client entities have a render tag
set material name
Move mesh geometry to model so it can be shared
whitespace
Functions to recursivly find files

and to see if a file is a model
handle meshes with default materials
wrap up mesh and client entity in a drawable mesh

this will also hold effects data for ships and things
Use the Saratoga as the default player ship
Draw the player ship in the 3d view.
Make ship not face backwards