Imported flags, objects type, affects, applies from RavenMUD.
Adjusted the way characters are displayed in a room to roughly match RavenMUD's.
Added missing connected type descriptions.
Enhanced flag validation in medit and added invalid flags from RavenMUD.
Updated mob reading code
Merge pull request #9 from konradfatal/master

Mob flags, affects, item types update
Added validation to most OLC functions.
Enhanced/uniformed most selections in OLC using an existing utility function.
Imported room flags and sectors from RavenMUD.
Deallocated several object and mob flag bits.
Removed APPLY_USELEVEL (object level should be used).
Expanded scope of flag validity check functions.
Merge pull request #10 from konradfatal/master

Added validation to most OLC functions.
Imported zone flags from RavenMUD
Modified group display to match RavenMUD's
Modified perform_act to colorize player's name based on hitpoint
Added "meditating" position, this fixes the position and default position of mobiles
Fixed 'zcheck' crashing bug and added a few checks
Adjusted code in print_group to "proper" way of using buffers
Merge pull request #11 from konradfatal/master

Imported zone flags
Adjusted bit_vector from 'long int' to 'long long'
Merge pull request #12 from konradfatal/master

Adjusted bit_vector from 'long int' to 'long long'
Added 'bank' char variable for DG scripts
Added 'isnumber' text variable for DG scripts
Added log message whe 'gold' and 'bank' is set for a char in scripts
Added file 'doc/banker.txt'
Fixed char position not displayed correctly
Merge pull request #13 from konradfatal/master

DG Script changes
Added player class, race, subrace to our conversion utility.
Merge branch 'master' of https://github.com/craklyn/raven3.git
Fixed mistake
fixed some lulmistakes
Fixed crashing bug in 'set help'
Fixed spec_proc assignments
Adjusted 'zlock' level to IMPL