yoyoyo
fullscreen stuff
Basic Particle System
Merge remote-tracking branch 'origin/renderer' into feature/client
Merge remote-tracking branch 'origin/particles' into feature/particles
Creating Vacuum class
finished modularizing Particle System
Merge branch 'feature/network' of ssh://github.com/tpott/butter-star into feature/client
added initial network communication in game
Merge branch 'feature/client' of ssh://github.com/tpott/butter-star into feature/client
Merge branch 'feature/network' of ssh://github.com/tpott/butter-star into feature/client
printing recieved data from client
added assigning of client id upon connection with the server
added world state and game logic to server, need to update client side handling of events
fixed function to find orthogonal vector
janky network movement, needs fixing
separated game logic and worldstate. But client code here is not 100% correct. player moves regardless of conenction
forgot to add gamelogic file. And client was actually fixed, earlier message was wrong
Merge branch 'feature/particles' into develop

Doing this for Arick
Merge branch 'feature/client' into develop