Some misc changes for the WP8 XamlGame
Activated and Deactivated events on WP8
WP8 touchpanel dimension hacking with correct code
Removed pointless client bounds scale
Check in of Portable solution using original develop branch (not including split core project changes)

*Note, needs to merge changes from DataContract branch currently in review
Merge branch 'develop.datacontract' into develop.portable
Merged with DataContract changes and updated remaining build issues from being portable
Merge branch 'develop' into develop.portable
Merge branch 'develop' into develop.portable
Updated from previous merge
Added Accelerometer.cs support to main branch, merged from Android and iOS branches
Merge branch 'develop' into develop.portable
Fixed type resolution for custom model types
Merge branch 'develop' into develop.portable
Merge branch 'develop' into develop.portable
Merge branch 'develop' into develop.portable

Conflicts:
	MonoGame.Framework/Graphics/Texture2D.cs
	MonoGame.Framework/MonoGame.Framework.Ouya.csproj
	MonoGame.Framework/MonoGame.Framework.WindowsGL.csproj
Merged Phillipe Rollin's (@prollin) RenderTarget changes.
Using the new GraphicsCapabilities propertys for Depth24 and NonLinear. Set the right Depthformat when calling GL.RenderbufferStorage()
Fixes for Mouse class
Small fix
Small fix