Diagonal Movement

- Player movement handled by rigidbody.AddForce
* This allows for more streamlined movement handling
* As a result the player has an adjustable maximum speed
Instantiated player spawning

- Player spawning is instantiated
- Handled by the Game Manager object via Manager_SCRIPT
- Spawn location is determined by the empty "Starting Position" game
object. It can be freely moved around to change the spawning location.
Box and crate models

- Added a pack of box and crate objects from the Asset Store
- The Player is now a wooden crate
Removed game draw
Added stoopid movement, because sliding on ice is not cool
Recofingured the structure of the project and ported detector.js
Let's herpderp this
detectorscript now works, in the third room, and it resets instantly with no message, but it's something
Merge pull request #5 from rtab-IGP-2013/vaakapallo

Vaakapallo