Started upgrading the bounty hunting handling, going to eventually
implement an npc trait which acts as a "hub" for bounty hunters

Cleaned up some event code (Interact, Player Death, Craft Item, etc)

Changed "Target" package to BountyHunting, although no previous Target
Handling remains

Started the Bounty Hunting Handler
Started (and finished, for now) the "Target" class, which is a wrapper
for active bounties

Started implementing a better way to handle Custom Crafting Recipes:
I implemented an abstract class which can register its own Recipe
without being jumbled

Example of this is the ThrowingKnife Class

Moved Dynamics and Books handling to Handlers package