Add room manager class and test suite.

Not hooked up to unhangout-server yet.
Correct RoomManager docs, add channelAuth test
Commented out the heartbeat disabling button.
Implement room-manager with split unhangout-server

Full implementation of RoomManager for handling socket traffic.  Biggest
changes are the removal of all socket-oriented code from server-models,
in favor of the separate RoomManager class handling socket routing and
broadcasts.  For the few cases where it is necessary for an Event model
to initiate a broadcast (for example when a non-socket HTTP method
changes an event, but this state change needs to propagate to connected
sockets) the Event model will fire a "broadcast" event, which the
RoomManager handles.

User models no longer have a single socket or single event they are part
of -- this should make it possible for users to have multiple sockets
(e.g. multiple tabs) and to simultaneously be in multiple events with no
problems.  As a result, all event-oriented socket messages now require a
``roomId`` parameter which indicates which event they are addressing
(previously, the "current event" was assumed to be the single one set on
the ServerUser model when the user joined an event).
Merge branch 'room-manager' of https://github.com/yourcelf/unhangout into yourcelf-room-manager
Minor bug fixes; getRoomid in two instances, and a (lingering?) supressSave reference issue.