add pause option and remove custom shapes
better destroy methods in maps
Now using chunked preRendering, each chunk is a 'tile'
no need to do panning logic on a prerendered layer
add an event when physics for a sprite update
Merge branch 'master' of github.com:grapefruitjs/grapefruit
always call disable physics
tiles is now an array
only parse a tiled properties obj once
add some useful methods, and fix a bug
fix issues with how tiles are cleared
remove dead crap, move drawing to gf-debug
add reindex and nextTick methods
Merge branch 'chunked-prerender'