Fixed bug where raining on an object annoyed a distant actor
Running away from cloud now works correctly
npc attributes increase over time
added emoticons based on mood
added content files for emotes
simplified objects and rain/absorb to match gameplay spec
set player.MAX_RAIN to 6
added two other levels in Canvas; rainbows sorta work but won't fade
emoticons
fixed raining on sidewalk
Fixed issue with raining radius
Merge branch 'master' of https://github.com/als364/Rain-On-Your-Parade
interaction based on enjoyTime
adjusted GridSpacePosition calculation

based on center of model's sprite rather than the upper left corner
Gridsquare Actor/Obj list update fixed, running away from cloud is now instant
Changed all 'is nearby' checks (except for pathfinding) to be radius-based rather than gridSquare based
NPC Fight Interactions

NPCs fight when angry and nearby
NPC Comfort

comforting if both need Nurture the most
Bug fixes to running away from cloud
fixed rain/absorb issues

state transition to better match spec, added a bool to indicate whether
an object holds water that can be absorbed, fixed sidewalk