gs: Verify intra-shader checking of input layout vs. explicitly sized arrays.

These tests verify that the implementation properly detects mismatches
between a geometry shader input layout declaration and an explicitly
sized geometry shader input array appearing in the same shader (the
size of each input array must match the number of vertices per
primitive implied by the input layout declaration).
gs: Verify inter-shader checking of input layout vs. explicitly sized arrays.

These tests verify that the implementation properly detects mismatches
between a geometry shader input layout declaration and an explicitly
sized geometry shader input array appearing in a different shader (the
size of each input array must match the number of vertices per
primitive implied by the input layout declaration).
gs: Verify intra-shader checking of input layout vs. implicitly sized arrays.

These tests verify the following interactions between geometry shader
input layout declarations and implicitly sized geometry shader input
arrays:

- If an input array declaration does not specify a size, and it
  follows an input layout declaration, it is sized according to the
  input layout.

- If an input layout declaration follows an input array declaration
  that didn't specify a size, the input array declaration is given a
  size at the time the input layout declaration appears.  An error
  should be reported if the new size conflicts with previous uses of
  the array.
gs: Verify inter-shader checking of input layout vs. implicitly sized arrays.

These tests verify that unsized geometry shader input arrays in one
compilation unit are properly sized according to a geometry shader
input layout declaration in another compilation unit, and that a link
error occurs if such sizing would conflict with a static usage of the
array.
gs: Verify consistency checking of explicitly sized input arrays.

These tests verify that the implementation properly detects mismatches
between sized geometry shader input arrays appearing within the same
compilation unit.
gs: Verify checking of sized vs. unsized geometry shader input arrays.

These tests verify that if a single geometry shader compilation unit
contains a declaration of both an unsized and a sized input array, the
presence of the sized input array doesn't cause the unsized array to
acquire a size.
gs: Verify that an error is generated if no input layout is specified.