added eventhandler
modified params
reinit player on respawn.
added init_include.sqf to load various 'modules' for the player.
added new macro COMP(file)

calls the given 'file' with compile preprocessFile.

you can define PATH before include avd.h to set the relative path
to your script.

example:

COMP("foo");

will make a

call compile preprocessFile "x_avd\myscope\foo.sqf"
fixed \ in PATH