Added debug rendering(shape renderer). Added windows resizing and view(world space height 100 units, width depending on aspect ratio of window), view centered on tiled map. Calculating tile cell x,y on click. Test music and sounds(click sound and looping music).
Dirty selection and bulding test(click on map too show tile, press b to start bulding esc to end).
Added linear filtring of map. Android looks good now. Desktop show lines...
Crude ui for test too refactor.
Merge remote-tracking branch 'upstream/master'

Conflicts:
	ChipTotality-desktop/src/com/main/Main.java
	ChipTotality/src/com/res/AssetsLoader.java
	ChipTotality/src/com/screen/GameScreen.java