Adding raycast tests, works fine./OgreApp
Also added BoxConstruction (BulletObject) from an Ogre::AxisAlignedBoundingBox in the BulletImporter
Raycast added to DynamicWorld, issue #130 done
Adding RaycastInfo and RaycastResult classes to be used instead of plain values
Now we can load all the Bullet representations from entities and seems to be working fine. We need to still check for multiple instances of the same mesh.
We also need to load all these btCollisionShapes from a file and not from a .mesh, so we probably want to create a exporter/importer, because the representation of the elements are very bad, works very fast but they are really bad, check issue #167