Moved the joystick validity check out of I_InitEngine and into a new ID_IN function
Added remapping and menu name for the command key
Removed prototypes for inexistent functions
Added Eternity file IO class and endian swap commands
Now the VSWAP importer uses the structured InBuffer class
Added endian correction to the map loader. I hope it's working out of endian systems.
Use InBuffer with the graphics loader too
use InBuffer for audioSegs too
Removed all APPLE_NONCPP11 references
Renamed Boolean to Boolean8, to avoid conflicts with whatever system libraries are cooking "for convenience".
Removed system inclusions from files other than wl_def, and removed fcntl.h
Removed id_ inclusions from wl_def and localized them