Fixes alpha male quarterly skill assignment.
Fixes circular logic in 2x4 recipe.
Make hurt() always call die() if the monster is dead, rather than just returning true and making it Somebody Else's Problem.
Some missed i18n for worldfactory.cpp.
Update the .pot file.
Merge Launchpad translations.
Use translated option name in stead of value.
Rename cOpt.getName to cOpt.getValueName for clarity.
Adds throwing axes, spawns, and recipe.
Fix the ::sound() function

Because it was badly broken, very, very, badly broken
Remove regeneration from zombie masters
Fix missed bit of bad logic
Switch master upgrade function to hunters instead of dogs
Drop fungal fighter aggression to it's proper place
project update
Fix up gray color of borders in vehicle menu
Fixes wonky volumes on some headwear.
Adds caseless light machine gun and spawns.
Fixes incorrect volume on two containers.
Fixes coffee syrup's material phase.