Refactoring - now more flexible - method 'renderComponent' was changed with 'draw', all parameters for rendering texture now set in BBRenderable.render method.
Clean up
Refactoring - changed signature of all update methods - now delta time is int instead Number
Changed signature of 'createFromColorCircle' method - made possible to make gradient circle texture
fix bug with default scale parameters
Particle system - Initial commit
Added scale settings functionality
Changed parameters default particle texture
Fixed gradient fill
Rename BBRenderable.scaleX/Y props to offsetScaleX/Y
Slightly changes - code more readable
Added 'BBEmitter.rid' to master pool
Added 'BBEmitter.rid' to clear particle's pool. Added color setup - initial commit (isn't finish). Added 'defaultParticle' for setup default particle texture.
Added 'blendMode' parameter to 'draw' method
Small fixes
Added blend mode
Added color transitions
Refactoring, optimization, added new features like fastMoving for emitter (interpolation of creation particles), dampening for particles.
Little clean
Merge branch 'dev'