* Updated to ZDoom 4234:
- Lets try fixing the extra tic issue by evaluating the zero delay states at PostBeginPlay.  This requires delaying the state cycling until the next tick.

git-svn-id: http://mancubus.net/svn/hosted/gzdoom/trunk@1559 b0f79afe-0144-0410-b225-9a4edf0717df