Implement a native mutex type

This mutex is built on top of pthreads for unix and the related windows apis on
windows. This is a straight port of the lock_and_signal type from C++ to rust.
Almost all operations on the type are unsafe, and it's definitely not
recommended for general use.

Closes #9105
Remove the C++ lock_and_signal type

A the same time this purges all runtime support needed for statically
initialized mutexes, moving all users over to the new Mutex type instead.
Move runtime files to C instead of C++

Explicitly have the only C++ portion of the runtime be one file with exception
handling. All other runtime files must now live in C and be fully defined in C.
auto merge of #10479 : alexcrichton/rust/native-mutex.rs, r=brson

This adds a new `std::unstable::mutex` module which contains bindings to the platform-provided mutexes. This module is pretty much entirely unsafe to use, but is critical for the runtime and dropping our C++ dependency.

The actual implementation is to do a compare-and-swap on an initially uninitialized pointer. Pthreads does allow for static initialization, so this wouldn't be necessary if we had all the proper headers and whatnot, but windows it looks like will always require some sort of compare-and-swap operation. For now, I didn't want to have to define all the pthreads headers, so I continue to just malloc the pthreads lock/cvar.

After this, there's only one remaining C++ component of rust, and that's unwinding.