don't alloc on stack for flip_image_vertical
Update README.md
updated screenshots
updated screenshots
ambient occlusion work started
removed ability to disable sky dome - too much code
ambient occlusion like a boss
tweaked ao
ambient occlusion tweaks
ambient occlusion tweaks
chunk boundary bug fixes
shader tweaks for lighting
added simplex noise seed function
only show player name in crosshairs if they are near
bug fix in db.c
put ao value in uv attribute
set_block bug fix
server set_block fix
perf improvement in gen_chunk_buffer via reduced map_get calls
cleanup