make an effort to make model skin colours not complete eyesores
Added files to VS2012 project.
NavLights.cpp/h
scenegraph/Lua.cpp/h
scenegraph/LuaModelSkin.cpp
scenegraph/ModelSkin.cpp/h
scenegraph/NodeCopyCache.h
Merge remote-tracking branch 'fluffyfreak/UpdateVS2012SG'