Implement FreeType font for Linux.
Small fixes.
More compile fixes.
More fixes.
Even more compile fixes.
Actually call FontManager::Draw.
Rename font shaders.
Fix output value of fontFragment shader.
Clear object list as an initialization, just in case.
Alter rendering, render models immediately instead of saving them in a vector.
Remove font draw calls for testing purposes.
Improve GL error handling.
Fix a missing variable declaration.
Added additional GL error checks in font manager.
More OpenGL error checks.
More changes.
Compile fix.
GL debugging in font manager.
Fix font texture.
Activate correct texture