Refactored view adjustments into game handler. A squash matrix modifier for use on projection to squash huds into the center of the screen (experimenting with omd2).
Changed projection adjustment to match rift sdk. Projection adjustment now shift the projection so it is centered infront on the lens.
HMDisplayInfo.h abstracts hmd settings. Default is rift dev kit, can be constructed with settings suitable for diy rifts.
And A bunch of whitespace changes as i removed and reinserted things in slightly different places looking for a compile time issue.