ASYLUM: Initial Checkin of files

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@2 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: updated detection routines so that the engine loads properly

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@3 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Beginning to unwind the resource files (based on alexfont's earlier applications)

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@4 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Proper implementation of a resource bundle parser. Doesn't do anything but create resource items for the time being.

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@5 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: More graphics implementation and testing. Utils class for little-endian data manipulation

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@6 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: updated headers with scummvm copywrite info

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@7 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Fixed compilation. Put code according to ScummVM coding convention. Get reed of utils.h and use common/endian.h from ScummVM common library.

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@8 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Fixed read offset mistaken committed in previous revision.

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@9 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Get reed of utils.h and use common/endian.h from ScummVM common library.

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@10 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Added Screen class. Engine run() method split in two, init() and go() to separate initialization and main game loop.

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@11 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Graphics parsing working for cursor resources...not backgrounds yet though

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@12 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Reverted to r11, then re-applied updates

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@13 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Formatting
Removed utils.h (again)
Added GraphicAsset::save()

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@14 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: oops (removed unnecessary utils.h include)

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@15 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Fixed a major logic error in the graphic asset parsing. NOW it works properly

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@16 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Added a fixme to the graphic asset's data allocation loop (should memcpy somehow, but I'm not sure how)

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@17 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Added the main control loop so we can test graphic drawing without the screen disappearing on us ;)

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@18 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Submit new little changes to update Screen files for the current revision.

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@19 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Fixed problems at screen.cpp file SVN tool generate while merging from previous revisions.

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@20 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c
ASYLUM: Changed unsigned char * to uint8 * as ScummVM convention.

git-svn-id: http://asylumengine.googlecode.com/svn/trunk@21 0bfb4aae-4ea4-11de-8d8d-752d95cf3e3c