Changed makeWeatherArray to return array of numbers between 0 and 1 using Math.random
Added new global game variables to set parameters for maximum crop value, based on quadratic equation of value
Moved autofillclimatechange, mean, std_dev to top of game for Fran's easy access. These are now global variables
set up climateArray as 2D array with two components, mean and std dev
Created for loop that creates array of objects modifying the mean and standard deviation of weather within function climateChange
Changed manualClimateArray so that climateArray is made of arrays of length 2 containing mean and std dev, entered manually
Wrote function boxMullerTransformation that creates an array of Z0 values using Box-Muller Transformation equation. YEAH
Delete makeWeather and makeThreshold array, which are no longer necessary
Moved return climateArray to outside of the else statement in climatechange
Comment out gameWeather function for testing purposes, as well as all maxScore and bonus calculations
makeWeatherArray generates an array of Z0s modified by climate change. WOOOO
Merge branch 'BoxMuller' into gh-pages