Did some testing + optimization
Seperated world generation out, added profilling support.
Increased chunk cache size, removed redundant memset.
Added proper memory management to Mesh(and hence RenderChunk)
Began work on entity framework.
Physics implemented
Added some debug info
Viewport can now move. TODO:Make it faster.
Did a bit of optimization.
Optimized chunk rebuilding.
Reduced fog distance
Added following camera.
Added following camera.
Added jumping and fixed onGround detection.
Merge branch 'devel'