Starting a Branch for post-LD version

The Ludum Dare original will be forever* immortalized, but I want to be
able to continue work on and improve the game.

* Or until GitHub ceases operations, whichever comes first.
Cleaning up code

The first update in my quest to clean up the original Ludum Dare code.
No changes made to how the game works: just comments, formatting, order
of things, etc.
Removing Silly Comments

I had a bunch of comments clogging up the code when they weren't really
necessary.
Eliminated Redundant Function

Took out one of the ones to make text display at a manageable speed and
then imported it from the other file.
Lots of code cleanup

See title.
More cleanup

Readability greatly improved. Other flaws in design made apparent. Next
step is to create a class to represent the state of simulation at any
given time.
Started simulation state class

Had to commit this to sync previous commits done when I didn't have
internet.
Workplace.type

Implemented Farm.type and Factory.type to take out the WORKS constant
in the display module.

Prep for major overhaul to implement SimState class.
Multiple Things

- changed name of type attribute of workplaces to name
- improved readability of display module code
- updated display module function pDisplay to take a list of workplaces
instead of individual workplaces
Workplace object list implemented

Functions previously taking certain workplaces have been modified to
take a list of Workplace instances as an intermediary step to
implementing the SimState module.
simulate module function placementPhase beautified

Two birds, one stone: cleaned it up so it was legible and made it work
with a list of Workplace instances.
Dynamic robot placement command list

also, better user feedback during robot placement
Minor

Mostly aesthetic; committing in preparation for major overhaul. Finally
implementing SimState class.
SimState class implemented

IT'S ALIIIIIIIIIIIIIIIIVE!!!
Removed unnecessary comments

^
Simulation No Longer Resetting Properly

The simulation runs fine, but since creating a simulation state object,
there are problems with the simulation not resetting when you try to
run it again.

I'm considering writing the un-run simulation to a file and completely
reloading it as a solution… but I know jack shit about file handling.
It works again!

All hail StackExchange, answerer of questions. copy.deepcopy() FTW!
Whole thing works, not just simulation

Modified the calls to runSim() in the story file so that the story
calls them properly with the changes.

TODO:
- there's something making it hang a little; need to completely run
through the game to double-check.
Starting down the path of reading story bits from files

This is where I try to move most or all of the story into text files. I
want to get them out of the code so the actual code structure is easier
to read.
Story file-ation moving along