issue #2243:Add a uniform fund in ScriptEngineProtocol
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into execDev
Merge pull request #3 from cocos2d/develop

sync with upstream (cocos2d/cocos2d-x)
Merge branch 'develop' of https://github.com/samuele3hu/cocos2d-x into execDev
issue #22434:make some execute funs into one funs in ScriptEngineProtocol
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into execDev
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into execDev
issue #2244:Add some constructor
Merge branch 'develop' of https://github.com/cocos2d/cocos2d-x into execDev
[iOS] Adding lua projects.
issue #2244:Modify ScriptData struct and functions related with sendEvent
close #2371: Adding Lua projects for Mac.
issue #2371: std::vector<std::string>::iterator --> auto in CCFileUtils.cpp.
issue #2371: [Mac] glClearDepth --> glClearDepthf, glDepthRange --> glDepthRangef, glReleaseShaderCompiler --> NULL .
issue #2371: Set design resolution for TestLua.
issue #2371: Updating LuaCocos2d.cpp.
issue #2371: Updating luajit building script for Mac 64 bit. We need to build a 32bit, 64bit fat library.
issue #2371: Updating CCTexture2D.pkg.
issue #2371: Delete unused files
issue #2371: Adding HelloLua and TestLua projects for MAC.