force a hard-refresh if an error is detected (temporary, revisit if
causing issues)
fix to special gear not showing up properly
[#2001] some hack-job balancing of pickpocket. I'm gonna need someone
with math skills to do some real balancing. Also, this commit makes
greens/blues better to pick-pocket than reds! I think that's important
for motiviation (@sabrecat @danielthebard)
[https://github.com/HabitRPG/habitrpg/issues/2001] hotfix, perception
increases GP by .03/pt
[https://github.com/HabitRPG/habitrpg/issues/2001] hotfix, perception
increases GP by .03/pt
ensure task.priority is number for apiv1
[https://github.com/HabitRPG/habitrpg/issues/2009] fix restoring
allocatable points on change-class
[https://github.com/HabitRPG/habitrpg/issues/2017] add abiltiy to opt
out of class system entirely
fix https://github.com/HabitRPG/habitrpg/issues/2025 - two handed
message preventing POST to server
Fix typos in ability descriptions
Merge pull request #56 from HabitRPG/sabe/tweak

Fix typos in ability descriptions
classes: temp hotfix for OP pickpocket, add values instead of multiply
fix drops: seed rarity & drop-chance separately. because we're using
predictableRandom, the rarity random is set NOT to be less than 75%, so
food is unlikely to drop without this fix
some passive stats balancing, not yet using @jfriendlys's algos, still
needs work
classes: spell balancing all around
add stealth back in. @danielthebard I do insist we keep this spell. It's been in many wikia & ingame descriptions, and highly-anticipated. I think rogues, a solitary class, can do sans one party spell
tmp fix, make sure *some* hp is lost
spelling
updated mage spells with @danielthebard's new content
Corrected placement on rouge_6 weapons

lowered them 2px so that they would be properly aligned.