Adding basic graphical subsystem
- draws the board at 30fps independent of main game loop
- crashes at certain points at the moment
Merge branch 'master' into picasso
Fleshing out graphics subsystem
- adding assets
- changing catchem all exception to game errors
- changing quit exception to interrupt base class
added smth
Adding methods for handling canvas layers
- adding callbacks to display when user is taking turn
Removing deprecated assets file
Finished basic graphical subsystem implementation
- implemented clickable buttons
- numerous fixes to the assets library
- numerous fixes to the graphical library
- adding end action callback decorator in game master
Merge remote-tracking branch 'upstream/master' into picasso