Hmm, no idea.  Blame says it's been there since 4f7ad157, so probably safe to remove it and figure it's just incorrect.

The memset - well, I had meant `__NetInit()`, not `sceNetInit()`, but I guess there's not likely to be a game that doesn't call sceNetInit() first.  Probably shouldn't have bothered you about it.

-[Unknown]