Added various little notes to myself to understand the example code
Working on my cool tree project. Works neat right now. Next step is to
build the tree from one vertex buffer
Updated tree project, made to use one big ol' object instead of composing it out of blocks
Removed old example code pertaining to making cube renderables and
building the tree out of cubes
I tried to cap off the ends of branches and I messed it up but I made some weird geometry that look like leaves?
I'm going to commit here because it's kind of neat
Branch width now based on distance from end, rather than distance from root
Pushed some code around and added comments
Made the page fail more gracefully when the user does not have WebGL support