Fixed bug when swing dice are captured before end of round
Merge branch 'master' of https://github.com/blackshadowshade/buttonmen
Merge pull request #60 from blackshadowshade/master

Fixed bug when swing dice are captured before end of round
Store the redirection href in data so that it can be correctly accessed later by an async call
Removed need to bounce href back from server
Tidied up code
Fixed bug with BMGame->get_roundScoreArray() when there are no dice in BMGame->activeDieArrayArray
Call die hooks at end of turn, added next turn to Soldiers full game test case
* make the database field for password_hashed longer to support
  systems which default to sha512 as the algorithm used by PHP crypt()
Merge pull request #62 from cgolubi1/database

* make the database field for password_hashed longer
Fixed bug: attack is now being cleared at end of round
Fixed bug: always use fresh hit table when BMAttackSkill->find_attack() is called
Merge remote-tracking branch 'upstream/master'
Merge remote-tracking branch 'upstream/master' into game_play_tests
* first revision of vagrant configuration for standardized development on home desktops
Merge pull request #64 from cgolubi1/infrastructure

* first revision of vagrant configuration for standardized development on home desktops
Merge remote-tracking branch 'upstream/master'
Merge branch 'master' into game_play_tests
Merge remote-tracking branch 'origin/game_play_tests' into game_play_tests
Completed full Soldiers game test case, fixed end-of-round scoring bug