Implement manual cancellation on Android
Close streams when we're done
Ignore build products
Add a playground project
Make sure we build our vendor DLL even in Release
Fix a crash where we'd end up doing network requests on the UI thread
More ConfigureAwait(false)s
Rewrite to handle returning headers early
Add an explicit cancel button to playground
Clean up code and add note about Mono bug
Add iOS Playground
Grumble
Abuse our existing stream wrapper some more
Fix multiple action wireups
Start to hack up AFNetworkingHandler to support early completion

EndOfStream is completely wrong and borked
Fix bugs, cancelation still mostly doesn't work :-/
Attempt to shut everything down when the HttpContent stream gets disposed
Ugh, this mostly works
Add the MD5 sum to Playground
Refactor ConcatenatingStream into its own file, finally