Burn baby burn, disco inferno! (Implemented fire ticks)
Added a cause to the fire damage.
More spread out snowfall
Headers
Prevent possible NPE by being sure the HashMap is filled.
Move weather time into enum
Fix VANILLA-255, VANILLA-292, VANILLA-313 and VANILLA-317

build 3333 get!
Signed-off-by: Aleksi Sapon <QcTechs@gmail.com>
Fixed shift-click in chests and some other windows

Signed-off-by: Irmo van den Berge <bergerkiller@gmail.com>
Refresh time twice a day
Basic block breaking animation. Does not reflect the real state but at least does it.
Missing the event for BlockBreakAnimation.
Cleanup + Headers.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Break animation now at the correct speed when not using any tools.
Update for API changes.
Signed-off-by: Chris Sanders <zidane@outlook.com>
Correction for snow heights
Fixed equipment related bugs, fixed Vanilla-240

Signed-off-by: Irmo van den Berge <bergerkiller@gmail.com>
Clean up snow logic
SkullBlock and SignBase are no longer solid or opaque
DiggingComponent implemented! People now see proper block breaking.
Merge pull request #498 from planetguy32/master

SkullBlocks and SignBases should not be opaque.