Speed up lurking horrors a bit, make their draining radius 2
Fix spelling (ChrisOelmueller)
Disjunction aura tiles.
Rod of the Swarm tile.
Reinstate note about !/? on abilities screen (#6526).

This was broken inadvertently in 0.12-a0-2-g661b871 /
0.11-b1-2-geecd73d.
Constify.
Tweak message spacing to take up slightly less room in the binary.
Save subvaults, tag vault monsters.

Save subvaults in vault_placement with their parent mapdefs, include subvault
names when generating logfile entries.

Tag monsters with the name of the map that placed them, and write a killermap
field to the logfile if the killer was placed by a map, and the player did not
die in that same map.
Don't crash if player is teleported by abyss vault placement.
Allow toggling stack to expand shop inventory in search results.

Search for "shop" and press - to quickly see all available goods on the market.
Add comment.
Disjunction spell tile.
Fix Mantis 6529: Properly display boosted AC in blue on the "%" screen.

This handles both stoneskin and icy armour, as is done on the main HUD.
Also, fix the same problem for boosted EV, which previously wasn't
displayed in blue on the "%" screen for phase shift.
Fix spacing
Blood tile cleanup
Change size of stone giant and titan to GIANT

Previously HUGE even if the comment explaining GIANT explicitly states
that it is intended for use with giants.
Also changed respective stone giant uniques (the iron giant, Chuck).
Fix monster Shatter damage.

It was nine times less than originally designed, thanks to f52c4c0
incorrectly reimplementing a prior call to monster::skill as a division
instead of a multiplication (xref: monster.cc:4054).
Recolor sensed monster tokens
Mold tiles
Margery tile (and matching description)