Fixed every /single/ block being a cell. Really not necessery, it would be more efficient to use a flyweight than doing that.

Added name variable to blocks, displays below number ot tiles remaining.

Altered textures.

Added dirt block to prevent grass weirdness
Merge remote-tracking branch 'origin/master'

Conflicts:
	img/atlas.png
	src/Hexel/Hexel.java
	src/Hexel/blocks/EmptyBlock.java
	src/Hexel/blocks/GrassBlock.java
	src/Hexel/blocks/LeafBlock.java
	src/Hexel/blocks/SeedBlock.java
	src/Hexel/blocks/StoneBlock.java
	src/Hexel/blocks/WaterBlock.java
	src/Hexel/blocks/WoodBlock.java
	src/Hexel/rendering/HUD.java
	src/Hexel/things/Inventory.java
	src/Hexel/things/Player.java
Made blocks have names for the type of block they are

Added dirt block to prevent stacked grass weirdness