Changed bullet limit to 25
Stopped the player going out of bounds
Lots of updates today!
Added some more variables to the player object

tick: Used in damage calculation
killCount: Self explanatory
state: 1 = alive, 0 = dead
Lots of changes

Endgame text (be it through death or victory)

Better collision detection

Enemy damage detection

Simple AI (random movement)
Added endText object
Changed order scripts are loaded in