Use derived_referenced_buffers in the data store loading path.
Minimize use of size_t; clean up some naming as well.
A bevy of compilation fixes from latest type refactor.
Use a typedef for OpenGL object id values.
Last part of the latest integer type cleanup
Further texture implemenation.
Take an aside to fix the unit tests; uninitialized behavoir changed.
Disallow slago ID strings that exceed the max during content build.