Textured (with perspective!) on second processor
more ToDo
Merge pull request #1 from theZiz/master

Bringing my repo up to date
VS2008 Build fixes
* Preparation for some future changes (need to pass more attributes)
* Clean up of the Include-magic with more include-helper-files
I think, now I pass everything to setPixel macros, that needs to be saved in the render stack
commited comments.
Fixed the bug, that with high resolution perspective projections failed.
Furthermore I improved the parallel processing a bit. However, some things wont work well, so don't use it...
Forget to add a file ^^'
Merge branch 'master' of https://github.com/pmprog/sparrow3d

Conflicts:
	sparrowPrimitiveTexTriangleInclude.c
Merge branch 'master' of github.com:theZiz/sparrow3d
* all triangles now have the possibility for threading
* the target is now locked all the time
Rectangle and Ellipse now in extra thread
Had to "split" the extra thread a bit for later gp2x stuff.
Lil changes in build script