Initial working raytraced caustics (Slow)
Caustic improvements, account for mesh size.
Adjust depth contribution to caustic calculation.
Re-organisation of project files.
Disable blending, add status info.
Cleanup
First working GL_POINT based caustic rendering, much quicker (200FPS)
Improved particle caustics with blending.
Add controls for caustic brightness and photon scale.
Set initial values.
Update .gitignore
Readme updates, remove unused bindings from scene.py