Ship fires a simple sphere at a fixed point
Merge branch 'master' of https://github.com/lazd/Satellite

* 'master' of https://github.com/lazd/Satellite:
  added windows-friendly 'dev_win.sh'
  Reconfigured roll into "WASD config"
  Provide support for future travis-ci testing
  Prevent potential issues with NPM getting confused by gitignore
  Standardize linter settings across IDEs/workstations
  Prevent line ending issues (CRLF/LF)
  Standardized project settings accross IDEs and workstations
Bullets move forwards
Wing commander-eque controls
Merge branch 'master' of https://github.com/lazd/Satellite
Velcocity on HUD
Added crosshairs
initial position of turrets change with angle of the ship
some modifications to the turret mass and initial velocity
Merge branch 'master' of https://github.com/lazd/Satellite

* 'master' of https://github.com/lazd/Satellite:
  Wing commander-eque controls
Merge branch 'master' of https://github.com/lazd/Satellite
Update gitignore file
Subreticle functionality
Transparent cursor
A single impulse is applied to the bullet in the correct direction
Subreticle boundry implemented
Subborder
Initial z velocity of the ship added to the z velocity of the bullet
Merge branch 'master' of https://github.com/lazd/Satellite

* 'master' of https://github.com/lazd/Satellite:
  Subborder
  Subreticle boundry implemented
  Transparent cursor
  Subreticle functionality
Edit jshint to allow debug statements