Fix some of the compiler warnings that have appeared recently.
[Android] Allow the user to select multiple browse paths.
[Android] Add in a compiling option for GLES3
[Android] Use vsnprintf for the log messages.
GL_DEPTH_COMPONENT can't have type of GL_UNSIGNED_BYTE with glTexImage2D. Qualcomm drivers get hit with this but all else don't care.
[Android] Add GLSLES3 to the GLSL version enums. Add in the version and precision qualifier to the shader header.
[Android] Beginning of GLES3 support.
[Android] More GLES3 things. Disable Framedumping and MSAA rendering. Remove the HLSL->GLSL shader defines since Qualcomm doesn't support this in their shader compiler. Now they get chosen in our shader generator instead.
FifoPlayerDlg: Improve navigating through search results.
BPMemory: Add register documentation for texture source adress and EFB configuration.