Core/Spells: rename wrong spell attribute
*SPELL_ATTR0_BREAKABLE_BY_DAMAGE -> SPELL_ATTR0_HEARTBEAT_RESIST_CHECK
Add Mute reason and mute by to the db so you can get this info from the db with the pinfo command when player get muted.

old LOGIN_UPD_MUTE_TIME change to LOGIN_UPD_MUTE_TIME_LOGIN due the use of it when character login to world.
Remove \ No newline at end of file
Core/Spells: Fix Gas Cloud Tracking stacking with other tracking spells
Script/ICC: Fix phase check and warning
DB/Gameobject: Removed gameobject with bad wdb data
Core/Spells: Correct a check in IsLootCrafting, allows Prismatic Black Diamond to be fixed (a very peculiar spell...)

The following conversation led to this fix: http://paste2.org/p/2816385 (for reference)
DB/Loot: Fix Prismatic Black Diamond
Core/Players: Prevent trading, taking gold from mail and withdrawing from guild bank if it would put the player over gold cap.

Closes #4015
Core/Misc: Fixed a few warning found by static analysis tools.
Scripts/Icecrown Citadel:

* Fixed Coldflame dealing double damage
* Targets hit by Bone Slice will now be immune to Bone Spike Graveyard
* Fixed healing players on Bone Spike

Closes #1091
Closes #4473
Closes #5854
Closes #7060
DB/WDB: Fixed some wrong WDBVerified; those templates IDs are way too high to have been took from retail
Core/Scripts: Allow persistent area auras to use DoCheckAreaTarget hook.
Core/World: Fixed a warning
Scripts/Icecrown Citadel

* Fixed rare weird coldflame positioning
* Fixed Bone Slice
* Changed Bone Spike Graveyard timing (first has to happen after Lord Marrowgar starts using Bone Slice)
Core/SmartAI: Implement SMART_ACTION_SET_ROOT (103)
Core/Misc: Small code optimisations
Scripts/Misc: Some code optimisations
Core: Fix build
Core/Loot: Cleanup in LootMgr.

* Removed a lot of loot template copying
* Improved grouped loot selection when using loot modes
* Removed code doing nothing