Horrible drone changes

I'm going to rip out all the drone state machine guff into separate
state classes.
- PlayerView updated from another project in which I updated it out of
boredom. It's more visually stable, but still flickers and has trouble
with co-linear rays. It is also seriously fucking slow.
- Moved the Rendering directory out of Network. I must have dragged it
in there in a stupor.
- Drone control system added. This is the main interface through which
drones are controlled. It currently conflicts with another GUI menu
class.
- Basis of a hacking drone added. It just runs a command to hack a node
that spews some garbage numbers to look hacky. Rather basic.