Set up the Box2D collision system although the includes are commented out
until canonical updates the debian package.
Whoops here is the Box2D setup.
Made it find the proper headers to Box2D.
Added the other source and header files.
Outlined all the basic Box2D source files headers for the new collision system.
Added the other two miscellaneous functions sources and headers.
Implemented basic Box2D and some of the basic functions, and have been able
to make a very basic game with them in LGM. DO NOT PULL YET!!!
Heres the new source files.
Cleaned up source files a bit.
All the basic Box2D stuff implemented including extra functions, will
interface somewhat with studio but works differently because fixtures
are not binded to objects, there are no constants, and you have to manually
update the simulation yourself, as well as get feedback from the sim.
Also fixed the other draw rectangle function.
Updated license headers.
Added fail safe macro's for debugging purposes.
Fixed data precision.
Added forces and joints, however joints are only started, some way
needs to be figured out in order to provide the level of abstraction
that shapes offer.
Merge pull request #61 from RobertBColton/master

Pulling for now; sort out any issues with system precedence later.