openra: 20130514-1~getdeb1

  * New upstream version
    All mods:
    Destroyed bridges can now be repaired with an engineer.
    Significantly improved AI.
    Added (beta) support for left-click mouse orders via the settings menu.
    Added "move viewport to group" hotkey (home key or double tap group
    number).
    Exposed several new and/or hidden preferences in the settings menu.
    Games can now be paused with a hotkey (F9 by default) or by opening the
    menu in a single player game.
    New/improved UI for spectators and defeated players.
    Improved server list and lobby UI.
    Fixed units attacking enemy units hidden by fog/shroud.
    Fixed several other visibility-related bugs.
    Improved range circle contrast against terrain.
    Fixed UI notification sound issues.
    Added "Reset Exploration" developer option (same effect as the hide-map
    crate).
    Fixed the visibility of peripheral effects for spectators/replays (ranks,
    production bars, etc).
    Improved aircraft contrail rendering.
    Fixed issue with harvesters not undocking when a refinery is destroyed.
    Fixed civilian building rendering.
    Added in-game player statistics for spectators (RA and D2K only).
    Added "Fragile Alliances" option, allowing alliances to be changed during
    free-for-all games (RA and D2K only).
    Added a tooltip that shows provided and drained power (RA and D2K - C&C
    already had this)
    Improved ingame chat dialog (RA and D2K only).
    Red Alert:
    Added Mobile Gap Generator.
    Added Mobile Radar Jammer (jams radar and deflects enemy missiles).
    Added desert theater (ported from C&C plus additional custom tiles by
    Harrison).
    Removed Volkov.
    Added announcer voice upon game start.
    Civilians now panic when attacked.
    Added a new desert-themed shellmap inspired by C&C Generals.
    Added ice floe actors for use on snow maps.
    Several improvements to the original shellmap.
    New missions: Allies03, Allies04, Soviet01Classic, MonsterTankMadness,
    Survival01.
    New maps: Room Convergence, Ghost Town, Bad Neighbors.
    Improved maps: Chaos Canyon, Bomber John, Bombardment Islands.
    Fixed Mechanic repair cursor.
    Fixed graphics for craters for snow maps.
    Re-enabled "Mud" music track.
    Fixed supply track shadow.
    Added unit production hotkeys.
    Fixed Airfield tooltip.
    Changed minimap color of gems to blue.
    Gap Generator shroud now disappears on low-power/death.
    Added support for Nyerguds music upgrade pack.
    Fixed target line/flash for Demo Truck targets.
    Added building death frames for Construction Yard, Power Plants and Ore
    Refinery.
    Improved Ore Silo artwork (more fill states).
    Improved Weapon Factory door animation and prevented the door closing
    before units exited.
    Changed building placement color to black on snow maps for increased
    contrast.
    Fixed Attack Dog sound.
    Added duration indicators for units under Chronosphere and Iron Curtain
    effects.
    Fixed Tanya shooting buildings and using C4 on barrels.
    Fixed Chrono Tank being unable to crush infantry/sandbags or trigger
    mines.
    Balance changes:
    Base defense damage reduced against structures.
    Pillbox armor increased from wood to heavy.
    Construction Yard armor reduced/health increased.
    Construction Yard is now unsellable to prevent Mobile Construction
    Vehicle crate exploit.
    Superweapon health increased.
    Chrono Tank damage increased/health increased/Chrono-shift range limit
    added/Chronosphere prerequisite added.
    Demo Truck cost increased/health reduced/speed reduced.
    Disguised Spies are now hidden from enemy GPS.
    Added build limit to Missile Silo and Tanya.
    Oil derricks are now repairable by engineers.
    Minelayers can now detect mines, allowing other units to target and
    destroy them.
    Nukes can destroy ore wells and trees.
    Tesla Tank health increased.
    Medium Tank damage increased.
    Mammoth Tank turret rotation speed increased/damage increased.
    Badger bomber health increased.
    Cruiser speed increased.
    Missile Sub accuracy increased.
    C&C:
    Building range and a short construction delay added to Construction Yards
    to prevent base walking.
    Mobile SAM launcher given to Nod as dedicated mobile AA.
    Improved explosions.
    Corrected music.yaml track titles.
    Tweaked building construction animation speed.
    Improved cloak and building destruction sounds.
    Added blue tiberium trees.
    Fixed blue tiberium not poisoning infantry.
    Increased crate lifetime and removed level-up crate effect.
    Fixed infantry running animations.
    Fixed Viceroid unit decorations (veterancy/group number).
    Fixed tooltip flickering when moving the mouse.
    Fixed mouse-interaction bugs in the production palette.
    Improved tooltip names.
    Added maps: The Sentinel, Bialystok, No Escapism, Rock Canyon, Slippery
    Slopes, Skull Valley, Dead in Motion Redux, East vs West redux, Drop
    Zone, The Hourglass.
    Added EVA notification for nuclear missile launches.
