Move some CPU cycle calculation from address resolution to the opcodes. This is to eventually move it from the resolved-address ops as well, reducing the number of memory stores.
Move all CPU cycle calculations into cpuops.cpp.
Mess with Mode 5 some more. Secret of Mana's menu sprite is fixed; however, as of commit 3cd20e203f3b0af8c32921f86547a126d74b34eb (still not fixed in this commit!), Donkey Kong Country's Rareware icon is split by black columns.
Sync ALL bits of the joypad again. This may make controls a bit slower to parse, but is required by Super Mario All-Stars at least.
Release 1.14.
Language message overhaul, part 1.

Clean up the names of messages. Mark those that are unused as such in code comments. Raise the CPU level while loading a message file, because it really does take half a second to load a 16 KB file on the lowest frequency (what the eff?).
Language file overhaul, part 2. Remove unused messages in all languages.

It's actually reloading icons that takes so much time.
Speed hacks, SNESAdvance-style. Speed hacks for 2 games are hardcoded for testing.
Release 1.14+speedhack-a1.