changelog update

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
adds shuttle loan random event - centcomm asks to borrow the shuttle for 5 mins and it returns with a reward (and sometimes something bad)

Signed-off-by: Cael_Aislinn <cael_aislinn@yahoo.com.au>
Crayons can now be grinded down for coloured crayon powder, which can be used and combined to override reagent colours.
Changes some stuff Giacom provided input on. Thanks Aranclanos and Kaze Espada for the help.
Wizards will now show everyone their spell list in the round end report.
 * Fixed disposal units not starting with full pressure.
 * Fixed some disposal units starting unconnected to the trunk, by checking for trunk during initialization.
 * Forgot comment.
Added the ..() as lord Giacom requested. Added changes to grinder that giacom did. May as well let them piggyback on this commit and hope it somehow forces my gloriously bads crayon powder to be pulled.
Made reagent descriptions nicer (Also I forgot to finish it before! Woops.)
 * Tweaked the brand intelligence event to use the mimic copy class.
 * Mimic vending machines will now also talk.
 * Reduced the chance for a vending machine to explode, instead of becoming a mimic.
Blob Features!

A blob tile will light up when it is being pulsed by a core/node, adds crucial visual feedback when placing resources/factories.
New shortcuts for the blob. Expand = CTRL Click - Rally = Middle Mouse Click - Create Shield = Alt Click
Blobs can now talk to each other and ghosts can hear them. Thanks to /vg/ for this code.
Removed the unnecessary AI quarantine code.
Formated the blob code to use the standard.
adds a null check for wizard.current to avoid runtimes from gibbed wizard
Makes spell reporting a bit more slim
Fix for #1317
PR Sale! One PR per tile changed! Get it now!
Fixed being able to vaporize brains by sticking a brain into an occupied MMI. Fixed no message being displayed when putting a  brain into an MMI. Removed some colon operators.
Added Miauw, Jordie, Kraso and Ergo to admins.txt
 * Fixes #1530. It was using a list that you couldn't get dead mobs from!
Adds copypasta!
Adds copypasta!
Repairs and expands the staff of change:
*Staff of change now has a 20% chance of turning you into a simple animal (all have been tested to make sure they're properly controllable.
*Staff of change now works on simple animals, adding on_hit doesn't double up damage on simple animals or try to inflict non-brute damage because it's hardcoded to avoid inflicting damage to animals in the generic projectile. Special guns seem to work fine on animals (like the syringe gun for example).
*Mutant races were not updating properly thanks the DNA revamp, so that's been fixed and expanded to include all current races.
*Transfering identity for MMI's in newly created robots has been disabled for animal -> robot because it doesn't work properly for them, robot -> robot also apparently NEVER worked and has likewise been disabled.