Blind throw at Jax.Mesh.Icosahedron
[Jax.Mesh.Icosahedron] texes
[Jax.Mesh.Icosahedron] more tests stubs
[Jax.Mesh.Icosahedron] more questions
[Jax.Mesh.Icosahedron] testing tests (how meta)
[Jax.Mesh.Icosahedron] Writing tests for vertices
[Jax.Mesh.Icosahedron] Vertices should organize in diametrally opposite pairs
Added Math.TAU
Merge branch 'tau' into icosahedron
[Jax.Mesh.Icosahedron] Faces should be equilateral triangles
Rounded TAU same as PI
Merge branch 'tau' into icosahedron
[Jax.Mesh.Icosahedron] Cleaning up specs
[Jax.Mesh.Icosahedron] Cleaning up high-level accessors
[Jax.Mesh.Icosahedron] Clean up
[Jax.Mesh.Icosahedron] Dreams of Sushi
[Jax.Mesh.GeodesicSphere] Specs & Jax.Util.trim_duplicates
[Jax.Mesh.GeodesicSphere] Implementation using vec3s because the other one failed miserably
[Jax.Mesh.GeodesicSphere] Refactored Icosahedron into using GeodesicSphere
[Jax.Mesh.GeodesicSphere] Subdividing UVs