Added function destroy(rank)
Merge branch 'dev' of github.com:colobot/colobot into dev
* Removed warning while compiling brain.cpp
* Fix for issue #130
* Fix for issue #128 with wrong sound pitch
Merge branch 'dev' of github:colobot/colobot into dev
Added field "item" to class "object" in CBot
Merge branch 'dev' of github.com:colobot/colobot into dev
And it compiled and worked? o.O
Tests AGAIN!
Small fix to CObject::ExploObject
More parameters to destroy()
Also, removed some warnings in script.cpp
Fixed graphics objects after reset

Should fix #120 and perhaps some other bugs as well
Improved log levels
* Changed loading of scene and player info (there's problem with locales using , as comma separator). Issue #137
* Changed way of saving files. Now it's not based on slot (from 000 to 999) but it uses save name as a base.
* Changed way of displaying saved games. Listing directory instead of checking from 000 to 999. Issue #138
* Sound are too quiet in 3D mode, for now added support for 2D sound option in menu. In 2D mode sounds are normal (Issue #123)
* Set distance model to fix issue #123
* Adjusted pan computing function from original game (2D sound should work correctly)
* Set max sound distance to 110.0f to match original colobot (for issue #123)
* Issue #60: Fix for "(null)" instead of time on windows platform
* Loading 3D sound settings from profile
* Fixed problem with MuteAll and some sounds not playing after muting other sounds (like game menu sound)
* Added clipboard support (issue #60)
* Fixed keyboard shortcuts while code editing in game