Fix for ByteArray.writeFloat() issue #231
Disable test-ps-010.play

The test is currently failing on some platforms, disabling pending
further investigation.
Fixed source mask used for kill/discard, fixes rendering issues
Profiler support for GPU time by using GL.Finish
Fixes for non-GL builds
Added support for sampler arrays
SamplerState refactor, they are now immutable and interned
Added SamplerState comparisons to reduce glTexParameter setting
Misc sampler fixes
Added default sampler state
Added more constants
Fixed OpenGL
Debugger improvement, allowed for editing of expando/dictionary values from debugger
Fixes for Android GL enums
Added depth buffer discard on iOS
implemented asset loading and textfield for android
Added missing TextEvent constants
Added Touch Event for android
Fixed TextField alignment
Initial commit of a clean, working, open source AMF library

//
// Copyright (c) 2009 Chris Howie
//
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// of this software and associated documentation files (the "Software"), to deal
// in the Software without restriction, including without limitation the rights
// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
// copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// THE SOFTWARE.
Added missing AMF support for Vector<> and ByteArray
Also changed parser to return native flash Array and Date
Changed AMFWriter to use native flash Array and Date
Exposed method to write amf class definition
Merge pull request #232 from playscript/mobile_demo_droid

Mobile demo droid
added else condition for unrearchable code path
Merge pull request #233 from playscript/mobile_demo_droid

added else condition for unrearchable code path