Make the ball move not so fast
Make it a bit easier for the device (smaller FPS)
Made a programmer-toggleable max_fps mode
Buffer and blank the canvas
Implemented basic collision detection and made the ball a bit faster
Made constants simpler
Implemented a touch listener to be tested
Log the touch events
Do not follow gestures after tap
Increased ball touch treshold
Make the ball static for touch testing
Swap the velocities for touch testing
Made hitting the ball easier