winebuild: Update IMAGE_FILE_MACHINE_ARM64.

According to pecoff 8.3.
include: Avoid using CONST in d3d8.h.
wined3d: Initialize the default state in device_init().
wined3d: Initialize the fb state pointer in state_init().
wined3d: Explicitly pass gl_info to state_init_default().
d3dx9: Get rid of the ID3DXFileImpl typedef.
d3dx9: Get rid of the ID3DXFileEnumObjectImpl typedef.
ntdll: Make asynchronous WaitCommEvent report correct number of bytes returned.
ntdll: Make set_line_control() for a serial device print slightly more informative messages.
makefiles: Add support for specifying a prefix for installed library file names.
configure: Set the library prefix to "lib" on Android.
configure: Store all libraries in libdir on Android.
libwine: Look for all libraries in the dll search path on Android.
server: Android declares syscall() in sys/syscall.h .
include: Avoid using CONST in d3dx9math.inl.
gdi32: Return GDI_ERROR when requested empty glyph bitmaps.
winemac: When programmatically focusing a window, don't generate WINDOW_LOST_FOCUS event for previously focused window.

That event can confuse things if the program switches focus from A to B and
then back to A and then processes events.  It will get an event saying that
A lost focus in Cocoa, check that A does indeed have current focus in Wine,
and so switch focus away from it (to the desktop window).  (It then gets an
event that B lost focus, but that does nothing at that point.)
kernel32: Use BOOL type where appropriate.
winevdm: Use BOOL type where appropriate.
mshtml: Call set_current_mon in channelbsc_load_stream.