fix
sync @ 697
new library: games; remove extra/mapscripts, move the drawing game to games/drawing
a skeleton for "octacraft", a minecraft inspired demo game
adjustments
empty field fix
sync @ 708
sync @ 715
more fine-grained spawn stage control (for better overloading, in e.g. health module)
a new (generic/reusable) scripted health/damage system
fixes
move from direct entity references to uids in c api (faster)
transform some getters/setters to C function pointers for speed (called often, a lot of overhead)
unsigned
convert dynent positioning to ffi function pointers
sync @ 738
capi patching
convert much of the C API to function pointers for speed (mostly sensitive parts called every frame)
another batch
remove the ugly texture metatable stuff and make it faster