Majorly updated Readme.
Renamed Readme to make way for a Markdown version.
Updated comments and added a few TODO ones.
Ugh, lack of Internet to read the documentation

makes this really hard...
Getting closer to fixing Windows import.

By looking at platform.py in Blender\pythin\lib, it seems that the best
function to use to use the patch on Linux and not Windows is if
platform.system_alias(). However, 'pass' skips the rest of the import
process, and I keep getting 'continue of of loop' error. Is there
something I'm missing?
Started adding switch to use Material Nodes

instead of Material Colors.
A few things:

Fixed syntax error about nodes, but still does not come up in UI, and
still having issus with Windows import. Again, Internet to look the API
up would be nice right about now. And I found out this does not have a
def main(). Wow.