Hide cursor after map buffer loads
Tidy up body temp code

Conflicts:

	player.cpp
More minor tinkering in bodytemp code
Cleaning : made a grammar issue more compact
Cleaning up body temp code still
Added some missing ()s and {}s
Added Office Tower Floor 1 and Basement (2x2)

Floor 2 is pending Z-level code...
Connecting Basement for Office Tower
Added Office Tower Floor 1 and Basement (2x2)
Combine relevant portions of iuse::knife and iuse::scissors
Combine common cotton/leather handling in iuse::scissors
Adding Zombies to Office Tower
Added ability to handle gunmods to the item factory.
Allman styling 200/450 lines of player::suffer
Allman style'd player::update_bodytemp()
Renamed README.md to CONTRIBUTING.md as it's more accurate
Remove unneeded information about the game from CONTRIBUTING.md
Updated README.md with extra content from the original README
Fix syntax error in README.md
Add link to CONTRIBUTING.md