* Consolidated all shader code into static constants in MyGLRenderer
* Cars' locations are updated by time, rather than being incremented every frame
* Spaced the lanes of traffic out a bit
* Made the road an appropriate color
* Road is now drawn correctly; turns out not correcting the shader code was the issue
* Need to learn to commit more often than this
Merge branch 'master' of https://github.com/pkhermouch/SpeedingHurts