Inventory-command should work properly. Implemented outline for new Relations. These new Relations will hopefully lead to a more sustainable way of implementing interactions in-between objects etc. Hopefully.
Relationship-system implemented. Player may now unlock and lock the grate as specified according to section 13 in advent.dat.
Inventory now only deals in object ids, likewize as adventurer-class now holds an id rather than a location-type object. Extended support for parsed relationships to single interactions, such as to light the lamp. General refactoring along with some bug-fixes and optimizations.
Resolved merge conf.