InputContext delegates recieve triggered key. Player responds to WASD
Positioned physics bodies correctly in relation to sprite(physics body origin seems to be bottom-right while xna sprites are top-left).
Added physics debug mode, which draws the AABB on screen. Can be disabled with a bool in PhysicsSystem
Added MonsterData to diffrentiate monsters. Will be more complex later.
Ranged monsters with seperate AI that really shoot you! Also, monster friendly fire enabled xD is that a feature or a bug
Merge pull request #81 from 4950/god

Monster and physics improvements. Read commit logs