Renamed project and ROM filenames

Note: due to ROM differences the game will not run at this point.
Minimal changes needed to run Pac Manic Miner Man

- changed ROM peek test to match new content
- removed call to Pac-Man ROM patching
- added single byte patch to move write for software interrupt enable
- added simplified interrupt handler hook and chain
Removed colour sprite support, which isn't needed
Removed Pac-Man specific code

- removed unused ROM patching code
- removed vectored interrupt handler
- removed maze and power fill flashing
- remove tunnel trimming at screen edges
Added extra input mappings

- mapped 0/space/sym/fire to right 2 (jump)
- mapped M to down 2 (toggle music)
- mapped N to up 2 (toggle FX)
Added custom sprite and tile graphics

- added subset of scaled 12x12 sprites and 6x6 tiles
- added tile map from original tile number to our tiles
- forced update of space tiles when changing between game and menu
Removed unused fruit, lives and score displays

This also reduces the strip drawing cycle by 1 strip, leaving just 4.
Patched OUT (0),A to stop border turning white

All even ports are seen by the ULA, so we patch it to NOP;NOP instead.
pacminer v0.1