Added basic functionality for alien and cowboy factions. Building no weapon doesn't work right now - produces an error (I think we need to have a prefab named Nothing or an exception somewhere). The models are all still the old models being instantiated with the new weapon scripts.
Fixed the bug where trying to build "Nothing" as a weapon would break the game
added prefabs for the material models. They don't work all the way yet, and i'm not sure why, but they all are relatively the right size and have rigidbody's, box colliders (resized but not perfectly), and sectionControllers
Trying to add the prefabs again
The sections now spawn and don't break the game. They look funky, but the functionality is there. It's still buggy, but functional.
Fixed some bugs involving firing
Add prefabs for all block sections
Add scripts for Totem faction
Fixing the scene because GOD DAMN IT UNITY
Merge branch 'addFactionSpecifics' into devbuild