Virtual: River class added
Virtual: Terrain mesh got System::Aspect
Test: SceneGraph visualization and selection test
Test: TerrainMesh and River rendering test
Test: Material parse and usage test
Test: System::string test
Test: Unknown test :)
Virtual: Terrain module and interface headers modified due to terrain
mesh and river
Virtual: module and interface header modified due to water subclass
entities added
Virtual: StaticGeometry acquired cpu and gpu cache for storing data
Virtual: Material got cpu and gpu cache to store textures
Utility: Banch of parsers modified
Virtual: Camera modified due to frustum modifications
Utility: New keywords added to parser
Virtual: data module and interface headers modified due to texture slot
and sun
Tests: modification due to engine modifications
Utility: font builder modified due to string modifications
System: window implementation modified to support exit on escape in
linux
System: Bug fixed with memory leak due to absent of destructor in
console class
System: Obsolete staff