updated: C3DMeshModelBuilder::BuildMeshModelArchive()

Changed to the create_directories() which returns an error code when it failed.
fixed: CustomMesh::GetVertexIndices()

Indices had not been copied.
added: CustomMesh::UdpateAABBs()
changed: the threshold of valid normal length to a smaller value; small triangles had been discarded as invalid with the previous value. Also added comments.
updated: ConvexMeshSplitter

The user can now specify the pose of the mesh as an argument to CConvexMeshSplitter::SplitMesh().
updated: ConvexMeshSplitter

Merges duplicate points created on the split surface.
updated: ConvexMeshSplitter

Dropped C prefixes from the class names.
replaced: 2 pieces of duplicate code with a convenience function call.
fixed: CBE_PhysicsBaseEntity::LoadSpecificPropertiesFromFile()

Radii & diameters had been mixed up.
added: error logs
changed: C3DMeshModelExportManager_LW::BuildMeshesAndSaveToFiles()

Creates a directory/directories for the output mesh if it/they do not exist.
added: GameApplicationBase::CreateDefaultMouseCursor() and a call of the function in GameApplicationBase::InitBase()