Just another day in the coal mines
Did another test.
Implemented a new Matrix constructor, Matrix.mul() is now more efficient.
Refactored rotation matrix creation.
Removed EnumColorFormat.getFormat(), made the color field protected.
* Note: I really wish "protected" in Java did what it does in C++.
Made ImageScreen closer to a List, removed Iterable implementation.
Refactored 2D rendering, though it's not done yet.
Removed Matrix->FloatBuffr conversion, due to how Buffers work.
Significantly refactored GameLog.
Modified the vertex shader in preparation for one more major change to rendering.