Forcing shader precision for ints to address Issue #3146. Also enabling program log to determine cause of linking errors
Merge remote-tracking branch 'MiiBond/shader_linking_issue' into dev
WebGLRenderer3: Added @MiiBond improvements.
r60dev
WebGLRenderer: Refactored deallocateGeometry code as per @MiiBond suggestion in #3566.
Updated builds.
Added fromArray() and toArray() to Color.
BufferGeometry dynamic to true by default.
Updated builds.
Editor: Added support for BufferGeometries.
Started loader for Babylon.js file format.
Editor: Added support for Babylon.js files.
BabylonLoader: Inverting z for lights too.
Cache xyz components in crossVectors function.
Normalize ray when transforming it + intersection RayTriangle.
Rename intersectionRay + add it in Triangle.prototype.
Remove remaining ray normalization in Raycaster.
Updated builds.
WebGLRenderer: Added BufferGeometry deallocation as per @MiiBond suggestion in fa8f4878c8e334fa3dafe4dd91295dec4292fc65.
Updated builds.