No, but @xsacha had a vertex pointer that was not aligned to 4 I'm pretty sure.

Anyway, let's just go through an example in SetVertexType:
1. No weight.
2. u8 texcoords -> size=2.
3. No color.
4. u8 normals -> nrmoff = 2.

So, at this point nrmoff is a multiple of 2, so if verts is aligned to 4, then we have a misaligned normal.

Or am I wrong?

-[Unknown]