Started working on making paper use HTML instead of only BBCode again.
Whitelisting system for tags.
Blacklist for words like 'java' and names of even triggers.
Might move to whitelist for those too, on Mini's suggestion.
Merge branch 'master' into HTML
Moved tag whitelist check to HELPERS.
Removed img tag from whitelist.
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into HTML
Merge branch 'bleeding-edge-freeze' of https://github.com/Baystation12/Baystation12 into HTML
minor changes
- Fixed security accesses to the security office doors.
- Put in a second HoP closet just for alternate uniforms for the HoP. Because the HoP uniform is piss ugly.
fixed writerer's custom item
the adding of security spawn points removed the pipes underneath them in the security storage room. put pipes back.
New less obnoxious vote noise

And everyone will love this noise too!
New less obnoxious vote noise
Merge pull request #2786 from Mordeth221/patch-1

New less obnoxious vote noise
New debug log system.

You can as admin toggle debug messages, VERY useful for devs and debugging the main server.
Re-added latespawn.

Used in autotraitor and RP-revolution.
Make debug log accessible to mods and coders.
Fixes #2788. Added spawnpoints for sec.
Fixes #2787. Added cameras to sec wing.
Fixes #2783. Added missing Warden's locker.
Fixed Armoury and Washroom doors access.
Fixed maintenance door below Sec leading into a wall.
Removed second maintenance door from Forensics. Leads into same maint tunnel, and it just few steps from another door.
Fixed piping on airlock near Sec.
Removed non-cycling arilock from near escape pod. There is cycling one nearby.
Returns lost functionality to the traitor ID, letting a traitor re-forge their ID more than once.
Added system for newscaster events.

This way people can write stories, separated into several pieces, which will be announced through the newscasters over the course of the round.
Made RP rev use a different news story.
Added debug logging for events.

Something's just not right about events still.
Added organ damage random medical event.

It doesn't make a lot of sense, but who cares about that!