Harvesters - made search radius configurable for both initial search from proc and search from harvest location.
Fixed null reference bug.
+RenderBuildingSeparateTurret
nonstandard build time value for a cnc classic mod fixes #2164

remove the testcase in structures.yaml if unwanted for cnc mod
relative altitude for carryall cargo
fixed turret facing order, added rocket turret
added real allyrepair, fixed flagfly shadow
fixed crash when mod not found, don't save broken settings

default mod is Red Alert
Fixed zombie aircraft flying around after being told to fall to earth.
Water will not be smudged/scorched any more from nukes. All resources in range of nuke are destroyed now, not just the ones on the edge of the circle.
Now checking AcceptsSmudgeType for all cells to smudge and picking appropriate SmudgeLayer to render with.
Corrected Music Strings, added a voiced track

The music strings have been taken from Frank Klepacki's Website and the CD. In some cases, I have added parenthesis to show the names that many people give them
Once Again, corrected strings. Also added a track
More Strings Corrected. I notice a few Counterstrike tracks are missing, they might be in the aftermath file though. Will check.
More Strings Corrected.

Some tracks are missing, however I don't know the file name of those.
fix up music error
fixes #2005

Don't save floats in settings.yaml using country-specific
decimal separators which can be misunderstood as
group seperators which will put values out-of-range.
fixes #2157

Tooltip descriptions now showup in CnC.
Move viewport to where the player starts
Map polishing: removed mpspawn. Removed unneeded YAML. 3tnk now starts facing north. Changed soldier next to barrels from e1 to e2. Adjusted the player colour to a lighter blue. Adjusted the chinook despawn location. e2 now always explode when they die to make the barrel chain reaction reliable. Reduced HP of barrels also.