virtual ~GhostAIState(void)
Merge pull request #50 from CarlRapp/master

update
Added Hitradius to Ghost
Fixed HitRadius
Added Candy
Added Candy to GameObjectManager
Added a directionallight
Merge pull request #51 from CarlRapp/TENFIRE

Tenfire
Merge pull request #52 from CarlRapp/master

Update
State Pattern style activated :P
Included all states in one file
Removed old include.
Added a statepattern for Alive, Dead, Idle in GameObject
Merge pull request #53 from CarlRapp/TENFIRE

Tenfire
Changed SoundManager from tested project where it works
Merge pull request #54 from CarlRapp/Johan2

Changed SoundManager from tested project where it works
Expanded the map
Added structures
Added models
Fixed an error, and added the GameObject-list to the Graphicsmanager