There is no code???
Something resembling name parsing has been added. Now you can have thousands of randomly generated names for Beyonce's next child.
Name generation implemented.

It's fairly simple. When initializing the name generator, specify the
name of the civilization (basically, filename without .cfg) and leave
the second argument as Application.dataPath.
Added readme.

fonts MUST be inside Resources to work.
Beginning work on font atlas stuff.
More with the texture atlas stuff.

Needs to be generalized. Also needs to index the characters.
Font indexing!
Removed font_index bullshit.
Started word wrap.
Boring line reduction stuff.
Added color library, added grid.

Grid is super subject to change.
By this, I mean it's going to actually be handled decently at some
point in the future.
Redid the color library to support multiple color schemes.
Added CGA colors for a nostalgia trip.
Another color scheme added, font display GUISkin
Rewriting Protolib.Console to be slightly less awful.
Phased out old console.
Removed russian.cfg