First commit
recompiled dronewar with score reset moved to be immediately after user clicks START
pulled from origin dev
Merge branch 'dev' into 10_wall_ball_v2
merged from dev and moved paddle to bottom of image
updated paddle to move L/R only
added ball class to wallball and included some extra drone images
added frame and wall, working on frame (untested)
got wallball working more or less, moved svg height and width into Game.height and Game.width, and updated Collision.resolve to use tick() to avoid moving static/fixed objects
added frame and wall .coffee files
added lib folder containing paddle and ball images
moved wallball_v2 to wallball (version control can be handled internally to the game
wallball graphics updated and bugs fixed, moved ball boundary enforcement to ball.draw and cleaned up interfaces
compiled wallball into lib folder using Cakefile and fixed bug with wall covering up lives & score after restart
updated for gameprez support
moved circletest and polygontest games to test folder
first spacepong commit, untested code, not working yet
added spacepong graphics and updated gameplay, refactored some code from kit
cleaned up spawn ball and progress controls and added @end to Game abstract superclass
tweaked ball parameters in wallball game and reccompiled into lib