Removed QML_BAD_GUI_RENDER_LOOP from tests runner
Make QOffscreenSurface as fallback plan if reusing Qt render thread surface for another QGLContext failed
Added Implementation for rendering via FBO ( but it does not work yet by some unknown reason :( )
Removed wrong include
Implemented rendering using Gecko CompositeSurfaceTarget Wrapper, make it finally kinda work on multi thread render setup
[qtmozembed] Switch to new CompositorTarget API which allow to build FBO texture stream for threaded rendering
Merge remote-tracking branch 'tmeshkova/master'