Removed all cubeMap samplers that were left over from the skybox texture.
Made the cloud layer rounded. Still needs some work. Removed cloud "volume" for now for performance reasons.
Made the clouds flat again (for now maybe). Attempting ray-marching for volumetric clouds, too expensive to increase depth at this point.
Cleaned up cloud shader a bit. (removed unused uniforms)
Ok so clouds are flat again. Made "core" of clouds go dark when on front of sun. Not very convincing, hopefully godrays will make it look better. Oh, and I fixed the fog using the inverse view vector bug.
Added supersampling.