Added placeholder particle effects which show when a sign is shown.
Changed particles and they are now drawn behind the sign background.
Changed particles and they are now drawn behind the sign background.
Merge branch 'wip' of https://github.com/jhpy1024/1GAM-September into wip
Added fade in tween when signs are shown.
Added a player health bar.
The player's life is now decreased when it collides with a zombie.
The MapManager doesn't try to load things if they don't exist e.g. physics bodies.
Fixed positions of lights
Changed sign font.
Created new map because I accidentally deleted the old one, derp...
Split one big sign into two signs
The player is now knocked back when it collides with a zombie. Also commiting the pathfinding code I have so far.
Moved the player health bar stuff to a new class
Added particles when the player collides with a zombie. Not how I wanted them to look but it actually looks pretty good.
The camera now only follows the player when the player reaches the middle of the screen.
Added spinning lights!
Spinning lights now use a custom cone light so that the speed of spinning can be different for each light.
Fixed NPE when resetting the map.
Fixed camera position when resetting map