Small changes to shaders
Fixed SDL include path, switched to radius based lighting attenuation
GBuffer working, lighting next
Added pointlight deferred shaders and setup variables
Working on getting fullscreen quad to render
Still working on rendering full screen quad, damn it
Discovered that issue was not with rendering the quad, but with rendering it to the fbo
Got deferred rendering and light culling working
Fixed crash on dxt load
Updated shaders
Added spotlight, working on flashlight
Flashlight almost working
Synced shaders
Mouse sensitivity is weird, upped it dramatically
Working on specular highlights, incomplete
Still some weird stuff going on with view matrix calc, but flashlight works properly
Allows flashlight to be turned off, fixed compatibility issues with depth renderbuffer attached to the gbuffer fbo
Fox what I broke on rebasing

I removed some lines in OpenGLSystem.cpp that were needed for rendering to work properly.