first pass on drawing orbits
Quick and dirty camera switching

Z to unlock and X to lock it again
Added basic camera focusing

use the 1,2,3 and 0 keys to change views
orbit lines ,Time manipulaion, checkDistance func

Orbital line function,Time accel/decel,checkDistance function
Orbit Lines, Time Manipulation, and checkDistance
Splitting my functions

Start to my functions
Ported Orbitlines to library

Starting to restructure main files
Adding to Physics Library

Restructuring to have more physics
Physics and Restructuring

Trying to abstract world creation but failing. I want a nested
parent-child relationship so we can start making the rest of the solar
system.

Also need to get a decent reference frame conversion system that
ultimately spills back to "stationary" cartesian reference frame with
system barycenter at origin (0,0,0).

Only then can the camera controls be truly perfected and made to sync to
any planet orbit with additive rotate controls.
Bootstrap code

Having some conflicts with original div classes. Trying just to get the
nav-bar from here to show up but it just kills the whole thing:

view-source:http://twitter.github.com/bootstrap/examples/fluid.html
Fixed Bootstrap

Got the bootstrap toolbar to appear! Still need to figure out how to fix
container size for non-full screen.
Removing accidental boilerplate

Redundant
Small improvements in containers

Fixed container fill problem, can't seem to figure out white space
padding between menu and scene
Small fix to the DistanceFrom function

it works now
mod stuff

4/9/2013
Abstracting the Camera

Part 1, more work to do, need to fix orbits still.
Merge #44
Merge pull request #44 from rSimulate/tom

Adding "tom" (which includes "max") to master