Add CBM Artificial Night
Bio Night v2
Add active message to CBM artificial night
Moved lightmap changes into one loop at end
Allow rng to accept parameters in swapped order
Updated recipe for heavy field point arrow to require bone, rock, scrap or nails.
Display FLAMING TEC

removes A BUG and shows FLAMING TEC
Remove duplicate drowning messages by checking if target is dead
Nerf fluffy/long tail mutations.
Toggled Metabolic Interchange bionic, active power sources
Fix CBM flashbang erroneous deafened message
fix cr and whitespace
save space by changing old flashbang() to just call flashbang(x,y,false)
Merge pull request #1 from atomicdryad/fix_cr_and_whitespace

fix cr and whitespace
Passed player::disp_morale through astyle.
Added comments to player::disp_morale.
Simplified player::disp_morale, tweaked focus alignment.
Passed player::morale_level through astyle
Removed an unused variable, fixed first morale_level call.
Ran update_morale through astyle