Added John's assets.
Added Magical and Physical damage types to towers, and physical and magical resist to everybody. Changed int to float almost everywhere.
I set up the scene, kind of lvl one, simplified.
John Commit
commit
Merge commit 'f999a5e122b0a5ac764514ba3dc0d53f8c06cf53'

Conflicts:
	TowerDefenceProject/Assets/EnemyMove.cs
	TowerDefenceProject/Assets/IMPRISHA.TTF
	TowerDefenceProject/Assets/Level 1.unity
	TowerDefenceProject/Assets/Map.unity
	TowerDefenceProject/Library/InspectorExpandedItems.asset
	TowerDefenceProject/Library/ScriptAssemblies/Assembly-CSharp.dll
	TowerDefenceProject/Library/ScriptAssemblies/Assembly-CSharp.dll.mdb
	TowerDefenceProject/Library/assetDatabase3
	TowerDefenceProject/Library/guidmapper
	TowerDefenceProject/ProjectSettings/TagManager.asset
	TowerDefenceProject/TowerDefenceProject.userprefs
Changes, Fixes
Sam's changes
Added model for warrior tower and animations for it, now it plays attack animation ( sword hit ) when attacks, at all other time it is in idle
Animation controller fixed
Added more models, changed enemy move script so it affects parent of the object that collides (which is actually tower, because colliders are separate).  Changed lighting, added textures to background.
Commit fixes, test
Save