Fixed issue #138.
Ugly/hacky fix for #88
Fixed cultist_destroyer AI for MP (with the exception of sounds/effects, not sure what to do about these yet. See WP_Explode in g_weapons.c)
Test fix linux pure?
fixed global votes being cleared when changing team between red<->blue
Cleaned up CL_SendPureChecksums, no longer need to do this special Yf -> cp stuff since code is available.
Moved changelog to CHANGELOG.txt, added developer notes to README.md
Batch of client serverbrowser fixes merged from ioq3.  MPlayer mostly removed.  Servercache still loads it for legacy files (for now).
Fix commit ae64e2795db7d5b7e54a5f0f7a520da1426aec3a
Use the correct team variable in game code @ Razor
Fix MP weather code reusing the shader ParseVector command leading to invalid warning messages.
Merged ioq3's improved radix sorting for drawsurfs instead of qsortFast.
Applied cf6a8d687d to Singleplayer.
ported 2556d9d30c to singleplayer
I don't even... merge/conflict failed here, sorry.
Q_StripColor patch from Didz
Also strip ^8 and ^9 with Q_StripColor
Revert ioq3 change that prevents using the caps/num/scroll lock keys as binds
Changed the output of the SP project to openjk_sp.x86.dll. Fixed one check involving the text crawl.
Updated .gitignore and removed 1 useless file (winquake.res)