Move config files to a location that won't overwrite everything.
Replace old watchdog script with the new system that we used on Failstation, plus some fixes.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
THE GLORIOUS RETURN OF NTSL
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
THANKS TO GIACOMM
* Cleaned the malf module code and made it easier to add powers.
 * Fixed multiple bugs with the cameras and the malf powers. All malf powers should be in working order now.
 * Added a new power that creates an automatic cyborg machine that will allow the AI's minions to put living humans through it to build a cyborg army. This power will cost all their malf points and will stop them from being able to shunt, to balance it.
Forgot the new files
tabs tabs and sanity checking
Fixes a runtime if a mommi dies before choosing its skin
Removing MoMMI from the robotics console, if they're emagged they can't be blown anyways
Shunted AI Tracking

-When an AI shunts into an APC, the pinpointer will begin tracking it. When the AI returns to its core, the pinpointer will go back to locating the nuke disc.
Self-updating server_controller.py
Update NTSL from /tg/.
Merge branch 'Bleeding-Edge' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Fix looping updates.
Fix compile
Merge branch 'malfmodules' of github.com:d3athrow/vgstation13 into Bleeding-Edge
Map fixes.
Watchdog patched to update the MOTD.
Update changelog.