A lot of Java engine code, but nonfunctional.
Cleared up some of the bugs, still nonfunctional
More updates. Phasing out cantor in favor of brevis.physics.vector (may
move to brevis.vector)
Almost executable
Java engine is running. A number of things aren't working, but swarm
doesn't crash.
Quick backup, may not be needed.
Rendering happens in the java engine, but no movement.
Finally moving, still not fully functional.
DAS HINDENBURGS. More work, still not working to specification.
Closer to the real thing. Floor is back, display info is better.
Fixing time.
Stashing changes
Forgot Utils.java
We're almost there.
Now we're swarmin. Next: bumpin and grindin.
Java engine is now more-or-less equivalent to the old Clojure engine
One more collision tweak.
Version bump