Various detail changes to the versus game mode.
Players get points on the start of the round.
Shortened the delay between rounds.
Players are moved out of the missing wall zone.
Prevented a potential nullPointerException in a call to PersonManger.getPlayer()
SurvivalSafeBoard now accepts intersections as being inside the safe board.
The amount of zombies scales with the number of players in versus now.
JSlider in ZombieUI gives up focus after use.
set the default bossSpawnZone to 0 to prevent ArrayIndexOutOfBounds.
Removed unneede commented code.
Added a delay to the point gain animation.
Added game version to error log.
Fixed a point gain bug.
Added back button to UpgradePanel.
Cleaned up UpgradePanel.java
Whole ArsenalItem can be selected instead of just ArsenalItem.lblMain
Added buildingG parameter to createBoss function.
Added spacing to upgrade ui.
Set version to 1.2.0