Adding materialType field to the Asset data type
adding static_floor type for assets and added also to the StaticAssetBuilder, not tested but compiling...
Seems that it is working very good this now. Fixing some errors in some places, also updating some unittests
Now we have static objects in the world, supporting particle effects and different type of particles also :).
Merge branch 'cordobazombie0.1' of https://github.com/agudpp/CordobaZombie into cordobazombie0.1
Merge branch 'scene_asset_loader' into cordobazombie0.1