changed the default player pictures around.
Merge branch 'scrolling_platformer' of https://github.com/duke-compsci308-spring2013/vooga into scrolling_platformer
Merge branch 'master' of https://github.com/duke-compsci308-spring2013/vooga into scrolling_platformer
refactored animations a little bit. added update to animation state
started to implement IGameComponent for the splash and levels
started to implement IGameComponent for the splash and levels
Merge branch 'master' of https://github.com/duke-compsci308-spring2013/vooga into scrolling-game_components
implemented IGameComponent for splash pages and levels
edited ISpriteView to include getImage method
implemented methods for GameComponent in SplashPage
finished integrating IGameComponent
merged with scrolling_platformer. There is code here that is broken in scrolling_platformer that I am unsure how to fix
implemented paused state for level
created LevelStateManager as wrapper for level states
created LevelStateManager as wrapper for level states
implemented an initial working of pause and level states. note this method still has a few bugs
added LevelState which acts as interface for whatever state a level is in (paused or default for now)"
merged with scrolling_platformer
pausing is now functional within levels. With that said, there are ugly bugs (try moving mario when he is paused)
Merge branch 'scroller-pause_game' into scrolling_platformer