Scene implementation. Still need some fixes.
LiveTransform & isActivated additions
Updates for transforms
Added basic pressureplate and tripwire collision shapes, fixes Vanilla-356

Signed-off-by: Irmo van den Berge <bergerkiller@gmail.com>
Increased complexity of ChunkDataMessage test and tweaked codec
Optimised array allocation when creating chunk packets
- initial compressed buffer size set to 25% of uncompressed size
- initial buffer expands as needed
Should fix http://pastebin.com/Rr7VdwbC (Click on ItemFrame without item
in hand)

Signed-off-by: L5D <L5D@L5D-PC>
Merge pull request #542 from L5D/master

Should fix NPE with Item Frame
Use the DynamicWrapperMessage system

Signed-off-by: Walker Crouse <walkercrouse@hotmail.com>
Fix issues with PlayerFilter

Signed-off-by: Walker Crouse <walkercrouse@hotmail.com>
Only heal the entity if the EntityHealEvent is not cancelled.

Signed-off-by: fr1zle <f@br0tbox.de>
Merge pull request #543 from fr1zle/master

Only heal the entity if the EntityHealEvent is not cancelled.
Anvil doesnt need a component

Signed-off-by: Walker Crouse <walkercrouse@hotmail.com>
Merge branch 'scene'

Signed-off-by: Chris Sanders <zidane@outlook.com>

Conflicts:
	src/main/java/org/spout/vanilla/plugin/component/living/hostile/Zombie.java
More HUD GUI improvements.
Signed-off-by:Craig Russell <tenowg@thedemgel.com>

More HUD GUI improvements.
Signed-off-by:Craig Russell <tenowg@thedemgel.com>

More HUD GUI improvements: Fixed NPE with adding custom Widget
Signed-off-by:Craig Russell <tenowg@thedemgel.com>

Chenge to QuickbarInventory
Merge pull request #525 from tenowg/master

Breakdown of Vanilla gui: Improvements, added hunger widget
Fix NPE when try to destroy ItemFrame

Signed-off-by: L5D <L5D@L5D-PC>
Merge pull request #545 from L5D/master

Fix NPE when try to destroy ItemFrame
Rewritten movement checking