Msg, Messenger classes added
Messenger provides full functionality connected to broadcast/receive
methods.
Testing local repo.
Readme fix.
Optimalisation and reducing number of relations between Server and
ClientThread (GRASP)
Deck is Singleton class from now on
Deck is no longer stored directly in Server class
Deck is accessed via ClientThread class on a server-side
pullCardToString was implemented in Deck class
Server now uses pullCardToString in order to follow Low-Coupling pattern
UML scheme was updated
Bot & Human classes no longer appeal to Hand
Fix conflicts
Messenger no longer performs things not related to its purpose
Server is created with Singleton pattern from now on
ClientThread is no longer connected with Hand class
Both Server and Player are returning sorted hand in their functions
UML scheme updated
Followed PMD hints:
	- ArrayList<> is now lazy-initialized List<>
Scheme of betting was created
(proper functions and main responses were added)
Field accountBalance was added in Player
account balance is being set in displayMoney method
Server is now storing data in PlayerData structure
Documentation changes
Redundant assessedHand field was removed
	TODO: recreate jUnit tests!
UML diagram now includes every class from model package
Fixing GIT to usable state

If anything fails to work just revert.
Revert "Fixing GIT to usable state"

This reverts commit 46dce19ffc3cf3a0018c9020ed9c11c948450605.
Revert "Fixing GIT to usable state"

PlayerData.java was missing...
Game is prompting players for their names.
Initial scheme for bet-type recognition was provided
Pot is now stored on Server.
CHECK command is working
Further betting development...