Second geometry for mission 1
Added ability to wait for the level to reach a certain distance travelled.
Fix silly bug
Prevent repair stations from slowing down the player when they are off the bottom of the screen.
Added the large repair kit item
More work on the first mission
Added intermediate system to handle in-game dialog

This needs to be plugged into LNVL but displays basic text for now.
Added more dialog to the first mission
Added magic system.
Added placeholder art for air blast magic
Added Air Blast activation
Deactivate magic on player death.
Added damage to air blast magic.
Hide damage reporting for the air blast attack
Added damage type system
Fix some syntax errors
Refactor: Simplify logic for require()ing all files in a directory.
Floating text now fades out near the end of its life
Lower Halcyon regen rate
Increase Halcyon backwardsSpeedFactor