Added note about switching part of the code to boost::random
Improved code formatting by adding spaces between functions
operator<< now doesn't do newlines, making the Gene class's output nestable with grain_system's
Added output operators
Added a uniform_real random number generator
This is used in a new version of the mutate() method which gives each point a shot at mutating
Added the clone() method
Added the mutate() method
Repaired mutate() method
mutate() method now returns a reference to the instance upon which it is called
A few changes to the evolver
Added a Gaussian to model seasonal flux of precipitation and sunlight
Added setprecision and setw to provided better output display
Removed unnecessary comments
Added "-I ." as a compiler flag so that local directory would be searched for ODEINT
Renamed Gx,Gy,Gz,Hy,Hz to more understandable names
Modified evolver to use larger generations and to keep more of the top candidates and to breed these candidates with each other more aggressively
Added interfaces for checking final values of roots, leaves, seeds, reserve.
Had to make a class-wide variable for state to make this work. Should remove this again following debugigng.
Updated respiration costs
write_system() no longer needed because I am using my own stepper-progressor
breed_with() now uses the mutate() function