Remove unused file multiplay/maps/4c-rush/templ.bjo.
Keep a copy of our log filename that we use to work around an obscure bug(?)
in compiler flags (windows (mingw) only).

Should now correctly show the log filename on crashes in the dialog.
Fix false positive in the Coverity static analysis tool.

The array will never be MAX_PLAYERS (11) and overrun it, since the loop goes
up to indexLen which is < MAX_PLAYERS.

This fixes a rash of asserts of 'Found no player position for player X' where
X is missing because of the false positive above, which cut the array short.

refs: cea585162d631e8a6360153a28d7825405dd9de3
Revert "If we are a VTOL, ignore ground units when moving over them. In other words, don't try to move around them, since you can fly over them."

This reverts commit 75ede1da1d77b6326b9897b59d5d394d3ef533f0.
Revert:
    Fix the SuperTransport body type to be SUPER HEAVY, not HEAVY.
    Try harder not to have them be on top of each other (only in MultiPlayer games).
    Fix explosion type.
    Fix damage calculations when they are on the ground.
    Try to better balance the Super Transport, hitpoints now at 500, Armor types changed to 35 & 20 and make weapon MG1-VTOL instead of MG3-VTOL.

This reverts commit e3279f6d033b4967b955dcaaf2ce3c5e21ed7579.

Conflicts:
	src/droid.cpp
Try to better balance Super Transport Hitpoints now at 500,
Armor types changed to 35 & 20 and make weapon MG1-VTOL instead of MG3-VTOL

refs: e3279f6d033b4967b955dcaaf2ce3c5e21ed7579
Fix Transporter types to take the same multiplier of damage as VTOLs
when on ground.

refs: e3279f6d033b4967b955dcaaf2ce3c5e21ed7579
Fix the explosion effect for the Super Transporter

refs: e3279f6d033b4967b955dcaaf2ce3c5e21ed7579
Fix message for Challenges.
Fix lobby to correctly show when no games are available because of version mismatch.
Deja 'vu,  Fix picky compile issue reported by buildbot. :P
map-mod fun
Update Changelog
(resync from RC2)

(cherry picked from commit 64e8f0e1461be2c41d6020ebbeaacf3ee191d71f)

Conflicts:
	ChangeLog
Revert "map-mod fun"

This reverts commit ac9afb2721fc8e25a1adfe0f09106405f28ac44d.
(didn't mean to push this yet)
Hungarian translation update by mtomi78.

Closes #4117.
French translation update by machintruc.

Closes #4113.
Update translations.
Differentiate between maps and maps that have mods in them. Map-mods will now be shown in red on the lobby screen, and the map picker screen. It will show a red lamp next to the map if you join a game via IP or, you knowingly join a game that is hosting a map-mod.
Change laser pre-requisites: Flashlight now requires sensor upgrade Mk2, while Pulse Laser still requires sensor upgrade Mk3.
Update changelog for 3.1.1 RC3