Initial commit, draw circle on canvas
Implement Kepler's second law
Tweaks
Test setTimeout for prototype issues
Test xhr for prototype issues
Draw 10 circles
Animate 10 circles
Animate growing circle
Animate circle without bounce
Animate bouncing ball
Animate bouncing ball with ellipse at bottom
Add shine to circle
Add decay bounce
Paramaterised out quantities.
Draw debug lines
Made prototype functions more generic
Add debug text
Implemented inheritance and classes:

GameObject, GameComponent, GameObjectManager, CanvasManager,
MoveComponent, DrawComponent
Implement BounceComponent
10 bouncing balls with shine