Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13543 3db68df2-c116-0410-a063-a993310a9797
Split skeleton definitions into multiple files, adds hotloading support for skeleton files. Fixes #190.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13544 3db68df2-c116-0410-a063-a993310a9797
Update to the Carthaginian wonder/mausoleum

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13545 3db68df2-c116-0410-a063-a993310a9797
Include mod path in the cache path.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13546 3db68df2-c116-0410-a063-a993310a9797
Small cleanup.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13547 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13548 3db68df2-c116-0410-a063-a993310a9797
Allow terrain aligned props. Patch by sanderd17. Fixes #2033.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13549 3db68df2-c116-0410-a063-a993310a9797
...

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13550 3db68df2-c116-0410-a063-a993310a9797
Fixes prop bugs due to uninitialized variables on MSVC build, refs #2033

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13551 3db68df2-c116-0410-a063-a993310a9797
Fixes assignment operator warning on MSVC by making CObjectEntry NONCOPYABLE, refs #2033

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13552 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13553 3db68df2-c116-0410-a063-a993310a9797
Sahel. wide open 2v2 scenario.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13554 3db68df2-c116-0410-a063-a993310a9797
Probably fixes #2021. Optimization for foam generation while I'm at it (it's faster now, but there's a new temporary array of the size of the map)

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13555 3db68df2-c116-0410-a063-a993310a9797
Make water specular more visible and fixes a few cases where it would actually hardly appear when it should.
Adds the ability to access an element in a dropdown box by typing the first letters (Refs #1532).

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13556 3db68df2-c116-0410-a063-a993310a9797
Automated build.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13557 3db68df2-c116-0410-a063-a993310a9797
Med Cove and Persian sandbox map tweaks

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13558 3db68df2-c116-0410-a063-a993310a9797
Fix a few templates and techs.

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13559 3db68df2-c116-0410-a063-a993310a9797
Applying stwf's sound attribute to ballista + pers fortress decals added

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13560 3db68df2-c116-0410-a063-a993310a9797
Merge remote-tracking branch 'remotes/trunk'
Fixes possible memory leaks by only allocating wave vertex buffers once and only when needed, and releasing them before re-allocating (in case CreateSuperfancyInfo is called multiple times).
Checks if wave vertex buffers were allocated before rendering, fixes #2017

git-svn-id: http://svn.wildfiregames.com/public/ps/trunk@13561 3db68df2-c116-0410-a063-a993310a9797