shorten some overly long music filenames
split out blockdata includes from main into maps/
random 0s in tileset data was actually lz padding

i guess someone liked their filesizes nice and even?
split tileset data out from main into tilesets/
split tileset palette maps out of main into tilesets/palette_maps.asm
split out tileset headers from main into tilesets/tileset_headers.asm
wram labels for graphics requests
Sine and Cosine
formatting in MoveInfoBox and related functions
GetTMHMMove and renamed TechnicalMachines -> TMHMMoves
more bank 4 functions and CanLearnTMHMMove
the rest of TMHMMoves
disassemble more incbins in bank 4
even more incbinned asm in bank 4
more bank 4 asm

this stuff looks like it's related to phone call timing