FULLPIPE: Implement sceneHandler11_hitMan()
FULLPIPE: Implement sceneHandler11_manToSwing()
FULLPIPE: Implement scene11_updateCursor()
FULLPIPE: Plug scene11 in
FULLPIPE: Implement sceneHandler11_putBoot()
FULLPIPE: Implement sceneHandler11_restartMan() and sceneHandler11_showSwing()
FULLPIPE: More code to scene11
FULLPIPE: Implement sceneHandler11_swing0()/swing2()