On Tue, Mar 5, 2013 at 10:08 AM, Paul Chote <notifications@github.com>wrote:

> In mods/cnc/rules/vehicles.yaml:
>
> > @@ -7,13 +7,14 @@ MCV:
> >  		Icon: mcvicnh
> >  		Description: Deploys into another Construction Yard.\n  Unarmed
> >  	Buildable:
> > -		BuildPaletteOrder: 70
> > +		BuildPaletteOrder: 100
> > +		Queue: None
>
> Why don't you cap the build range around each construction yard? That was
> the C&C base-creep solution we had decided on ~2y ago, but never got around
> to implementing.
>

We looked at doing this in RA, but decided against it on the grounds that
it nerfs engineers too much if you can't build off a captured enemy
building.