- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject.  These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
- Modified all the toys to use "startTimer()" as it's far less verbose than the ".schedule()" equivalent in these cases.
- Updated Win32 (VS2010/VS2012), OSX & iOS builds.