- Various messy in-dev experiment/features/tweaks
- Re-written rbr gametype
- removed dependency on TagAPI
- added automated lobby system (runs random games automagically)
- added '/pvp auto' command - toggles automated lobby
- spectators appear semi-transparent to each other
- optimised entity damage event (my own mess)
Updated plugin yml + pom
- remember last map/gametype and avoid using them on the next game
- separated the lobby mode from gametypes
- re-organised the commands class - should be easier to edit/add to
- added lobby defaults to config
- version bump - 1.1.1
- added map voting functionality to auto-lobby
- fixed TDM death event error - was assuming all deaths had a killer
- couple of other compile-error and bug fixes
- show player choice of maps when joining
- only allow use of /vote while gamestatus = 0
- added debug motd (when server is unlocked + in debug mode)
Better checkFlags - skip TCQ/INF gametype if map doesn't support flags
- more fixes and safety check stuff
- added pause at end of game + winner signals
- few tweaks to gamemodes and lobbymode
Re-added the remind command
Spigot-ified + better info for '/pvp'
Butt-load of changes
- implemented maps api
- moved map commands to '/map'
- full list of commands on 'pvp' (permissions specific)
- fixed a few deprecated methods
- all chat now prints to console (set prefix/suffix in config)
- admin chat toggles with !on and !off arguments
- reorganised some parts (again)
- fixed some stuff and things
Only broadcast required player-count if there are some players online.
Fixes
- fixed forcejoin typo
- fixed wrong perm node on setMap
- set configurable motd statuses in config