Fixed required libraries / frameworks don't exist when building a project

Fixed required libraries/frameworks for Gameplay and a newly created project don't exist in which they require users to re-add them before building a project.


- Added required libraries/frameworks to gameplay project both iOS and Mac version.
- Added required libraries/frameworks to template project for iOS version (same libraries/frameworks as required by gameplay project).

See the screenshots below, there's no red out libraries/frameworks (except for libgameplay.a which is fine as I can't set it with template project alone). I tested building it on both iOS and Mac OS after applied fixes above, they both work fine.

In Gameplay sub-project
![Screen Shot 2013-04-15 at 12 50 54 AM](https://f.cloud.github.com/assets/673757/378277/b0f080c4-a52b-11e2-8af2-62396e0052b5.png)

In newly created project
![Screen Shot 2013-04-15 at 12 51 02 AM](https://f.cloud.github.com/assets/673757/378278/b0f4a8b6-a52b-11e2-98bc-f324b1a0c29e.png)