Fix: Show new skill percentage when reading a book
If Ausosafemode is on, color SAFE green if no hostiles are in proximity range, otherwise color it red

Added progressbar like coloring of SAFE while autosafemode is powering up.
Added normal 24h time display to time options
Made the Help menu a bit more 80x25 friendly
12/24 hour time text update
Fixed broken overmap Notes not being displayed and added custom note symbol with X:TEXT
Rip up tshirts by hand
Remove sewing kit exception from disassembly
Merge pull request #128 from AkrionXxarr/WarningResolutions

More fixes similar to the djb2_hash fix.
Landmines can now be set on non-diggable terrain.
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA
Inventory, add menu to choose what to do with the selected item.

Reload/Unload may follow, but its complicated ...
Update draw_scent() debug function for configurable view size.
Only return scent values when queried from inside scent update radius to avoid confusing monsters.
Increase scent update radius, only seems to make a difference if you're running.
Added unload items from inventory menu
Fix inventory menu unload, dont unload held weapon if selected item is worn item
Added inventory menu option to reload item
Fixed freeze when options get changed from bool to int
Merge branch 'master' into input-revamp

Conflicts:
	bionics.cpp
	game.cpp