Show castle tiles
Ignore pyc files
Ignore log files
Working with multiple tilesets and scrolling
Animating character to walk around with
Messing around with castle layers
Npc layered rendering
Sort sprites by y position for object-object overlapping, generate 1000 nps to test performance and display
Add other wedding npcs, randomize direction
Add xml stuff to library.zip
Draw bigger and with scale2x
Collision detection, not the best
A little smoother walking, fix anim bugs
Messing around with collisions
collide with other peeps
refactor tiles out
Dont commit screenshots
Don't remember pyc's
Refactor characters and gameworld out of world
More attribution and tiles for later