change to GameEngineTest.java to eliminate a really weird bug with testConnectComponents()
Merge branch 'master' of https://github.com/cjd515/fire-blanket
Merge branch 'master' of https://github.com/cjd515/fire-blanket
trying to get my new system to work, basically adds code to allow components to pass infopackets containing amounts and temperatures to other components, so that how much water is flowing is known. everything still uses the old code currently so this shouldn't break anything but I'm uploading to a new branch just in case
Merge branch 'master' of https://github.com/cjd515/fire-blanket into experimental
Merge branch 'master' of https://github.com/cjd515/fire-blanket into experimental
Merge branch 'master' of https://github.com/cjd515/fire-blanket into experimental
components all have default values
Merge branch 'master' of https://github.com/cjd515/fire-blanket into experimental
maxInput method implemented
transmitOutputWater and recieveWater methods to allow components to distribute output water evenly between multiple components
slight formatting change in parser + javadoc

much easier to read
fixed double float bug
fixed wrong filename bug in new game
allows test to actually test what we are trying to test (not whether the value is null)
new game save file
made it so tests on creating files delete file at the end (other wise the test would be poinless)
Merge branch 'master' of https://github.com/cjd515/fire-blanket into experimental
Misspeslling of receives in enum description
Save should no longer crash on null pointer - it just doesnt wright that line atall