Changing to use group to refer to things for ease/cleaning
Grouped items (in InventoryStage) now have names for reference (integer of their slot position)
Forgot to add items and ItemCounts to their grups
Seems to be about connected to Workshops.
Fixed a bug where clicking an item in your inventory would put another in your inventory
Items move over!

But don't care how many you have. Add subtract/add to the listeners
StackedItem needs some better error checking
Items move over, update count, disappear when they're out!
Found a simpler way to do some of this, removes a loop
Items move back and forth! refactored InventoryStage to be force-update-able from elsewhere
Added arrow sprite to the loading sequence
Refactoring the title to make more sense as to what it does
Frame and arrow successfully add
Fixed resize error on workshop stage, now it doesn't scale/get lost
Item creation works but has lots of bugs. Switching to branch to do that (and merging this in)
Reordering this stage for ease of reading. Requiring a link to inventoryStage
Finished refactoring so InventoryStage was 1 link.
Fixed ingredients not disappearing on craft

Remaining bugs til pull request:
* After valid recipe found, adding more doesn't stop you
* Leaving the workshop doesn't clear the ingredients back to the inventory
* When moving something back from the inventory, it doesn't get a listener to go back to workshop
When leaving the workshop screen, items on the table now come back to the bag

Remaining bugs til pull request:
* After valid recipe found, adding more doesn't stop you
* When moving something back from the inventory, it doesn't get a listener to go back to workshop
Removing some unnecessary debug lines

Remaining bugs til pull request:
* After valid recipe found, adding more doesn't stop you
* When moving something back from the inventory, it doesn't get a listener to go back to workshop
Consolidated in to update() to make more sense

Remaining bugs til pull request:
* When moving something back from the inventory, it doesn't get a listener to go back to workshop