Launch the blockade loader simulator to introduce predefined blockades
Advances in blockade creation and handling
Implemented penalties for blocked fires
Implemented blockade-aware fire agents, and automatic police agents able to remove blockades
Implemented problem definition that includes blockades and police forces
Implemented choice of agent type in the DCOP solvers
Police & Fire teams working independently!
Fixed the police utility computation
Introduce NodeID identifiers to allow for variable nodes
Bound checking to fix a sporadic error in random exploration
Remove unneded imports
Switch from utility-function defined penalties for blocked paths, to agent-defined ones
Switch from utility-function defined penalties for blocked paths, to agent-defined ones
Apparently working version of the interteam coordination!
Merge with upstream
It is working!
Option for police forces to clear blockades on the path to their target
Minor fixes and max memory increase
Latest changes