Merge pull request #2 from cocos2d/master

update cocos2d/cocos2d-x
Merge pull request #3 from cocos2d/master

update cocos2d/cocos2d-x
Merge pull request #4 from cocos2d/master

update cocos2d/cocos2d-x
Remove tailing newlines from CCLog messaages.

Some CCLog message contained trailing newlines which
made the logs hard to read on many platforms.  The solution
here is to stip trailing newlines on those platforms, and also
to remove the newlines from the existing log messages.
Fix linux library path.

linux libraries were being built to "cocos2dx/lib/linux" rather
than just lib/linux.

Always used absolute path for -rpath linker argument.
added kResolutionFixedHeight and kResolutionFixedWidth resolution policy

These new resolution policies will either ignore the width or height of the
specified design resolution size, but scale the ignored dimension, so it
matches the aspect ratio of the device.

Example:
A device with 854x480 pixels and a design resolution size set to 480x320
and the kResolutionFixedHeight policy, will create an internal canvas of
the size of 570x320px
If the device original size is 800x480 its internal size will be
534x320px
The height for both examples stays the same, the width is adjusted to match
the aspect ratio

Benefits:
- no distortions
- full canvas is usable, the visibility origin is 0/0
- I can use getWinSize() to place objects which is more intuitive
- for objects that should be placed at 0/0 I can use CGPointZero or 0/0 instead
  of the VisibilityRect methods, which is more readable
- using this method projects from the 1.x branch are probably much easier to
  port

Disadvantages:
- it is the developers responsibility to create the game code so that it
  supports multiple aspect ratios
Fix linux build

The cocos library uses libpthread and libGL on linux, so we need to link
with them.
Merge pull request #5 from cocos2d/master

update cocos2d-x
Fix bug: CCControl's touch priority is not set correctly; m_nDefaultTouchPriority is never used;
Merge pull request #6 from cocos2d/master

update cocos2d/cocos2d-x
Add RemoveSelf Action

Add RemoveSelf Action, so we can simple call CCRemoveSelf to remove the
node from parent.
Add RemoveSelf Action
Updating CocosPlayer to latest version. Includes following changes:

1. Adding support for changing orientation
2. Updating communication protocol to latest CocosPlayer protocol. Including UUID and filelist messages
3. Fixing unzipping of ccb files to maintain proper directory structure
Adding all CocosPlayer Android resource folders for CCB and updating to latest version
Merge pull request #2259 from rohankuruvilla/ccbreader

fixed #1861: CocosPlayer Android update.
Add CCRemoveSelf Action
Update CCLuaEngine.cpp

Null pointer check in order to prevent crashes.
Merge pull request #2261 from flaming0/gles20

Null pointer check in order to prevent crashes.
Update AUTHORS
Adding LabelTest.lua. Three tests in LabelTest works ok.