Add coat_cattle,deer_horns,fur_deer as well as ivory
Major refactoring of spawner code to support environment checks for spawners
Add female deer
Make deer drop fur as well as horns
make cattle drop coat
Fix typo in environment definition
Add mobf internal storage of building spawns to avoid multispawn due to unloaded entities
Fix missing respawndelay setting for slime
Fix trap for new state handling
Replace state specific entity support by switchable graphics
Change dynamic_data now containing pointer to current state instead of name
Remove __<state> suffix for all entities
Fix bug permanent data not correctly handling new state mechanism
mgen path: add support for runtime single path via "set_path"
mgen path: add target reached callback "set_end_of_path_handler"
Fix barn to work with new non state suffix entities
Add compatibility default entitiy to update old worlds
Fix crash in rightclick debug handler due to new state data
Fix adding of pathmarkers
Add parameter to disable detailed position state in rightclick debug handler
remove old __default statenames
Fix deer still using old __default naming
fix direction calculation function resulting in wrong values
fix leave state callback called if switching to same state but shouldn't
add use stepheight 1 for movement caused by hunger state
disable worientation update done by core now
disable invalid trace message
Add sheep consuming grass nodes