Changed LootBuilder to use ArrayLists instead of lootLists

Arraylists are used in order to match with the ListView population
method, and SQLite database calls.
also Added TODO: in methods that need database calls in lootCalc
Updated rollCoins() and rollGoods() with SQLite calls

added a private LootCalc object to LootBuilder, moving as much of the
programming having to do with rolling on tables into LootCalc

hard coded two tables into LootCalc for determining the value of Gems
and Art.

Added database calls for all numDice and dieSize look-ups in rollGoods()
and rollCoins()
Updated rollItem() method, deprecated several classes

no longer using LootItemMagic, LootItemMundane, LootList, and
LootListNoDuplicates anywhere, so @deprecated them.

-Lootbuilder: cleaned up rollItems() a little to match other rolling
methods;

-LootCalc:
- renamed several variables to be consistent throughout the class
(rolled to dRoll)
-updated rollItem(): now makes proper table calls for determining
ItemType(armor, weapons, potions,...).  catches mundane items before
trying magic item generation.  TODO: needs roll qualities of the item,
and other such things.
Began work on logic for rolling magic Armor, initialized several related SQLite tables
fixed bug in previous build, SQL table was not created correctly
added some TODO: comments
Modified lootbuilder.genLoot() to add the list to the database
Created database calls for Specific Item tables, finished logic for rolling Ring, Potions, Staves, and Rods.
completed rollMagicArmor(), created most of the remaining Tables
completed rollMagicWeapon() and related methods in LootDB
completed rollWondrousItem() and related tables
cleanup of Deprecated functions, fixed rollWondrousItem() to match patern of other roll methods
started testing .txt or .dat file arrangements to input data into the database, also fixed a bug with LootDB calls to get abilities
Week 15 checking zip file
began work on populating database tables from .dat files

Errors exist from missing methods, simply comment out the bad method
calls to run the program.
finished first pass at table population functions, ready to test, only APL tables remain to be populated.

.dat files need to be created and processed.
fixed some unhandled exceptions in LootDB and LootDisplay
moved .dat files into file:///android_assets/sqlitedatabasetables/
fixed exception handling of i/o so app runs again, still not finding assets
DATA INTO THE DATABASE SUCCESSFULLY!!! fixed ArmorType.dat so that it reads correctly.