Bellows animation first try
Animation working as intended

+ Added sound effect
+ Fixed bloomery block check
Fixed smoke particles

and moved GiveAir() to TileEntityBellows
Testing out palm tree fronds and blades. The frond is a modified ingot model, and it has 30 blades defined by coordinates in three sections. Calculations are done to try and make the length of the individual fronds flow naturaly. Will comment in depth later.
Fixed IronGolem crash, closes #140

+ Changed health to 5000
+ Changed drop to WroughtIron Ingots
Fix StackOverflow with big charcoal pits.
Improve performance of the charcoal pit algorithm.
Fixed some texture names
Merge pull request #137 from emris/BellowsAnimation

Bellows animation
Merge pull request #141 from emris/IronGolemCrashFix

Fixed IronGolem crash, closes #140
Merge pull request #142 from Smjert/master

Fix StackOverflow with big charcoal pits.
Merge branch 'master' of github.com:Deadrik/TFCraft
Bloomery renamed to Blast Furnace since its purpose has changed.
Improving getTemp function speed through caching.
Blast furnace now operates with the furnace block at the base of the structure instead of the side.
Ingots are no longer crafted but are removed form a mold by placing in a crafting grid, or added back to a mold by combining it with a ceramic mold.
major overhaul to the bloomery and added pottery renderer.

Ingots currently still use the pottery renderer. Must be changed back. just comment it out.
Changed charcoal burn temp in the blast furnace so that bellows usage is required for smelting pig iron.

Tuyere is no longer rendered as a block in the world.
Small surface ore spawning change to make copper more prevalent and tin less so.
Merge branch 'master' of github.com:Deadrik/TFCraft
Fixed the things that bioxx wanted me to fix, for bloomery and bloom blocks because I made him wait for 3 hours :)