Reworked actions system to be more flexible. As a result, OALFunction no longer exists. This is an incompatible change, but impact should be minimal.

Updated the code to compile without warnings in the latest Xcode.
Merge branch 'master' of github.com:kstenerud/ObjectAL-for-iPhone
ARC compatibility
Merge pull request #34 from rabovik/master

ARC compatibility
Added support for Mac OS X.

Also added render quality setting to OpenALManager.
replaced cocos2d 1.x with cocos2d 2.0
updated ObjectALDemo to use cocos2d 2.0
Added ALSource notifications.

Source notifications allow your code to be informed when:

* A source finishes playing all its buffers
* A source has reached the end of a buffer and has looped playback
* A source changes state (stopped, playing, paused, etc).

I also switched to ARCSafe_MemMgmt and did some minor code cleanup.
Added demo for playing an intro part, followed by the main loop of a song.
added ObjectAL audio initialisation to the app delegate
Merge pull request #1 from mb1/cocos2d-2.0-update

Cocos2d 2.0 update
merged ObjectAL updates from master
synced Xcode project with master

Indiana Jones the project files...
Merge pull request #36 from mb1/master

cocos2d 2.0 update
Latency fixes for IntroAndMainTrackDemo.

In particular, the notification code should not have been triggering OpenAL playback, not audio track playback.
Update ObjectAL/ObjectAL/Support/OALAudioFile.m

Corrected formatting for SInt64 startFrame argument.
Merge pull request #37 from DmitrySkiba/patch-1

Update ObjectAL/ObjectAL/Support/OALAudioFile.m
No longer destroying/recreating ALDevice in the demos since it's unreliable.
Fix for multithreading issues when playing lots of sounds.
Removed some garbage files.