text-tweaks
resource consumption on build fixed
Resources set up for all buildings
optimized in-game sprite loading
take a loading hit at the start but calm it with a message
removed redundant files
need to look into using rng for generating resources and rivers
fixed miner, can only mine on ore or if a mine is present
added some strings to the research panel
set up communication range
basic checkboxes in place for resources on radar, no listeners yet
resource flipping now possible on radar!
fixing merge conflict
resource texture properly implemented
fixed bug where mine didn't mine its own tile!