hedgewars: 0.9.19.1-1~getdeb1

  * New upstream version (LP: #1186716)
     + New Freezer weapon - freezes terrain, water, hedgehogs, mines, cases,
     explosives
     + Saucer can aim weapons and fire underwater
     + Main graphical user interface overhaul
     + Splashscreen on Windows *_*
     + Up and down keys navigate in chat history
     + Several commands from chat available
     + Support hwplay:// scheme syntax
     + Supply full revision and hash information in version tag
     + Better set of options for driving engine
     + Downloadable content can now be stored in packages for easy uninstall
     + Lua scripts can load a sidecar overlay package of game resources
     + Math improvements for better performance/reliability
     + Smarter AI - now uses drill rocket accurately and is aware of barrels
     and dud mines.  More aggressive in infinite attack, lua can tell to
     target specific hogs, such as in Mutant
     + New fort, Steel Tower
     + New theme, Fruit
     + New hats - some national ones, Portal, harlequin, more animals...
     + New maps based on StarBound. SB_Bones, SB_Crystal, SB_Grassy,
     SB_Grove, SB_Haunty, SB_Oaks, SB_Shrooms, SB_Tentacles
     + Translation updates - Turkish, French, German, Japanese, Portuguese,
     Italian, Russian - Campaign french should work correctly now
     + Theme object masks
     + Easier weapon selection in shoppa. F1 will select from F5 if there are
     no weps in F1-F4
     + Cleaver radius shrunk to improve usability on horizontal throws
     + Map hog limit is now just a suggestion, not enforced
     + Static map theme is now just the default, can be changed
     + Themeable static maps (provide a mask.png without a map.png)
     + Split seed with '|' to keep the land shape but change the hog
     placement
     * You can now move out of the way when throwing a sticky mine or cleaver
     straight up
     * Rope sliding should behave more like pre-0.9.18 again
     * Forbid kicking on 1v1 matches
     * Desync fixes
     * Fixed fort mode
     * Making very large maps now works properly with targeted weapons
     * ParseCommand should be safe to use in Lua now, at any time
     * Fixes to many weapons. Mudball, blowtorch, explosives, cluster bomb
     spread, portal.