Figuring out pointers for struct methods
Removing unneeded variables
Making AddFish()
Going to make NewLake() method
Got random seed working
Got random seed working
Tweaking rand.Float64()
Going to remove maxlocation
Adding String() method to Trout
Need to make better fish distribution
Maybe got random distribution right?
lake sweet spot is good
Sweet spot math is better
Making newFish private
Renaming cast
Fixing fly types
Fixing capitals
Need to make multithreaded
Got castNTimes() done
Shortened cast name