Implement EGL_HYBRIS_native_buffer

This is an EGL extension that lets applications allocate/lock/release GPU buffers; for zero-copy textures on some systems; or fast render targets needed for browsers.

Copy hybris_nativebufferext.h into your application and eglGetProcAddress()
for eglHybrisCreateNativeBuffer, eglHybrisLockNativeBuffer,
eglHybrisUnlockNativeBuffer, eglHybrisReleaseNativeBuffer.

More implementation to come on Wayland side, sharing buffers.

Signed-off-by: Carsten Munk <carsten.munk@jollamobile.com>
Merge pull request #116 from stskeeps/egl_hybris_native_buffer

Implement EGL_HYBRIS_native_buffer