Added temporal workaround of clamping texture to border. Changed splatterling texture.
Merge branch 'dev' of github.com:zwostein/Ununoctium into dev
Merge branch 'dev' of github.com:zwostein/Ununoctium into dev
Removed clamping the texture within the code. Added checking body parts within receiveDamage. There was a bug because players weapon is not the only object which is calling intersectLine.
Added delta multiplication within slerp call.
Calculation of first angle of the splatterling is been done before rotating around the player. Speed of splatterling reduced.
Merge branch 'dev' of github.com:zwostein/Ununoctium into dev