weapons can now have sound effects!
	- looped : for really fast machine gun type sounds. plays a long clip and interrupts it when no longer firing.
	- normal : for most weapons. plays an audio file and restarts playback if the weapon refires before playback completed.

did weapon effects for
	- Thorn A and B
	- Talons (collectivley they currently share a single sound effect)

Astral IO will now pre-buffer a clip to reduce latency
Soundling will now run all sounds in a new thread to reduce latency