Release v0.0.72

**FROM THE DEVS**

Another week, another release. Big changes this week that are going to make it start feeling like a real game:

- WORST SON EVER!!! - First cutscene ( /r/derferman )
- Introduction of keys, locked doors and treasure chests ( /r/NimbusBP1729 )
- Sailboat in the parking lot ( /r/Petter_ )
- New village forest tileset ( /r/didory123 )

Also, I'd like to welcome /r/didory123 and /r/NimbusBP1729 as our newest subreddit moderators!

**CHANGES**

- [Rearrange draw order](https://github.com/kyleconroy/hawkthorne-journey/pull/891)
- [Add cutscene triggers and first cutscene](https://github.com/kyleconroy/hawkthorne-journey/pull/886)
- [Adds love2d debug key ( f6 )](https://github.com/kyleconroy/hawkthorne-journey/pull/884)
- [Makes the sound for doors conditional by property](https://github.com/kyleconroy/hawkthorne-journey/pull/882)
- [fixed key pickup death](https://github.com/kyleconroy/hawkthorne-journey/pull/881)
- [Keys/Lockable Doors](https://github.com/kyleconroy/hawkthorne-journey/pull/874)
- [Fixes #721](https://github.com/kyleconroy/hawkthorne-journey/pull/868)
- [Ads boat to parking lot and makes parking spaces "shorter"](https://github.com/kyleconroy/hawkthorne-journey/pull/867)
- [village forest](https://github.com/kyleconroy/hawkthorne-journey/pull/865)
- [Adds foreground layer support ( by property )](https://github.com/kyleconroy/hawkthorne-journey/pull/859)
- [weapon faster attacks](https://github.com/kyleconroy/hawkthorne-journey/pull/858)
- [Merge / cleanup of wall / forest layers -> block](https://github.com/kyleconroy/hawkthorne-journey/pull/856)

**KNOWN ISSUES**

- [Fix installation instructions](https://github.com/kyleconroy/hawkthorne-journey/issues/889)
- [Running `make maps` downloads the wrong tmx2lua binary](https://github.com/kyleconroy/hawkthorne-journey/issues/888)
- [Player magically teleports near poly shapes](https://github.com/kyleconroy/hawkthorne-journey/issues/851)
- [Missing sprites on character spritesheets](https://github.com/kyleconroy/hawkthorne-journey/issues/751)
- [Can exit to map while "dead" when falling off ledge](https://github.com/kyleconroy/hawkthorne-journey/issues/633)
- [Weapons change unexpectedly ](https://github.com/kyleconroy/hawkthorne-journey/issues/631)
- [Fullscreen issues on OS X](https://github.com/kyleconroy/hawkthorne-journey/issues/609)
- [Levels don't regenerate](https://github.com/kyleconroy/hawkthorne-journey/issues/592)
- [Getting vertical lines and distorted graphics at Full screen mode.](https://github.com/kyleconroy/hawkthorne-journey/issues/307)

**INTERESTED IN HELPING OUT?**

Take a look at the list of [open
issues](https://github.com/kyleconroy/hawkthorne-journey/issues?milestone=1&state=open)
that we need fixed before we can get to version 1.0.

**DOWNLOAD**

- [OS X](http://files.projecthawkthorne.com/releases/latest/hawkthorne-osx.zip)
- [Windows 32-bit](http://files.projecthawkthorne.com/releases/latest/hawkthorne-win-x86.zip)
- [Windows 64-bit](http://files.projecthawkthorne.com/releases/latest/hawkthorne-win-x64.zip)
- [hawkthorne.love](http://files.projecthawkthorne.com/releases/latest/hawkthorne.love)
  You'll need to install the [love](http://love2d.org) framework as well.

**Found a bug? [Report it here](https://github.com/kyleconroy/hawkthorne-journey/issues?state=open)**
Use the correct love target
Use correct OSX target