Updated CI's timedtestbed to call prelim parser functions

Signed-off-by: Alberto Corona <albcoron@gmail.com>
Added compiling instructions to README

Signed-off-by: Alberto Corona <albcoron@gmail.com>
Fixed include in input.h
[ci skip]

Signed-off-by: Alberto Corona <albcoron@gmail.com>
Fixed dep check on motorwork
motorwork now checks to see if deps are installed in /usr/local rather than just pull/compile/install regardless of whether they are or not

Signed-off-by: Alberto Corona <albcoron@gmail.com>
Fixed function calls in motorwork

Signed-off-by: Alberto Corona <albcoron@gmail.com>
Fixed function calls in motorwork
Was calling functions before they were defined on the script

Signed-off-by: Alberto Corona <albcoron@gmail.com>
Cleaned some trailing whitespace
[ci skip]

Signed-off-by: Alberto Corona <albcoron@gmail.com>
Moved parser and glob include

Signed-off-by: Alberto Corona <albcoron@gmail.com>
Creating player class
Moved appropriate functions from entities to player. Entities is a broader class to create 'entities and load their appropriate files

Signed-off-by: Alberto Corona <albcoron@gmail.com>
Fixed onrun mode, was set to executable

Signed-off-by: Alberto Corona <albcoron@gmail.com>
Added Player to tests

Signed-off-by: Alberto Corona <albcoron@gmail.com>
Restructured entities, player, and asset loading
Moved classes around, Entities and Players now inherit basic loading functions from Asset

Signed-off-by: Alberto Corona <albcoron@gmail.com>
Merge branch 'master' of git.0x1a.us:Alberto/motor