Changed makefile to use -std=c++0x. Also changed a compatibility issue in game.h
Changed RNG to use STD's <random>, with std::default_random_engine.
The RNG functions now use uniform int distribution and uniform real distribution.
RNG namespace made. Only has normal function and the generator "gen".
Gen is seeded in main, directly after "seed = time(0)".
Revert "RNG namespace made. Only has normal function and the generator "gen"."

This reverts commit 5a0f485374ae862ad84aaac7a887e55e69943ce4.
Revert "Changed RNG to use STD's <random>, with std::default_random_engine."

This reverts commit c9641f2a9d11890265f2c292488fbcd274c4923c.
Revert "Changed makefile to use -std=c++0x. Also changed a compatibility issue in game.h"

This reverts commit dc6671c1104a353ea78fdba779117978bc6c9cc2.
Ignoring unwanted files
Added sling and slingshot ranged beginner weapons

Atlatl not included. Sling levels up throwing, Slingshot levels archery.
Removed an unneccesary comment and a leftover ammo type
Move the light check for sewing to before the request for an item
Extract light level checking into a common function
Fixed hydrogen tank typo
Rebalanced gas pump break chances
Autogenerate version number via git describe --tags .., bump version
elsewhere
mingw compile fix
Make targeting help less bothersome by putting it at the bottom. Move
title to -< border >----
Targeting window moved to cover messages area, instead of covering
half of messages and status information.
Merge PR #754 - targeting help text
Merge PR #756 - move targeting info window
Use a logging method that doesn't hang in options initialization