MaterialManager renamed into MaterialCache + implemented ParsedMaterialCache
various updates to test code (src/main.cpp)
Updated gl/EngineBackend to work with new "*Cache" classes
Unified coding style for includes
gl/ShaderCache cache_ renamed to cache , itersCache_ renamed to itersCache
Added custom destructor to Model::Material class
Updated CMakeLists.txt
Added res/monkey.bin
Updated test.{material,shader}.xml
Added utils/d2b (model converter) + rand.py (random string generator)
added simple compile script
added res/ to .gitignore