Added animation and fixed obj for human entity
Obj weren't exported in the right way for the mesh loader. Fixed.

Animations : Walk[Arms] - Walk[Legs] - Walk[Interact] - Sneak[Arms] -
Sneak[Interact]

Sprint[Legs], Sprint[Arms] and DoNothing[Arms] aren't already done. 

You'll have to mix animations, like Walk[legs] + Walk[arms] or
Walk[Legs] + Walk[Interact] to get a full movement.
Tip : Walk[Legs] can be used for sneak walking.

I put the blend file if anyone wants to do something.
I did it in the way L5D said me to do, he's going to test it soon.


Signed-off-by: Thomas LAMSON <tomlabete@numericable.fr>
Work on RenderSlot

Signed-off-by: Walker Crouse <walkercrouse@hotmail.com>
Move Container and Slot to API

Signed-off-by: Walker Crouse <walkercrouse@hotmail.com>
Merge pull request #570 from Tomlabete/master

Added animation and fixed obj for human entity
Fix line endings

Signed-off-by: Walker Crouse
Fix unit tests failure on some configs
Merge pull request #571 from Snaipe/master

Fix unit tests failure on some configs
move VanillaData to API

Inventory DefaultKeyFactories are now on their respective inventory objects.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
Refactor VanillaComponents for API Access

moves LivingComponent, HealthComponent, EntityDropComponent, DrowningComponent, DamageComponent, HeadComponent to API.
Rename FireComponent to BurnComponent, DropComponent to EntityDropComponent,
creates implementations of these in the plugin packages.

Signed-off-by: Nick Minkler <sleaker@gmail.com>
move Drops, and DropFlags to the API

Signed-off-by: Nick Minkler <sleaker@gmail.com>