Tried experimenting with different collider types. It sucks.
Revert "Tried experimenting with different collider types. It sucks."

This reverts commit 0add4b5055469cc8b2ce9d1fef099f69de467112.
Fixed the box colliders for bullets
Merge commit '005b4f0858810dc470130db59b3faa81e20a389b' into alex

Conflicts:
	Assets/TestProject/Prefabes/Weapons/Bullets/Rifle Bullet.prefab
Baked the lightmaps
Fixed shotgun pellet orientation, increased height of colliders
Awesome scripting for player spawner and healing area
Added smoke trails to rifle bullets and shotgun pellets
a few other tweaks to bullets and pellets
few tweaks
more tweaks on top of older versions
.disabled some receive/cast shadow options on some elements for better performance
.player light is not centered and values tweaked a bit, also it has a cookie now
Merge commit 'd70686d60731852638a0dab7042df4fdf1dce665' into alex

Conflicts:
	Assets/TestProject/Prefabes/Pickups/Energy Pill.prefab
	Assets/TestProject/Prefabes/Pickups/Health Pill.prefab
	Assets/TestProject/Prefabes/Weapons/Bullets/Rifle Bullet.prefab
	Assets/TestProject/Prefabes/Weapons/Bullets/Shotgun Pellet.prefab
Fixed compiler errors from before
Added new functions to PlayerUtility.
ExtraEntities.PlayerUtility now lives in its own namespace.
Player Spawner works!
Pickupables now seek the nearest player.
Fixed lightMaps on test.unity
Replaced player with PlayerSpawner in all scenes.