Disabling of layer matching, adding debugging info back in (fresh branch, layerRefresh got rebase-corrupted with GitHub's sync)
Removing TODO
Adding ability to check circular references before adding a child, connected components, + initial layer fuzzing to discover bugs
Fixing trail interval comparison
Moving up reindexing of intervals
Adding fuzzing messages
Adding reindexing on layer audit, adding layer audit into fuzzing
Improving assertion failure messages
Only calling one step at a time in the playground
Easier to fuzz with fewer nodes
assert that image is available in scenery.Image constructor
Adding failing endBoundary layering test case
merging from master
Patching in layer interval fix -- interval checks were being skipped if they were after a removed interval
Fixing test since no exceptions were thrown
Adding renderer changes to fuzzing, adding broken test case
Merge branch 'master' into layerFixes
Disabling layer logger
fix
Adding layering test case