update HoverController. Allow _steps to be 0 so panAngle and tiltAngle can resolve to their targets immediately.
SubGeometry faceWeights Bug505
Fix SpriteSheetAnimatorSet Agal to meet latest update
AnimatorEvent. Added CYCLE_COMPLETE event. triggered when an animtion reaches its end,  looping or not.
SpriteSheetAnimator: Added gotoAndPlay, gotoAndStop methods and cycle event
Cycle event added to Skeleton and Vertex animators
goto renamed gotoFrame to remove reserved word warning
Fix issue with unproject and drag3D
fix for having includeDependencies set to true on assetloader
Use luminance to improve compositing bloom
Set BlendMode.LAYER for forced blending
Added saturation of diffuse method back in
Clamp specular lights again
Fix ambient texture assignment
Change to fire AssetEvent.TEXTURE_SIZE_ERROR in the event of an oversize or none-power of 2 bitmap texture, rather than throwing a runtime error. In the event of an invalid bitmap, the image is replaced by a default checkerboard pattern.
Merge pull request #515 from JohnBrookes/bug448

Fix issue with unproject and drag3D
added a focalLength property to the perspectivelens class
corrected the comments for project / unproject / getRay methods
fix for shaderpicker with updated camera.getRay()
created new phongspecularmethod for true phong calculations, removed
shadingmodel property on basicspecularmethod and tidied
anisotropicspecularmethod