Fix bug: CCControl's touch priority is not set correctly; m_nDefaultTouchPriority is never used;
Modifying JS files to load OpenGL bindings. Also modify AppDelegate and Project files and generator template
Adding new Javascript bindings for OpenGL to cocos2d-x. Modifying bindings generated in cocos2d-iphone
Adding the generator config file. Includes CCGLProgram, CCShaderCache classes
Fixing a type: "FiniteTimeAction" --> "GLNode".
fixer #1936: Updating "obfuscate_exclude_cocos2d.js".
fixed #1936: Updating the obfuscated file, game.js in TestJavascript.
fixed #1936: Updating obfuscate.xml.
fixed #1936: Updating project configuration for TestJavascript.
Don't require 'jsb_opengl_constants.js' in 'jsb_opengl.js'. It will break js obscure
Updating JS Test. OpenGLTest works ok now.
fixing compilation errors for TestJavascript on windows.
define JSB_INCLUDE_OPENGL in js_bindings_config.h
Updating Android.mk to add OpenGL jsb support.
Merge pull request #2275 from dumganhar/rohankuruvilla-ccbreader

fixed #1936: Merging Pull Request #2273: Adding OpenGL Bindings to Javascript.
Update AUTHORS
cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
Merge pull request #2278 from CocosRobot/updategeneratedsubmodule_1364529763

cocos2dxmatoMac-mini : updating submodule reference to latest autogenerated bindings
m_nDefaultTouchPriority is never used anymore; Instead, we setTouchPriority(1) directly for all CCControl by default.
Merge pull request #2251 from tiantian20007/master

fixed #1937: CCControl's touch priority is not set correctly; m_nDefaultTouchPriority is never used;