- changed the way we do bind points
- changes to utilities submodule
- changes to utilities submodule
- changes for windows compilation
Merge branch 'master' into master_binding
- fixed bug introduced in previous commit
- removed unused importants for IWindow.h header
Merge branch 'master' into master_binding
- changed some includes to fix windows compilation
- fixed issue with AMD driver and trying to call glMapBufferRange with
  length 0
- fixed issue with AMD driver and trying to call glMapBufferRange with
  length 0
Merge branch 'master' of github.com:jarrettchisholm/glr
- no longer trying to load textures with no name
- fixed cef size issue (was not resizing when the window size changed)
- cleaned up a little bit of code
- removed uneeded compiler settings
- changed the way we use bind points to fix glitchy animations on Windows (in particular, with my laptop that has an Nvidia GeForce GT520M CUDA 1GB video card)
Merge branch 'master_binding'
- fixed some compile issues on windows
Merge branch 'master' into master_skybox

Conflicts:
	src/IWindow.h
	src/Window.cpp
	src/glw/Animation.cpp
	src/glw/shaders/GlslShaderProgram.h