Compression
Working...
Added reading in of chunk data
Added Tags
Updated tag structure and started adding code for parsing NBT structure
Added more NBT parsing
Revert back to state before assignment 1 work
Merge branch 'master' of git://github.com/zombiepaladin/Awe
Started Marching Cubes algorithm.  Currently it takes in a list of all voxels, processes them into slices, then gets the index of each voxel from 2 slices at a time.

//TODO:
	Finish add to mesh,
	figure out how to properly use the index to determine which cube to use
	finish the textured versions of these methods
	comment code
Added ProcessIndex method skeleton, currently it is a big switch statement
Filling in stuff
Merge branch 'Assignment2.MarchingCubes.Hart' of github.com:mahart/Awe

Conflicts:
	Awe.sdf
	Editor/Utilities/MarchingCubes/MarchingCubesGenerator.cs
Fixed project setup.
Add comment and GetVertex
Beginning of support for game manifest
Updated MarchingCubes/MarchingCubesGenerator.cs to Matt's.
Merge branch 'Assignment_2' of github.com:Versaiteis/Awe

Conflicts:
	Awe.sdf
	Debug/Engine.exe
	Editor/Editor.csproj
	Engine/Debug/CL.read.1.tlog
	Engine/Debug/CL.write.1.tlog
	Engine/Debug/D3D11App.obj
	Engine/Debug/D3D9App.obj
	Engine/Debug/DXUT.obj
	Engine/Debug/DXUTDevice11.obj
	Engine/Debug/DXUTDevice9.obj
	Engine/Debug/DXUTcamera.obj
	Engine/Debug/DXUTgui.obj
	Engine/Debug/DXUTmisc.obj
	Engine/Debug/DXUTres.obj
	Engine/Debug/DXUTsettingsdlg.obj
	Engine/Debug/Engine.lastbuildstate
	Engine/Debug/Engine.log
	Engine/Debug/SDKmesh.obj
	Engine/Debug/SDKmisc.obj
	Engine/Debug/cl.command.1.tlog
	Engine/Debug/rc.command.1.tlog
	Engine/Debug/rc.read.1.tlog
	Engine/Debug/rc.write.1.tlog
	Engine/Debug/vc100.idb
	Engine/Debug/vc100.pdb
Finished MarchingCubes/MarchingCubesGenerator.cs but I think we need something other then MeshContent at the end.
Added library for zip files (DotNetZip) and made a little bit of progress on serialization and zipping
Added missing reference to project