franky removes old glew libs
franky remove sold zlib
franky updates to the latest fbx sdk
franky updates freetype or windows
franky updates glew for windows
franky adds some defines for the EXT version of the frame-render buffer functions since the pointers dont get set by glew on windows. this is so that we can keep the same code on all platform. it will most probably be redefined for ios and then core
franky updates a bunch of third party settings ffor windows
if we´re on windows, we want visual studio as default compiler otherwise we take gcc
also adding a dependency to collada as a 3rd party
franky adds a cpp otherwise the linker complains about 0byte lib
franky adds an assert in case it doesnt have a texture. we rather disallow it for now
formatting
windows doesn´t like the name DrawText since it is a windows function so we change it to Blit
franky updates the script to generate vc2012 vcproj
franky updates the raw data
franky integrates collada as a potential intermediate mesh format and adds support for sub meshes and then updates all the unittest so that they handle this
this might not be fully working yet but it compiles and run
forgot to check this file with the drawtext function name change
franky adds a generation for the empty constructor since this was crashing for trying to use a buer that hadnt been generated
if we don´t have a texture, we write ¨null¨ instead
franky adds the collada generic header file
franky adds a few more extension check