Same crap, for the fourth time.

Created a new subtype from radios, /obj/item/device/radio/bounced They have no difference except from spawning with their speakers off.

The only reason is to reduce in a 30% the amount of loops in the general channel chat lag.
Revert "- Removes mimes' ability to speak. Clowns cannot break their clumsy nature, so mimes should not be able to break their silence."

This reverts commit 7417d10c99199e4ad8a2d0a7dba63d56a3d1acb2.
Removed the process() from firedoors, reducing the amount of machines of the gameticker on 222.
Added the proc latetoggle() for firedoors, it will be called each time that a firedoor closes, open or recovers power. This proc will check if the var "nextstate" is active, to open or close the firedoor.
Updated all maps with path changes.
Changed stand_icon to face_standing so update_body won't have to be used to clear it.

Used update_hair(0) instead of update_hair()
Select Equipment update

-Renamed 'Strip' to 'Naked'
-Added Assistant
-Re-added Death Commando
-Added job titles to IDs of figures who should have it displayed. Shortened the titles of some of them so it wouldn't make ID and PDA names too long.
Updated the changelog with a "Exosuit fabritcators will now need to be manually updated" message
**This is a remake of https://github.com/tgstation/-tg-station/pull/453 after git imploded on itself.

-Removed head jumpsuits from the steal objectives list, as they were hardly taken seriously.
-Added Medal of Captaincy to list of steal objectives
-Readded Nuke Disk to list of special steal objectives. I've tested it and it DOES work.
-Grammar fix for special steal objectives
Merge branch 'master' of https://github.com/tgstation/-tg-station
Merge pull request #461 from caelaislinn/master_copy

h-here I go
Merge branch 'master' of https://github.com/tgstation/-tg-station
SPRITE UPDATE & FIXES

-Fixes a bug with the crew monitoring computer vanishing entirely when broken.
-Fixes a bug with baton rechargers not displaying properly when the baton is fully charged.
-Adds a define for a decorative item for the RD's office. :)

-New sprites for mining lanterns, telescreens (with directionals), directionals for noticeboards, and a service bell. Ding ding!

-Deletes plasma.dmi, which was unused. The plasma tile overlays that are used are in tile_effects.dmi.
Fixes for admin-spawned dnainjectors: repeat_string has been simplified (it wasn't making NULLED_SE and NULLED_UI to the correct size).
Fix for Overpowered mutations (HULK and TELE) not manifesting. A typo was the cause.
Admin-spawnable injectors always succeed. This code already existed (I believe this is how they used to function), but it did not work as the argument was not passed correctly. This also removed snowflake code for the darkbundle telemut injector.

Thanks to Giacom, wouldn't have found these without him.
Adds the RD's reactive armor to possible steal objectives.
Reactive armor now spawns in the RD's locker.
Replaced some tables with racks in the RD's office.
Part one is here: #450

This pull request adds the box of medals to the map (Captain's Office), as well as updating the changelog.html

Also includes minor string and sprite fixes.
typo fix for aran
Merge pull request #462 from Ikarrus/fuckingwork

[MAP] Medals Part II
Slimmed down the default backpack to make assistants look slightly less like a hunchback
Merge branch 'master' of https://github.com/tgstation/-tg-station into hunchback
changelog.html