control plane cache, when main thread is idle, he preforms prefetching
control cube cache, linkedlist added
complete integration control plane cache and control cube cache
test casche working
visible cubes replace vector to set, best performance, not enough. Fixed bug, when prefetching possible deadlock
fixed bug, cuda runtime fail when free memory in a destructor
visible cubes, update indexs in CUDA, not working right now
visible cubes updating indexs from cuda
octree constructo done, now testing
wotking, TODO, fix bug and allow keep in memory octree instead of disk
fixed two bugs: one linked list nodes are initialicies with zero, so some times 0 plane was removed. The other, adjust octree cronstructor node coordinates
allow keep last level octree in memory instead of hard disk
fixed a bug that results in a unlock a wrong plane
octree Container, read the octree from file
allow control cube cache, free memory and then resize
new way for control caches
fixed dead lock
setting max number of planes
bug fixed, avoid remove a plane from pending plane list when prefetching
finish new control cache, now testing