arming and flame

01/21/2013

TG_Decal_Manager:
-spawn decal function now returns result (warning, was inconsistent from
super)

TG_VolumePoison / TG_VolumePoisonArm
-added arming volume for poison as a means of correcting retouch, same
as TG_VolumeSpikeArm

TG_FlameArm:
-added TG_FlameArm to correct retouch

TGGame:
-added TG_Wep_Stone and TG_Wep_Flame to default inventory

01/22/2013

TG_Wep_Poison:
-added green particle effect on fire location and touch event

TG_Wep_Flame:
-added orange particle effect on fire location

TG_VolumeFlame:
-stubbed functionality for switching between trigger and blocking
states. switching is correct, volume blocks AFTER activation,
and properly destroys itself after a time, still haven't figured out the
orientation of the flames