is still currently a bug: 2 nodes rendering the same model can't currently has different animation times for that model)