add more stuff in firetruck
fixes some minor visual issues + astyle
Allow monsters to leap anywhere they want to

As opposed to just at/away from the player
Restyle a chunk of game::pickup().
Consolidate item removal code at the end of the pickup loop.
Move insertion of leftover items in pickup() after removal to avoid stacking issues, Fixes #3822.
Fixes some ammo stack sizes.
Merge new chararacter menu tweak and restyle, and monster leaping fix.
Give welding rig recipe the option to use a crude welder.
Merge ammo stack size.
Merge pull request #4120 from kevingranade/fix-partial-pickup-veh

No problems with this I can find.
Fixes #4072
Correctly use the "initial" weather, when loading a save that hasn't had the first weather switch yet.
update loot in fire truck
add sledgehammer
Return current position for monster::move_target() if no plans.
improved visualization of "new char" menu
Remove item pointer dereference after item explosion, new items generated in tile due to destroy calls could invalidate the item pointer.
Merge continuing fixes.
MErge content tweaks that don't invalidate any translations.