More roadmap targets, now including: roads
Evac shelters as a cherry on top
Improved pickup behaviour when near item limit
Car isle and floor trunks
RV Kitchen unit
kitchen unit installable
Water tanks for vehicles, tank drain utility function
allow for integrated kitchen to be used in crafting
drinking from vehicle sink
Battery upscale.

Battery usage in vehicles are upscaled by a factor of 100.
Output of the mini-reactor is scaled to match.
trickle charging storage batteries
fixed a bug where reversing the vehicle would drain the storage battery.
Fixed an issue where fuel for gas/plasma engines would not drain.
Add book of matches
Made it possible to spawn several instances of charged items

This fixes a bug involving sinew spawning sinew*n, instead of n copies of sinew*10.
Update itypedef.cpp
Adding to various appropriate spawns
Rename itype-taking map::add_item() to map::spawn_item()

Per Kevin's suggestion. Hopefully this'll make it easier to find instances of that name later on.
Fix a potential bug with non-default quantity/charges

Whoops, forgot to update map::spawn_item() (formerly map::add_item()) to support non-default quantity AND charges. Now it should be possible to spawn N copies of an item with M charges.
fix for unlimited items in inventory.