liq| er| eiSHADER_user|: + er_architectural - 4. use Globals to transfer bump_shader and displace_shader
liq|: trivial, todolist
liq| hyperShadePanel|: 1. + maya2012 hyperShadePanel.mel
liq| hyperShadePanel|: 2. + maya2012 mentalrayCustomNodeUI.mel --> liquidCustomNodeUI.mel
liq| hyperShadePanel|: 3. + maya2012 buildShaderMenus.mel --> liquidBuildShaderMenus.mel
liq| hyperShadePanel|: 3. + maya2012 buildShaderMenus.mel
liq| hyperShadePanel|: 4. + maya2012 renderCreateBarUI.mel
liq| hyperShadePanel|: 5. +CreateBar(hyperShadePanel/left side), CreateMenu(hyperShadePanel/top menu/Create)
NOTE:
bug: 先打开hypherShaderPanel，后加载liquid，CreateBar里显示不出liquid categary
todo:CreateBar的里menu如何嵌套？
todo:如何为ER建立categary？
liq| hyperShadePanel| er|: 6. add er shader node to CreateBar>>liquid category