Added Interaction region for chests.
Improved accuracy of combat dummy collision zone.
WIP NPC AI will now follow rival RPGEntities and attack them.
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- GetIntersectingEntities method now expects an Entity subclass type to
filter with. This is much more effecient than the previous
implementation.
Added AttackPriority property to RPGEntity
NPC AI now prioritizes based on distance and AttackPriority.
Numerous AI improvements to NPC. NPCs will now target the Hero.
All RPGEntities are now NPC AIs in map files.
There is now a delay between each NPC attack.
Fixed a spelling mistake in GetIntersectingEntities.
Added UserPerformance DiagnosticInfo to engine. This allows users to
time custom ares in their game code.
Minor Changes.