Attach CLUT in buffered mode only while memory mode should be more accurate itself
Fix Visual Studio 2013 build.
Regression fix #3797 - DXT1/3/5 texture bufw
Regression fix : Revert #3776
Oops, typo.
Don't frameskip unthrottle in headless.

Could make graphic tests wrong or something.
Cut down on work in regcache init on x86.

Very tiny tiny optimization for games, but 8-10% optimization for tests.
Missing comma at the end of line
GLES: Add memory valid check for vertex address
Should be in VRAM so | 0x04000000
GLES : gstate_c.framebufChanged = true for sccisor as well
Fix Rendering Resolution mode bug where the shortcut(currently CTRL + 1) wouldn't be synchronized with its DesktopUI(win32 menu bar) counterpart. First discussed in https://github.com/hrydgard/ppsspp/pull/3834.
Merge pull request #3841 from thedax/fixRenderingResBug

Win32: Fix Rendering Resolution mode bug.
Merge pull request #3838 from raven02/patch-17

GLES: Add memory valid check for vertex address
Merge pull request #3840 from raven02/patch-19

Should be in VRAM so | 0x04000000
Merge pull request #3830 from thedax/fix2013Build

Fix Visual Studio 2013 build.
Merge pull request #3832 from raven02/patch-15

Regression fix #3797 - DXT1/3/5 texture bufw
Merge pull request #3800 from raven02/patch-10

Attach CLUT framebuffer only in buffered mode while memory mode should ...
Merge pull request #3833 from raven02/patch-16

Regression fix : Revert #3754
Merge pull request #3835 from unknownbrackets/headless

A couple more optimizations