    Husk lifetime reduced to 10 seconds.
    Obelisk is now automatically targeted by units.
    Balance:
    Harvester capacity increased.
    Advanced Comm-Center and Temple of Nod act as a substitute prerequisite
    of the Comm-Center.
    Reduced MCV crate probability to 80% to solve Construction Yard sell
    exploit.
    MCV can be constructed without a service depot.
    Construction Yard health reduced.
    Infantry detect nearby cloaked units.
    Infantry and vehicle speed on clear terrain increased.
    Airstrike regen reduced to three minutes.
    Comm-Center health reduced.
    Airfield health reduced.
    Helipad price reduced.
    Advanced Guard Tower range increased/health reduced/power consumption
    increased.
    Advanced Guard Tower missiles improved vs aircraft and vehicles/reduced
    vs infantry
    Obelisk range increased.
    Tank firing rate increased/damage vs light armor increased.
    Light Tank speed increased/turn rate increased/ROF increased/damage
    reduced.
    Turn speeds increased for most units.
    Recon Bike damage reduced/sight increased/speed increased on clear,
    reduced on road.
    Buggy health reduced/sight increased.
    Flamethrower range reduced/damage increased vs wood.
    Flame Tank significantly buffed.
    Chinook price reduced.
    Helicopter prerequisites changed to Comm-Center/Advanced Tech building.
    Apache sight increased.
    Orca ROF reduced/ammo increased/damage reduced/sight increased.
    Stealth Tank initial stance changed to "hold-fire."
    Increased sight range for Light Tank and APC.
    A10 sight range increased.
    Mammoth Tank speed increased/health increased/turret rotation
    increased/missile spread increased.
    Stealth Tank range reduced/cloak delay increased/damage vs heavy armor
    reduced.
    Turret and Guard Tower range increased.
    APC damage increased/speed reduced.
    Artillery range reduced/damage vs wood reduced.
    Rocket Infantry damage increased vs armor.
    Increased nuke and Ion Cannon damage vs heavy armor.
    Grenadier's grenade speed increased.
    SAM site pop-up speed increased.
    Humvee / Buggy damage increased.
    MLRS range reduced/ROF reduced/damage reduced.
    Recon Bike damage increased vs heavy armor/burst delay added/range
    reduced.
    Dune 2000:
    Removed shroud (uses fog-of-war instead). Buildings are hidden under the
    fog until they are first seen.
    Added Medic.
    Added Stealth Raider.
    Removed Deviator.
    Aircraft are now unbuildable.
    Fixed building positioning and selection boxes.
    Added husks for units and turrets.
    Added trails to shells and missiles.
    Fixed animations for Windtrap, Repair Pad, IX Research.
    Reduced "silos needed" warnings.
    Husk lifetime reduced to 20 seconds.
    Added large building radius to construction yard.
    Improved explosions.
    Crate probabilities adjusted.
    New UI button artwork.
    Added maps: Black Mesa, Black Mesa (large), Dune Boogie, Dune Boogie
    (large), Brimstone, Death Depths - Modded, Tuck's Sietch.
    Complete rebalancing from the ground up.
    Engine:
    Fixed several desync crashes.
    Fixed a crash involving keyboard shortcuts and dead units.
    Fixed a crash involving replays and multiple game sessions on a single
    machine.
    Fixed a rare loadscreen crash.
    Improved logging on game desync.
    Improved UPnP support via Mono.Nat.
    Improved freetype support via SharpFont (replaces custom patched
    Tao.Freetype).
    Improved dedicated server support.
    Improved mix file decryption (fixes a crash when playing the "Mud" audio
    track).
    Introduced a new coordinate model to simplify eventual TS/RA2 support.
    Initial work to port existing code to new coordinates model.
    Added a muzzle positioning debug visualization.
    Added a pathfinder debug visualization.
    Removed player-configurable range behind the scenes of the color picker.
    Fixes "radioactive" color exploit.
    Show an improved error message when connecting to a server with
    incompatible mods.
    Added automatic map downloads from content.open-ra.org when joining a
    server with an unknown map.
    Added support for randomized weapon reports.
    Improved loading times by removing unnecessary map indexing.
    Scripted maps can now require human players in specified slots.
    Allow mods to independently enable/disable shroud and fog of war.
    Minor pathfinding improvements.
    Other misc refactoring and code cleanup.
    Build system and packages:
    Added a `version` rule to the makefile for setting mod version strings on
    local development builds.
    Added a `docs` rule for generating trait documentation.
    Fixed permission errors in the .deb package.
    Support `--instdir` options for parallel installation of .deb packages.
    Added Desura compatibility for Linux.
    Map Editor and Tools:
    Added a toolstrip with new and improved tools.
    Added support for terrain categories.
    Fixed wrong palette remapping for neutral buildings.
    Maps are now saved/loaded from the custom maps directory.
    Fixed legacy map importer.
    Added a --docs flag for OpenRA.Utility for generating trait
    documentation.