Add more damage descriptors for corpses
Make corpse damage impair revivification
Clean up a little of the smash code
Smashing a corpse-containing tile now targets the corpse first
Re-indent game::smash()
Apply a time penalty for smashing corpses
Don't bother targeting pulped corpses
Don't drain mental focus if the amount to train is 0
Move the corpse damage descriptors to the default case

Because for implementation reasons, corpses are made_of(FLESH) even though type->m1 == MNULL.
Make it possible to apply multiple damage levels to a corpse in one attempt

Can't believe I didn't code it this way to begin with >_>.
Make smash time depend on the player's weapon
Change how pulping works with damaged corpses and multiple corpses
Merge corpse pulping.