Regenerated global headers
Cleaned interface

And fixed some VS warnings
Shaders no longer warn when location is invalid
Fixed some Renderer bugs
Renamed [Box|Rect]::GetSize() to GetLengths()
Added [Box|Rect]::Get[Maximum|Minimum]()
Added [Box|Rect]::Translate
Added optionnal parameter to NumberEquals(a, b)
Fixed (I hope) Matrix4::GetRotation()
Added ComputeVerticesAABB algorithm

Made TransformVertices template
Removed TransformVertex
Fixed AABBs being larger than mesh/skeleton

When mesh/skeleton was not centered
Added Mesh::Recenter()
Fixed warning
Added Node::SetTransformMatrix