only show cursor when one of the menus is being shown
introduced a counter for the active flashes. the britzel sound refers now to this count.
the state change was sending the wrong address. fixed this.
removed the "activate_network" flag
the mesh is now being cleared and not updated when the user is beamed out. this should prevent that the mesh_interactor is active in the beamed out state. this also prevents the user being shown in the remote city while he is beamed out locally.
clear the mesh coming over the network if this user is beamed out locally