Starting network-based game implementation
simple echo server works.
Game will now play over sockets, but beginning and end game need work yet.
game now plays over sockets, but client threads do not stop properly.
fixed project file
added unicode strings for the suits
client threads no longer run away at the end of the game. However game hangs until one player ^C's out. then all players disconnect and game server shuts down.
reorganized directory to make more sense
merged branch 'network' into master