added basic scene subview (no functionality yet)
added scene toolbar buttons (still not doing anything)
added SceneToolMode class
implemented SceneToolMode as a horizontal panel with radiobutton-type buttons
fixed issue with cds where subfolders of Data Files were contained outside the Data Files folder
cleaned up bloodmoon_fix_ini
workaround segfault on --new-game switch
Reintroduce Acrobatics changes made by Glorf

Advance Acrobatics skill on jump and on landing,
apply fall damage on landing.
Implement Disable/EnableLevitation script functions

Totally copied on Disable/EnableTeleporting implementation.
Thanks KittyCat!
stop weapon condition degredation (for the player) with tgm on
Merge branch 'master' into tgm
Acrobatics: cosmetic changes
Acrobatics: do not touch modified stats
Acrobatics: use calculated fatigueTerm
Acrobatics: reinit fall height at current height rather than zero

To prevent problems.
Add MWWorld::isSlowFalling(Ptr)
Acrobatics: do not apply fall damages when slowfalling spell effect is active

If spell effect ends up in mid-air, calculate fall height from then.
removed some garbage
Magic effect display improvement.

Related to Bug #794.
Show the "x INT" notation for Fortify Max. Magicka.
Show "%" notation for weakness / resistance effects.
Magic Effect Display improvement.

Related to Bug #794.
Always show one decimal point precision for Fortify Max. Magicka effect.