liq| x64|: update to maya2012x64
liq|: update x32/x64 settings
liq| x64|: update to maya2012x64, shelf_Custom.mel
liq| test|: update test cases for x32
liq| test|: update test cases for x64
liq| er|: ommit CM_TRACE_FUNC() in RNodeVisitorMgr::regist()/unregist()
liq| rm| eiSHADER_user|: 1.+rmSHADER_user
liq| rm| rmSHADER_user|: 2.+hyperShadePanel for rm
liq| hyperShadePanel|: 13. bug fix for a mistake
liq| x64| dependence| aqsis|: DebugLib_x64
liq| x64| er|: build M2R2012Debug
liq| rm| rmSHADER_user|: 3. remove RSL::Visitor::getInstancePtr(), which leads a crash when you render with renderman twice.

NOTE: these interfaces added in this commit will be replaced by a better design(refactoring) in the future:
- renderman::Factory::getVisitor();
- liquid::RendererMgr::getInstancePtr()->getFactory();
liq| rm| rmSHADER_user|: 4. +rmFlat shader node
liq| rm| rmSHADER_user|: 5.+RSL::OutputHelper::addIncludeUserShader()
liq| x64|: obj directory
liq|: +liqCreatePlug.h
liq| rm| rmSHADER_user|: 6.+rmPhysicalsun
liq| rm| rmSHADER_user|: 7. rmFlat, trivial mistake( $erSHADER --> $rmSHADER )
liq| rm| rmSHADER_user|: 8.+rmOccLight (NOTE: you must enable the raytrace option)
liq| rm| rmSHADER_user|: 9.specify UI label for shader parameters