Lua Scripts.
Lua <--> Humbug.
RunScript4
pushing global vars to Lua.
Lua: persistent increment.
fix for double frame call
prepare to use ticks instead of frames in time dependent functions.
hull for Lua back-caller.
more work on Lua ScriptHost.
Lua writes to luascript::Prop::dataX1.
extra file for LuaScript.h
docs + tidy up.
More control from Lua.
A new way to define Lua globals with LuaScript::AddStatic() and static_binder.
syntactic sugar
"typedef boost::shared_ptr<LuaScript<Callee, X1, X2> > Script" for easier use.
sprite movement from lua script.