Added getPath in Mob
Now checks which one is closest to next tile if on same tile
Added an image in resources for tower
Hopefully the real implementation of focusshortestway
Added setTargets in TowerView
Added a hardcoded tower with the new MVC model
Writes shoot everytime the mob gets shot by the tower
Added 2nd hardcoded tower for testing
Load a temp image of projectile
Added ProjectileView class
Added plus implemented loadingtime for towers
Sorry for large commit! Projectile added and the basics work
Changes with projectile
Removed reference to world from Tower
Fixed merge conflicts
Added evenbus and related listener interface and eventclass
Added events on tower and projectile
Commented on eventbus and related classes
Fixes with eventhandler
Fixed events for tower and projectile in WorldState