- Fixed: RandomSpawner could hang on lists with monsters when nomonsters is enabled or with 'None' items.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4155 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: A TITLEMAP defined with SpawnWithWeaponRaised set caused a crash.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4156 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: r4067 completely disabled weapon switching via A_ReFire.

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4157 a95907f1-e10c-0410-b46f-9e587ccb1026
- Fixed: r4160 inadvertently inverted the damage check for thrusting in P_RadiusAttack().

git-svn-id: http://mancubus.net/svn/hosted/zdoom/zdoom/trunk@4158 a95907f1-e10c-0410-b46f-9e587ccb1026