Added James' level tiles with their textures and right scale under 3d models/level tiles/Labs
Added gizzmo box to door
added hp and energy pickups, and tied the HP to current existing script and changed value of each pick to 10hp
added multiple hp pickups to ship scene
fixed physics on some of the stuff on there, the chair dosn't rotate in air once its shot anymore.
read my posts on campfire for more.
small tweaks to the shotgun, read previews changelog for more
Merge remote-tracking branch 'refs/remotes/origin/Rami'

Conflicts:
	Assets/TestProject/Scenes/Ship.unity