Progress on Raspberry Pi compatability.
Converted shader strings to std::string
Exclude OES functions for non mobile builds in GLESv2.
Re-enabled compile shaders; fixed DeleteRenderbuffers not linking.
Improving support for EGL/GLES2
Cleaning support for gles2; update version of xwl.
Temporary resolution for the bug discovered after removing hard-coded value dependencies. Needs to setup a better method for this since they can be dynamic and needs flexibility.
Improvements to STL debug allocator; fixes in kernel to allow assets to shutdown properly when no renderer (and no assets) were loaded
Using the debug stl allocator for all stl containers now (there weren't many locations)
Fix for memory corruption most evident on the RaspberryPi -- likely the cause of some crashes on iOS. This was prototype that, with a second look, resulted in a WTF?
Modified rendering to allow non vertex array rendering under GLES2; currently disabled
Tweaked motion on mobile for touches
Tweaking to support VertexAttribPointer's behavior with BindBuffer...
Added support to check extension strings.
Update to the latest version of xwl
Removing extraneous messages.
Defer back to the 2d image on screen
Tweaks to GLES2 driver
Fixed an issue with the VertexStream object; this was made apparent by an issue when getting GLES2 to work without the vertex_array_object extension
Use the new xwl (fixed RPi alpha); comment out annoying shader permutation details