Added more severe consequences of radioactivity.

A very high amount of radioactivity can actually kill you.
Added option to allow/disallow mutation by radiation.

Also some rebalancing and formatting.
+signoff
Updated to attach resources to executable
Change wclear to call clearok instead of wrefresh

Fixes #1149
* Split vehicle disembarking out of game::examine().
* Split vehicle control out of ACTION_SLEEP.
* Add new default keybinding for vehicle control: '^'.
* Allow vehicle disembark from vehicle control menu.
* Only query for disembarking moving vehicles.
Properly fling player when exiting a moving vehicle.
Missed a return statement.
Fix disarming blade trap as per issue #1403.
Made font paths work for both SDL and wincurse.cpp
Safely hop from slow-moving vehicles, get hurt from quick ones.
Don't roll player if diving from a vehicle into water.
Hackishly special case liquid un-use handling in iuse.cpp.
Roll backwards when exiting a reversing vehicle.
Stop hiding the mouse cursor with SDL
Make SDL play nice with CPU usage while listening for events
Actually return the ret value in item::acid_resist
Added max trait points to the options menu. Addresses issue #1410
Removed int& from set_traits
Multidrop screen now shows a summary of what is about to be dropped
Wielded items highlighted in lightblue, and worn items are highlighted in cyan.
Partial quantities are shown with { } braces.
Redraw not optimized; does not interfere with 80 column display on Windows.

Signed-off-by: D Lue Choy <dluechoy@>