- New SmashServer [complete & verified]
- Server saves all started game requests and closed ones etc...
- SessionId persistent through a game round
- Possible to watch multiple replays in a queue
- fixed bug where it always sent out invalid data after begin/continue game
- Possible to increase speed during replays
- introduced something called "ReplayInput" where specific keys are used during replays

Signed-off-by: Daniel Dahlkvist (home) <messer_@hotmail.com>