Windows Animations

2 changes fix to catacurse from lazy cat.
Added the 'fd_rubble' field
Rubble field will be generated in the vicinity of a cavein
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA into cavein
Added 'Crushed' disease to handle effect of cave-ins on player
Added map::field_effect() as a means of applying effects to things directly via fields
Added field_effect to roof cave-ins
Added 'DI_CRUSHED' disease to apply player effect for cave-ins. Currently not active. See map::field_effect.
Removed DI_CRUSHED disease implementation for now since it was being difficult. Replaced it with a simpler implementation. Made monster damage application more robust, including handling monster death if applicable. NPCs now take damage if caught in a cave-in. Vehicles do not.
Merge branch 'master' of https://github.com/TheDarklingWolf/Cataclysm-DDA into cavein
Fixed bug with applying rubble field_effect. Rubble will also no longer spawn on terrain flagged with 'noitem'.
New rubble fields will no longer overwrite old ones.
Allow crafting window to make full use of screen height, 'e' will also describe item as per convention
Added map::field_movecost to allow fields to affect the movecost of a tile
Only the densest rubble fields block vision.
Implemented field movecost adding to terrain movecost
The implementation of map::field_movecost
Fixed field_movecost switch/case
Removing field movecost. It wasn't a workable solution.
Removing field movecost addition to terrain movecost. It wasn't a workable solution.