check in android assets loading change, so it will not throw FileNotFoundException if the assets are not in the apk, instead it will try to load with the same path as a plain file
fix sound replay bugs, add dispatch-async for sound playing on ios
AMF - improved writer
Supports Vector<T> writes as VectorObject, better support for IList
Supports writing with reflection
Added reflection MemberInfo cache in Amf3ClassDef
Can write doubles as ints or zeros as null
check in sound changes for iphone performance
remove systemsound code
Fix broken mcs build
added null check for AppGetDelegateTypeForMethodCallback
Fixed android alpha texture by disabling caching
Made list of playing sounds more accurate.
  Added debugging features.
Fixed active texture caching on Android
Fixed Android build error.
Improvements in profiler history.
  Now in the history we store the number of calls on a given frame.
  A letter is added to the numbers to match the section.
  Fixed bug in history numbers not matching section order.
  Removed limit of 1000 frames displayed in history.
  Now we only print history in the file and not in the console log.
Added support for frame skipping in the profiler.
Merge branch 'master' into ps-amf
merge with latest playscript-mono
Merge branch 'android-assetsloading'
Added Amf3Utils.cs with some json<>amf conversion functions
Amf3Utils - misc cleanup
Merge pull request #307 from playscript/ps-amf

AMF writer improvements, json->AMF converter
Updated generic csprojs (pscorlib and PlayScript.Dynamic)