Merge pull request #59 from PJensen/master

worn armour, worn weapons, confirm delegate, experimental weapon & experimental armour
Merge pull request #60 from PJensen/master

hammering away on the core game mechanics, really thinking about bringing in events in a more substantial way.
Merge pull request #62 from PJensen/master

GameEngine & UI Improvements
Merge pull request #63 from PJensen/master

Sept.11 - Sept.18th
Merge pull request #64 from PJensen/master

ArmourStats, Spawn, TargetSelector, KeyPressEventArgs
Merge pull request #65 from PJensen/master

Menu Enhancements, Small Editor Enhancements
Merge pull request #66 from PJensen/master

10/3-10/6
Merge pull request #67 from PJensen/master

10/6-10/18
Merge pull request #68 from PJensen/master

Oct 31 - Nov 1st
Merge pull request #69 from PJensen/master

OS-X / Mono Fixes
Update README.md
Added GenerationProperties removed IDungeonGenerator for now.

Putting together some thoughts on dungeon generator. Generation
properties will be passed by reference to the generator and
subsequently used as a means of maintaining state through what may end
up being recursive calls.
Albatross

Clean Start
Added updated assembly information.
UI Slight Return

- Moved all forms to the ./Forms/ project folder.
- Added the /res/ directory for load-time resources.
- Added build-time resources for the logo.
- Added the Nethack X11 tileset.
AboutBox Refinements

- Used as a Dialogue
- Re-arrangment of some controls.
Added MapViewControl and main timer source.
Renamed `AboutBox` to `AboutForm`

- This .*Form is the naming convention for forms from here on out.
AboutBox .csproj => AboutForm
MapViewControl .csproj (added again)

Not sure why it disappeared.