Added screen manager, game states (screens), action buttons
Added texture packer, using asset manager to load resources
Fixed animation bug when hovering on hidden button, fixed not triggering touchUp when leaving button area
Deleted bin files, added resource string class
Added bin, gen
Moved asset pack info to resources class
Added artemis, player entity and sprite rendering system
Don't trigger click event if disabled (while animating)
Added player entity, components and input system
Added enemy sprite, enemy entity and components as well as enemy movement and spawning system
Added chance of small enemies spawning
Renamed spawning system
Renamed sprite rendering system
Changed movement system from velocity/drag-based to random target position with easing
Renamed rendering system
Added a line pair rendering system for connecting lines between enemies
Made thicker lines with transparency
Adjusted bg colors and line transparency
Implemented enemy AI with player idle timer, refactored random movement system
Changed lib paths