[Toolkit.Graphics] Add support for Model.Draw with an effect that doesn't inherit from IEffectMatrices
[Toolkit.Graphics] Removed garbage generation from SpriteBatch.End call
[Toolkit.Graphics] Fix issue with BasicEffect used with an effect that is using Geometry

Shader. Make sure to reset Domain, Hull and Geometry shaders before applying a BasicEffect or PrimitiveQuad.
[SharpDoc] Start to add support for MSHC documentation
[Toolkit.Graphics] Add support for StreamOutput declarations
[Toolkit.Compiler] Add support for StreamOutput with only a VertexShader and without a GeometryShader
[Toolkit.Graphics] Add GraphicsDevice.SetStreamOutputTargets and ResetStreamOutputTargets
[SharpDoc] Fix invalid XHTML tags
[Toolkit.Game] Fix issue with GameSystem ordering in Game class
[SharpDX] Fix issue with Matrix.Invert returning Matrix.Zero when determinant was too small (<1e-6)
[SharpDX.Samples] Added Direct2D1 offline image processing sample.
[SharpDX] Fix MathUtil.Wrap
[Toolkit.Graphics] Fix instantiation of GeometryShader with StreamOutput on level 10.0
[Toolkit.Graphics] Fix issue with StreamOutputRasterizedStream.
Revert "[Toolkit.Graphics] Fix issue with StreamOutputRasterizedStream."

This reverts commit 33a9bfa761b975e00561ae803261a7bc9dd48a31.
[Toolkit.Graphics] Add support for RectangleF in VertexElement
[Toolkit.Graphics] Allow same bytecode to be reused in different shader types (GeometryShader using the VertexShader as pure stream output shader)
[Toolkit.Compiler] Fix some issues with 11.1 profile
[Toolkit.Graphics] Add support in Effect for Initial Counters with UAV
[SharpDX] Add ID3D10Multithread interface to SharpDX.Direct3D.DeviceMultithread that will be shared between Direct3D10 and Direct3D11. This is needed when using MediaEngine Video/Texture interop.