DB: Fix import
DB/Creature: Fixed equipment of Elder Razormaw, he should no longer have a sword as arms
DB/Gameobject: Added a missing gameobject template
Update sql/updates/world/2013_01_26_07_world_gameobject_template.sql
Core/Battlegrounds: Fixed arena scoreboards not showing all players.
Core/Authserver: Added possibility to allow realm connections both from "world" and local networks.
DB/Creature: Add spawns for Unseen in Duskwood (thanks Expecto for that)

DB/SAI: Add SAI for the Unseen's Aura (thx ZxBiohazardZx)
Fix/Commit: push final file, not the workingcopy
Typo: i will now go hang myself.....  _ typo
DB/Gameobjects: Added an another missing Gameobject
Core/Quest: Bloody Breakout

Closes #641
DB/Gameobjects: Set proper state for ToCr doors and fixed looting of Venomhide Egg & Discarded Soul Crystal
DB/Loot: Add Cache of the Ley-Guardian to heroic Oculus loot when RDF aura is present.

Closes #6927
Buildsystem/CMake: Change policy CMP0005 to NEW and corect some buildvariables accordingly

** Info from CMake:
**   The OLD behavior for this policy is to place definition values given to add_definitions directly in the generated build rules without attempting to escape anything.
**  The NEW behavior for this policy is to generate correct escapes for all native build tools automatically.

If this breaks build, let us know on irc : irc.rizon.net/#trinity
DB/Achievements: Fix Portal Jockey

Current Status: Portal Jockey(10) is rewarded from 10nh and 25nh, Portal Jockey(25) is rewarded from 10hc and 25hc.
Reason: Achievement-criteria 12971 is required for Portal Jockey(25), but checks for map-difficulty 2=10hc.
On the other side achievment-criteria 12979 is required for Portal Jockey(10), but checks for map-difficulty 1=25nh.

Closes #9081
Ref #6810
Buildsystem/CMake: Revoke commit 7b49da48f9c3c21406fbe350de170757ea6e285f - it creates unwanted results when used with PCh on *nix platforms.
DB/Loot: Fix 9 drop chance in gameobject_template (7 quests should be fixed by this)

If a GO with flags 4 drops a quest item, ChanceOrQuestChance for that items needs to be negative

Query used to find the issue:
```
SELECT * FROM `gameobject_loot_template`
    WHERE (`item` IN (SELECT `questItem1` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
           `item` IN (SELECT `questItem2` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
           `item` IN (SELECT `questItem3` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
           `item` IN (SELECT `questItem4` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
           `item` IN (SELECT `questItem5` FROM `gameobject_template` WHERE (`flags` & 4) != 0) OR
           `item` IN (SELECT `questItem6` FROM `gameobject_template` WHERE (`flags` & 4) != 0)) AND
          `ChanceOrQuestChance` > 0;
```
Core/Misc: Remove some calls to const_cast
Core/Misc: Always state what columns are affected by MySQL statements
Core/Misc: Remove using directive from header files (It will eventually lead to name collisions)