|BUILD CONFIGURATION|
[Linux]
* Added the pre-processor definition ZED_WINDOWSYSTEM_X11 to allow for X11
  windows to be created

|SOURCE|
[Linux::LinuxGame]
* References to camera-related functionality which was removed from ZED is no
  longer in use
* LinuxInputManager does no longer accept an X11 display, instead a ZED
  WINDOWDATA structure is passed
* SetRenderState renamed RenderState