Changed block IDs from byte to short.
Made 16BitSparseArray default. Fixes #410.
- use 16-bit-dense-array instead of sparse array as @mbrotz suggested.
Implemented a watchdog for issue #534.
Merge pull request #540 from mbrotz/bugfixes

Implemented a watchdog for issue #534.
Add placeholdery Light & Shadow module. Also include two missing dirs in module dirs and tweak the applet jar lineup
Whoops, missed a spot. Copy paste never fails!
perBlockDamageBonus uses block categories and families.
This is maybe sufficient for #549. Also updated tool prefabs and some block json-definitions.
(Fixed a bunch of CheckStyle warnings as well).
Adds basic Oculus VR stereo rendering support - no lens correction yet but works quite well already! Crazy!
Fix for my previous commit (projection matrices were broken without Oculus VR support enabled).
Improved quality of the film grain post processing effect and reduced its intensity by 75%.
Merge remote-tracking branch 'remotes/skaldarnar/blockCategories' into develop
Merge PR #539 from @MrBarsack - adventure time!

Conflicts:
	settings.gradle - two modules added from different sources

Also fixed the applet, which we broke again (replaced premature use of logger with RuntimeExceptions - thanks @immortius !)
Y U NO include my unrelated files in last commit Git? ლ(ಠ益ಠლ)

This is what should fix the applet.
Okay, maybe now the applet will work!
Added lens correction support for the Oculus Rift and did some minor cleanups.

* Added lens correction support for the Oculus Rift (the whole scene gets rendered to a new fullscreen RT where the lens correction is applied in two passes - one for each eye) - without Oculus support everything stays the same
* Renamed RenderType to StereoRenderState
* Removed underscores from the members of the base Camera class
Fixed FBO initialization bug, when depth only FBO is requested.
Fixed FBO initialization bug, when depth only FBO is requested.
Added mineral blocks to L&S (clubs, spades, hearts, diamonds).
Starting point for #562
Added "towerStone" block template and overrode brick and cobblestone as new towerBlocks.
Added diamondAce block structure (door-like).
Could be either a new type of door or used for #560