[DEV] Introduction of Deferred Shading
[DEV] Cleaner integration of deferred shading, mùicro-lights on engines
[DEV] Framework for glow maps
[DEV] Framework for glow maps, step 2
[DEV] Glow maps now supported again
[MINOR] Removed ifdefs
[DEV] Framework for shader generation removal
[DEV] SSAO removal
[DEV] Removal of the shader generator for object materials
[DEV] Cleaned up directories
[DEV] Exhaust management
[DEV] Deferred pipeline with transparency, colored glow and parameters
[DEV] Integration of the transparent non-glowing pass
[MINOR] Renaming files
[DEV] Fixed shader versions from 440 to 150
[MINOR] Small rendering updates
[DEV] SSAO implementation, compositor refactoring, cleanup of core content
[BUILD] Fix build on linux
[DEV] Fixed normal mapping using mesh tangent computing
[MINOR] Small cleanup