Use PaletteReferences in ShroudRenderer.
Pass WorldRenderer to RenderAsTerrain for palette lookup.
Remove PaletteReference.FromName from PBOG.
Remove PaletteReference.FromName from TeslaZap.
Simplify PaletteReference interface.
Remove WorldRenderer.GetPalette.
Remove WorldRenderer.GetPaletteIndex.
Die with a helpful error if a palette doesn't exist.
Move Palette from ModData to WorldRenderer.
Store normal vectors in the palette texture.
Implement vxl parser.
Implement hva parser.
Add renderer support for matrix uniforms.
Add a Vertex ctor with z-pos.
Add renderer support for toggling the depth buffer.
Add voxel renderer.

Only supports the Gl renderer (needs Cg shaders).
Add sequences equivalent for voxels.
Add a widget for UI voxels (e.g. colorpicker).
Initial implementation of RenderVoxel* traits.
Add demo mod.