Core/Spells: Fixed charge effects with non-explicit targets
Core/Loot: Only 3 items of the same entry can drop on 25 man raid difficulties and 1 everywhere else (non-raid or 10 man)
Scripts/Ulduar: Kologarn's gate should be open while in combat

Source: personal experience and http://youtu.be/JcOiyNaKDlg?t=18s
Core/Loot: Minor change to previous commit, thanks Vincent_Michael for reminding me about this method in Map class
Core/RA: Fix a possible crash

Caused when RASocket::handle_close (event-driven) would delete the underlying object before RASocket::commandFinished callback was executed for that object. Dereferencing freed pointers is bad.
Core/RA: Addition to previous crashfix

To make sure it also works for sessions that use more than 1 command
before closing.
Core/LFG: Fix a crash

Fix a crash in case a player is recognized as in a LFG dungeon, but without a valid group
Core/Handlers: Fix a crash in HandleCharFactionOrRaceChange

Ensure there's always valid character name data present, even for
characters that were manually inserted into the database, by adding
character name data on char enum if needed.
Core/Handlers: Prevent some cheating in CharacterHandler

Prevents factionchanging and char customising of characters that do not
belong to the current account.
Core/Handlers: Missing returns after KickPlayer() call
Core/Maps: Prevent creating maps without a valid Map.dbc entry

Closes #9181
Scripts/Gundrak: Drakkari Colossus

Drakkari Colossus should not move when in freeze phase.
Core/Items: Fix logic in Player::AddItem

Should send client the amount it gave you, not the amount it couldn't
give you
Scripts/TheStormPeaks: Cold Hearted quest update.

Fix a crash.Thx @DDuarte.
Closes #8865
Move waypoint data from script  to DB table.
Scripts/TheStormPeaks: Cosmetic changes.
TDB 335.51 - 2013/02/14

Ref #8947
Closes #9077
Core/Auras: Allow auras that cannot create a separate stack for each caster to stack on one slot
DB/Creature: The Ocular

Now Eyesore Blaster hits this npc for 12600 damage as it should.
Core/Vehicle: Make the passenger join event asynchronous

Prevents a crash in the following scenario:
Player 1 enters vehicle X
Seat on vehicle X is taken by Player 2
Player 2 is removed from vehicle X
Vehicle X dismisses (but player 1 did not even finish AddPasssenger
call)

Fixes #4271
Misc/Spells:
- Add some ulduar teleport pos for spells
- Add target hack for ulduar teleport spells