Don't allow Seeldier's minions to cap

It is way too unbalanced to allow Seeldier's minions to cap.  If Seeldier decides to spawn them on/near the cap, RED will literally lose in a few seconds because of a few AFK/tabbed-out people.  The x6 cap rate given if both Seeldier and Seeman are on the point is definitely enough.  As a note, we're not allowing them to cap, and it's working out perfectly fine (for more than ~4 months).