- Fixed model float-bobbing by having the bob offset applied earlier in GLSprite::Process().

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1556 b0f79afe-0144-0410-b225-9a4edf0717df
* Updated to ZDoom 4231:
- Fixed: Hexen's A_DemonDeath and A_Demon2Death had been converted to incorrect generic Decorate.
- Fixed: A_MinotaurChase should switch to the Idle state, not the Spawn state.
- Fixed: There's more than one place where the CROUCHABLEMORPH flag needs to be checked.
- Added an alternate 2D sprite sorting comparison function which seems to work better with large voxels than the standard 1D sprite sort. [Software only; OpenGL had no such problem to begin with.]
- P_RailAttack() now checks the puff's MF3_FOILINVUL flag.
- Added Blzut3's noextratic fix.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1557 b0f79afe-0144-0410-b225-9a4edf0717df
* Updated to ZDoom 4233:
- Fixed: noextratic fix skipped over infinite duration states.
- Try that last fix again. This time check to see if we enter an infinite duration state and break out of the loop.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1558 b0f79afe-0144-0410-b225-9a4edf0717df