Fixed another bug caused  because of the quirk in Base Action where the next action is executed before the last one finished
Fixed a bug. The talking animation, just wasn't showing.
add null check
added setParallaxX on SceneObject
Fixed bug - some verbs were switching ids
Increased precision of the SetBaseMiddleX & Y by using doubles instead of ints.
squelched warning
Made two action runners: one for dialogs, one for doCommand. This removes the need for actions to duplicate setting of their final state in both onComplete and onProgress.
Removed old fixes that are no longer needed since moving to two ActionRunners
-Added new method for swithin to animation without flicker/jumping
-Fixed some small one off error with frames.
- reinstated oneveryframe
- removed erronous imports
Added some nice methods for changing animations whilst maintaining basemiddleXY position.
gwthtml canvas is closest to swing, so start with that
switched some to gwt, made it compile
First changes for html5 canvas
Large refactor. Renamed swing->'java', gwt->'html4', added 'html5', then moved them all to 'platform'
prettify.
Made Master control a speech Popup, so multiple speech balloons won't overlap in html4
-changed the setPosition of popup to use doubles
-changed show()/hide() to setVisible(bool )
New html4 popups work nicely, except for the text color