Add first start to autoupdate code on OSX
Make the update screen be the first screen we see
Add first implementation of OS X updater. No way it currently works
Add version number parsing logic
Automatic updates are fully working on OS X
Add first pass at Windows updater
Enable testing console to stay open on windows
Large changes in how the updating works. No zipped files on Windows
Fix broken os x updating
Well, this approach is broken.

You can't actually update DLLs when the app is running. Therefore, we
have to include a small go program that reads the download zipfile,
overwrites, and then relaunches the game.
Let's start over with this windows stuff huh
Saying goodbye to the separate Go binary
Move to a simpler update process on windows
Set feedurl back to empty
Add creepy floating head to update screen
Fix OSX update failure.

TODO: Work on uploading the the individual files
Merge branch 'master' of github.com:hawkthorne/hawkthorne-journey into autoupdate
Clean up after updates
Remove Windows 64 bit downloads.

32 bit app works fine on 64 bit, and it makes auto update much easier to
deal with. Also, people don't have to worry about which one to download
anymore.
Upload appcast items. Upload a built version of master

With this change, master is alway built. That means you can download the
latest build. This is to make testing releases easier. Note that master
builds do not auto update.