quick start
not consider dead objects
select bonuses
smart movement
add random movements
do not shoot in obstacles
simple avoid targeting
more clever hiding
go to corner in the beginning
do not fire, when an obstacle is very near
fixed avoid targeting
comment some points, shoot at dying enemy
choose target
implemented safety point search, bot not use yet
fixed is obstacle bug
add getCoordinates method
avoid targeting at last
avoid shells when near wall too
some fixes
refactoring