Swamp spawns done.
River Spawns done.
Remove common animals from swamps and make rivers safe again.
Adds alarm clocks to the game.

They are most often found in bedrooms.
Fixes missing cancels statement in mutations.json.
Spaces removed.
MS VS project update (exclude picojson)
Muzzlecapper

Since we now have mouthgear that goes over muzzles, best to expressly
check for it when biting.
Gives underbarrel scrap shotgun and Masterkey shotgun the RELOAD_ONE flag.
Lupine mutations + metabolic fixes

These add the lupine category.

They also make Fast Metabolism/High Thirst actually mean something, add
extended versions of each, and reshuffle categories therein, so you
should probably pay attention.  Can break that out if you like.
updated iuse::smokebomb_act
Removed picofunc references from codeblocks project file
Slime trail and similar fields display on furniture with items
Removes smoke tags from the two smaller types of signal flare ammunition.

Leaves it on the 40mm because those sort of flares are massive scary
smoky things.
Fix inventory spacebar-exit; new mode toggle uses tab key
'\y' => '\t'
Fix cygwin instacrash. Only load names.en.json in cygwin, pending further fixery
Adds telescoping umbrella.

Considerably less common than the normal umbrella and basically useless
as a weapon - but it saves on four points of volume and a couple grams
of weight.
Fixes some crossed wire in special zombie item spawns.
Adds new unarmed weapon: bagh nakha, or tiger claws.