Improved Graphs (many countries and regions)
Merge pull request #14 from SupSuper/master

sync
Merge pull request #15 from SupSuper/master

sync
Left/right hand hotkeys (Q/E). Opening left/right hand menu cancels
current action. Close left/right hand menus by cancel key or left/right
hand hotkeys.
Merge pull request #16 from SupSuper/master

sync
Added an option to skip "Next Turn" screens during battle.
Smooth globe rotation:
-increased rotation fps;
-stops rotation only when last button is released;
-prevents rotation timer from starting multiple times to fix possible
stuttering while rotating by keyboard hotkeys.
fix floating/kneeling offscreen thing
Ouch, i missed to update the psi-training screen when psiEval=1
Toggle buttons toggles with a press event, not with a click event!
So handle the states according to this fact.
Merge pull request #737 from fenyo1/GraphTogglesFix

Toggle buttons toggle with a press event, not with a click event!
Merge pull request #736 from fenyo1/PsiEvalFix

Ouch, i missed to update the psi-training screen when psiEval=1
Show details of a save on the save screen by hover.
New string: STR_DETAILS
New attribute in the manufacture section of the ruleset: producedItems

For the sake of moddability.

It is a map with name-value pairs. (just like the requiredItems)
If not specified, it contains only one element, which is the name-parameter with the value of 1.
The name specifies the produced object, and the value specifies how many of that object is created. (by completing "one object" of that project)

With this new attribute we can create manufacture-rules - for example - to convert 1 piece of Heavy Plasma Clip to 3 pieces of Elerium-115. (that clip is assembled of 3 pieces of elerium)
Sample ruleset file for this clips -> elerium conversion can be found here: http://openxcom.org/forum/index.php/topic,1623.msg15820.html#msg15820
Changelog updated
Updated Changelog
Redundant if and c++98 compatibility fixed.
Making one common "for", instead of more, and checking every single produced item if it's a craft.
Check if a produced item is fuel to refuel a craft
Fixes