added console function call OnMouseDown
Merge branch 'development' of github.com:GarageGames/Torque2D into development
Merge branch 'development' of github.com:GarageGames/Torque2D into development
I didnt do it
Merge branch 'development' of github.com:GarageGames/Torque2D into development
Merge branch 'development' of github.com:GarageGames/Torque2D into development
Merge branch 'development' of github.com:capnlove/Torque2D into development
cleaned up various tests
Start the idea of a "templates" directory.
Attempt one at a very clean and simple empty or "BlankGame"
cleaned up a couple of lines of no main consequence.  But you want to get the template game right!
Merge branch 'development' of https://github.com/doodaddy64/Torque2D into development
First check-in of "FishTutorialBase" template which will be used for
the behavior tutorial.  Note that it duplicates some resources from
"AquariumToy" but the total size is small and I would like the beginner
to use this template as is, and not have to import things.
Merge branch 'development' of github.com:GarageGames/Torque2D into development
- Fixed up some formatting issues only.
- Fixed field sub-component evalulation to be safer for string formatting.
- Using the safer "vsnprintf()" rather than "vsprintf()" for string formatting operations.
- Removed debugging code accidentally committed.
- Added some string-formatting safety on OSX & iOS.  This stuff needs a serious clean-up however.
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
- Changed the NSLinkMask to a useful default.
- Made the class-rep case-insensitive.
- Added "Scene.Create( type )" which creates a SceneObject-derived type, registers it and adds it to the scene in one operation.