Fixed an issue that arose from 78ab3471

Reworked how Mob::_GetMovementSpeed worked to fix an issue of walking
with a sufficiently high movemod.

Added a rule Character:BaseRunSpeedCap (default 158) to control the
cap on runspeed from buffs. Hardcapped to 225 for sanity's sake.
fixed leash and tether to correctly used specified range.
Added npc_types.assistradius, defaults to npc_types.aggroradius if set to 0