Implement OpenHelbreath class
Add module to manipulate .pak files
Add module to manipulate .amd files
Refactor the source directory
Add a config file (settings.cfg) read at start time
Implement Game class

OpenHelbreath launches temporarily the game straight, instead of going trought the non-implemented-yet menus.
It also displays error messages now.
Update module pak and amd to pySFML version 1.1
Add two paks 'tiles' and 'objects'

They are needed to create maps.
Add a new map 'elvine'
Implement Ground class and load maps functions
Add utilities to load/unload tiles
The ground is now drawn according the current view
Implement ResourceManager class to manage .pak files
Add 'tiles' and 'objects' to the resource manager
Fix minor bug, tiles were inverted
Make use of the default view and display fps on the screen
Implement Objects class to handle entities found on the ground (houses, mobs and players)
The resource manager handles now the content of objects (.pak)
Implement a generic animation class
Implement Object, base class of entities found on the ground