added new wizard to the game and removed old wizard, link and old fighter artwork
fixed the wizard animation to use only 7 frames instead of 8
fixed how the character stat panel shows/hides when deselecting a character
added targetgrid to items to indicate the area that item can target. this applies just to weapons and consumables for now
added target grid to the radial menu
refactored the movementgrid and attackgrid functions into a generic showgrid function, since they were identical except for a single line, and there are more grids to come.
fixed a bug where the movement grid was not accurate. i'm actually shocked at how close to accurate it was. this bug should have made the movement grid look a whole lot worse, rather than just 3 squares inaccessible
fleshed out some detaisl of the begin round and change faction functions
fixed the movement grid again
changed how the ShowGrid function works to not return an event handler, which lets it being wrapped with other code, such as denying movement grid if the character can't move
added placeholder code for the ability to click a square and move a character to it.
restricted the deselect character function to only happen during character select, rather than when aiming or selecting an ability
added cell highlighting while targetting an ability
added character movement. it's glitchy and kinda ugly, and i feel I made a lot of poor choices, but it's in.
locked character to the grid after movement is over, since there was a bug with movement on subsequent turns
changed how the end of movement sequence deselects the character. this is still not a good method.