constants now define thingys
Merge branch 'master' into multiplayer
Developed new framework using Entity protocol
un-needed .m file
MainGameLoop and SampleLoop working, etc
Renamed
added newgame scene
save gameID to nsdefaults on response
logic to load new game scene if gameID is nil
removed unnecessary newgamescene from code
use better variable names
added loadinglayer
gave default var names for passed blocks
fixed all warnings and depricated calls
no more create new game if no gameid found
loading or creating game scenes shown at start
added class to manage game lifecycle flow
countdown overlay on helloworldlayer
test
pulled out coregamehudlayer from helloworldlayer