Change the Questormanager button in questor to Quit questor after launching QuestorManager

add a button to questormanager to launch Questor (no schedule!) and close QuestorManager
Merge branch 'BleedingEdge' of https://github.com/nico-rip/Questor into BleedingEdge
Change WeaponsRange to MaxRange (we always want the shortest between weapons range and targeting range, keep in mind when damped that targeting range will go waaaay down)
Consolidate the unlocking of high and low value targeting slots into UnlockHighValueTarget() and UnlockLowValueTarget() and convert TargetCombatants to use them

changed a bunch of comments (so they collapsed with the region)
changed the entity sorting in most cases to use .Nearest5kDistance instead of the very exact ".Distance"
Add parameter to NavigateIntoRange(), if false we dot move the ship. Changes combat to use the new parameter
New Entritycache ".IsReadyToShoot", Cleanup Combat.ProcessState to use IsReadyToShoot