more hotfixes
Pather.js - added back delay to useportal to prevent the walking bug, checkspot can use cached data
AutoMule.js - fixed a bug where automule could get the wrong mule account, dropStuff respects inventory lock
TorchSystem.js - fixed a typo in key drop func
Attack.js - improved getIntoPosition and buildGrid/deploy performance by precaching rooms
CollMap.js - added 3x3 room caching func, added cacheOnly option for collision checks
Misc.js - fixed openChest function that could cause pathing errors
Storage.js - added owner check to IsLocked function