V0.1
First try of engine:
the character moves with WASD or arrow keys, aim with mouse, shoot with space or mouse key

new Classes:
TDShooter:
Main class with engine; update() and render() only call same named methods in every entity

Entity:
'parts' for game with important methods and attributes; Everything in the game should extend

Character, Enemy, Weapon, Bullet and World:
Entitys for the game, everything has its own method for update and render
This Classes should be built out