Start on rouge development
Tests running w/ new-game
Add display board, piece refreshment
Layering in piece gravity and collision logic/tests
Derived about-to-collide? state
Incrementally removing original game
Add piece lowering and fix about-to-collide? sig

- Add lower-piece transform
- Enable debug transforms in data UI
- Correct about-to-collide? signature
Wire up game-over
Add @swannodette's core.async timeout sample to Data UI
Use core.async for gravity and landing timers
Light re-org, poor attempt at end-game
Make the game not freak out at 'game-over'
Stupid input buttons
Tighten timeout channels to invalidate if changed
Line clearing! It's a game again.
Add level and score
Standard board size
Replace tetra project with rouge subdir
It's Rouge now