[mr3123] fix wrong local declaration
Revert "[mr3102] Reimplement LockedVector on BIH operations."

This reverts commit 7a569ea1c1ddbc706a9b31c370bc44f4e9dde501.

Not help and cause dead-locking with other subsystems. But still issues with vmaps that needs to be fixed.
[mr3124] Move locks for WorldObjectEventProcessor class into class v0.3. must give more correct parallelize threads load.
- fix deadlock in TemporarySummon
- remove one more unneeded lock
- fix freeze in AIM_Initialize
[mr3125] safe parts from "add some checks and logging in map add/remove procedure v0.4".
[mr3126] Add some NULL checks in Aura internal operations, related to #1416. also correct naming GetMiscBValue() -> GetMiscValueB()
Merge branch 'master' into testing
[mr3127] Correct logic.
[mr3128] Try to fix some timer problems.
Revert "[mr3032] drop usage LOCKED VehicleKitPtr (seems unneeded in current code), rework locksystem part 4. need separate test."

This reverts commit 9bd33835979798374e1765e0d1b89f6d2c75e78d.

Conflicts:
	src/shared/ObjectHandler.h

Still needed.
[mr3129] Fix taxi problem.
[mr3130] Prevent create a new characters with wrong race and class pair.
+ small improvements.

Get rid of not load, "broken" chars, and Guid's economy.
[mr3131] Swap grid when object move to new grid cell. Now core can remove transport object from old map grid and this prevents double update object with two map. also may be fix grid memleak.
Merge branch 'master' into testing
[mr3132] Fix one warning.
[mr3133] Fix one crash.
[mr3134] Remove inline calculate chase movement. Cause decrease lag.

Some times spells, scripts, etc, summon many creature in one tick.
So some times scripts set creatures target in one tick.
Those cause broken visitor splitter system.
Is better move calcuates to next tick if can. (Now can split)
Merge branch 'master' into testing