abstracted player from shape in preparation for adding additional shapes
capture mask from base shape image without effects
add other shapes to the world, and draw them
give a swirl to another character; move world.* constants to new pacdefs file - required to prevent circular references in imports
remove intermediary files from repository
rename mapCenter to mapTopLeft and imageCenter to screenTopLeft to clarify the usage of these variables
shapes turn to face the giver when another shape gives them a swirl