Call map::add_item_or_charges() instead of map::add_item() to enforce rules for where items can drop.
Make map::add_item() private so other parts of the game stop calling it.
Stl-ize vehicle::part_with_feature.
Clean up map::trans() handling of vehicle parts.
Restyle map::trans().
Re-add CARGO flag to mounted M249.
Don't allow mounting more than one part with a CARGO flag on the same vehicle square.
stl-ify vehicle::can_mount() and const things.
Faster scrolling of look_around by pressing 'f'. Uses the option MOVE_VIEW_OFFSET to determine speed.
Key place_item() ongrass behavior off of flat ground rather than just grass or dirt.
Creatly increase spawn rates for cave items.
Normalize cave spawn density instead of basing it on the city-centric density value.
Make an enum out of the cant_do return values.
Minor bugfix for world creation tab (two cursors)
Restyle some of ranged.cpp.
Remove problematic and premature messages about missing when shooting.
Don't allow gib to splatter through walls, fixes #3684.
Fixes missing CUT tags on a few tools.
Improve recycler interaction by cancelling properly.
Scissors too!