Some logging tweaks, fix running cpu tests on ARM
More VFPU stuff (nothing new activated)
VFPU: fix rounding in VF2IN
Log level changes
Fix branch/jump target calculation in MIPSCodeUtils
Remove GLES dependency in sceDisplay.cpp.
Remove unused GLES dependency.
Specify memory layout endianness in sceGe.
Don't include gfx/gl* outside the OpenGL GE.
Buildfix (MSVC 2010.)
Don't use PspDisplayPixelFormat at all.
Consistently use a proper type for GE fb format.
Save the bufw for textures as well, to match fbs.
Check the entire FB range for textures.

Using lower_bound/upper_bound should not be very slow.
Log when render to texture formats differ.
Detect tex subarea renders and palette renders.

But right now, just drawing the original, which isn't really correct.
Cut down the scan range to avoid perf hit.

Probably no perf hit anyway.  Should have the same functionality.
Don't bind odd render-to-texture when copying mem.
Merge pull request #2992 from unknownbrackets/render-fb

Detect less direct cases of render to texture
Merge pull request #2991 from unknownbrackets/gpu-minor

Get rid of GLES references outside GLES / UI code