World configuration
Rigid body sketch
Implementing global and local pubsub + component pubsub
Local subscription implemented -> not tested
local publication implemented -> not tested
Local pubsub work + entity remove component fixed
Gravity applied to earth succefully
Plane and sphere collision shape
Physic simulation debut
Sphere + Cube collision ok
Small modification on Physic update
Some clean before refactoring RigidBody component
RigidBody re implemented
Some cleaning
Cleaning + bug camera render / update fixed
Some tests
Rotation and translation constraint added to rigid body
Rigid body mesh collider sketch ok
Mesh on rigid body performance improved : todo collision shape improvement
Renderer system simplified for better performances