[builder] move profile in abstractcomponent

Add few thing about 1.0 in RELEASE_NOTES
[ros] add send_transform_robot

to send the transformation relative to the robot
[camera] rotate the mesh for ScreenMat to make sense
[laserscan] create arc and store ranges clockwise
[builder] remove deprecated code
[builder] simplify add_stream

Remove auto config if no default, now log an error and return.
Fix a potential IndexError in path detection.
[ros] sick->laserscanner and add PointCloud2
[camera] No self.__class__ in super()

Which can lead to recursive call
[sensor] add Kinect w/ROS XYZRGB PointCloud2

Factorise intrinsic matrix code of DepthCamera in VideoCamera.
Change boolean property "Depth" to "retrieve_depth".
Add C module to compute real Z range from OpenGL depth buffer, without
XY which can be retrieved with intrinsic matrix. This will be useful
for ROS Kinect simulation later on with the depth_image_proc package.
[builder] velodyne mesh z=1.2m
We are in 2013 now :)
[testing] Improve pionner3dx test

The test is still a bit hard to pass, but the behaviour of the robot
seems correct. The test depends a lot of the physics, and doing
open-loop on this kind of robot is not a good idea on real robot
[core] Add some constraint on z even on the caster wheel

It is not really consistent with the comment, but it seems to be the
only way to make it have a relavitely consistent behaviour

Partially handle #245
[velodyne] applyRotation in VelodyneClass
[depth] add AbstractCamera and RawImage classes

RawImage wont convert the Z-Buffer in the sensor code.
Let the middleware deal with image processing. For example convert and
publish in C++, without having to re-serialize a Python object.
[travis] add dedicated script to check the builder
[datastream] must->should implement
[helpers] add loading module with create_instance
[loading] remove duplicate code for class loading

While here, use classpath as key for services
[builder] classpath instead of Class and Path