Implemented internal HP gain/loss cap at 32,000 (as per official), as the game's limited to a signed short (so it goes up to 32,767 before overflowing, which is bad).
Game server/skill system: minor adjustment to the WIZ_MAGIC_PROCESS packets; they only added 1 data field, not 2 (so there's 7 total).
Game server/quest system: implemented GetClanGrade() (CheckClanGrade() for original scripts). Also implemented a wrapper for GetLoyalty() (that is, CheckLoyalty() for original scripts). Resolves #389.
Tweaks for 18004_Kaisan.lua and 31508_NEnchant.lua

Added new scripts: 15002_Ates.lua ([Coliseum] Artes) and 13010_Move.lua (ZoneChange NPC e.g Coliseum Judge etc)