Merge branch 'master' of https://github.com/sharpdx/SharpDX
Merge branch 'master' of https://github.com/sharpdx/SharpDX
Merge branch 'master' of https://github.com/sharpdx/SharpDX
Adds CompositionTargetEx to avoid rendering without new RenderingTime
Adds Direct3DUserControl as a cusotm SwapChainPanel
Changes SwapChainPanelTarget to get Width and Height from panel. UpdateForSizeChange is called on panel.SizeChanged instead of Window.Current.CoreWindow.SizeChanged.
Removes SizeChanged event listening from Direct3DUserControl, as this is done by SwapChainPanelTarget itself.
Removes dirty init from App.xaml.cs and MainPage.xaml.cs, makes MainPage a normal Page and no more SwapChainPanel
Sets size of MainPage to 1366x768 to match default device size in Blend designer
Catches FileNotFoundException in Desinger on Initialize of CubeRenderer
Initializes ShapeRenderer and CubeRenderer (temporarily removed CubeRenderer because Exception was thrown in desinger)
Demonstrates some of the flexibility available with SwapChainPanel in Windows 8.1
Removes projects using SwapChainPanel as a window background
Deletes projects using SwapChainPanel as a window background
[Samples.Win81] Fixed sample project compilation (missing ShapeRenderer.cs) and deleted unused MiniCube project.
[Toolkit.Graphics] Change API for selecting a Texture.TextureView by passing the ViewFormat. Internally we are now using a dictionary to store TextureView
[SharpDX] Revert RotationLookAt changes from issue 217. Split RotationLookAt into Left/Right handed and add Billboard function for Quaternions
[Toolkit.Graphics] Fix compilation issue
[Toolkit.Game] Add GameContext.UseCustomDoEvents
[SharpDX] Rename RenderLoop.UseCustomDoEvents to RenderLoop.UseLightweightWindowMessageLoop