Use glDrawRangeElements, which indicates the range of used indices.  It may or
may not make a difference in performance, but it won't hurt.
Converted Transmitter to separate class, removed V1 (Google Glass, Android) support for V2 (iOS) transmitter
Merge branch 'master' of https://github.com/worklist/hifi
Added hand movement and body motion to transmitter.  Feel much better - like dancing.
Merge branch 'master' of https://github.com/worklist/hifi
Changed 1P view to turn off head rendering when close/inside head rather than showing disembodied neck
Updated transmitter class to handle correct orientation of gyros
Added basic capsule/sphere collisions between avatar and voxels.
Only do collision checking for own avatar.
Compute nodes' enclosing radius in the same place.
Merge pull request #366 from ey6es/master

Added basic capsule/sphere collisions between avatar and voxels; added casted getter for Application instance; switched to glDrawRangeElements for voxel rendering.
Merge pull request #365 from PhilipRosedale/master

Made Transmitter it's own class, removed V1 Transmitter code (Glass and Android)
temporary hack fix to busted build
Merge pull request #368 from ZappoMan/master

Stub implementation of Transmitter class to fix busted build
Merge pull request #370 from birarda/master

remove unused varible in Audio
Revert "remove unused variable in Audio"

This reverts commit bbdd601855c4ce380389c3154954d51ce64e4872.
don't go looking for GLM twice, check the cache