Evens out space lighting and prevents space fire/party alarms

Adds a dedicated lighting subarea for space turfs, and forces all space turfs to use it.  This evens out irregularities in lighting space turfs ("this empty space is slightly brighter than that empty space") and removes fire and party alarms from space tiles.

For now I have also made space lighting subareas unpowered.  I guess this operates on the theory that the tiles mysteriously teleport power between themselves (along with flashing red lights and party strobes) but it does not work on empty space.
More modular version of starlight (space lighting)
Fixed the network vars on the map, for the telecommunication computers.
Just small tweaks to basic stuff I found.
Fixes #230. Problem was with formatting of the output.
Minor lighting optimization

Reduces redundant looping in lighting checks
Added bats
Removed duplicate var + faster movement
Simple fix to the fact that you can't clean with Space Cleaner using mop. shouldn't break anything.
Re-fixed using Giacom proposal.
Adds a new belt, intended for nuclear operatives to use.  New 'military belt' and sprites added.
Merge pull request #1657 from Jordie0608/veryspooky

Space Bats
Merge pull request #1660 from MIC132/SpaceCleanerFix

Simple fix to the fact that you can't clean with Space Cleaner using mop.
Merge pull request #1650 from AndroidSFV/fix230

Resolves #230
Merge pull request #1635 from SuperSayu/starlight

Evens out space lighting and prevents space fire/party alarms
Merge pull request #1647 from Giacom/small_tweaks

Fixed the network vars on the map, for the telecommunication computers. [MAP]
Merge pull request #1666 from Neerti/10-27-2013_nukeops_belt

New 'Military Belt' for nuke ops.