Finished the implementation of the turret behaviour.
Changes to objects in the scene.
Changes to the Turret prefab. It now works! Pew, Pew!
Laser blast prefab created.
Defining the behaviour of the laser blast. It explodes with a certain distance. We could make it explode on contact, but naaah!
.meta bundle! :)
Changing to force movement on the rigidbody inside FixedUpdate.
Implemented the api to let the player be confused.
Implemented confusion gas effect using Coroutine.
This is a meta commit
Deleted commented code.
Skeleton for the effect of the Delay Gas.
This is another meta commit.
Changes to the objects in the scene.
Room prefabs and metafile goodness *nhum*
Scene that generates the level using tree structure and the scripts required to do so.
Merge branch 'master' of https://github.com/creepnck/ProjetoFinal