added basic networking framework (client/server/messaging)
Now reconstructs objects on the client side as the correct classes, and
only sends updates when necessary
Added support for destruction of objects on remote clients, and added
the rest of the object types
untrack .cache
delete .cache
Merge branch 'networking' of https://github.com/MrEnzyme/spell-rpg.git into networking
added player input events
some code cleanup and commenting
minor fixes
massively reduced the number of updates sent by server, cleaned up
message code