code that calls the animat to go to a location.
Add stubs for creating food, fixed simulation 2.
Created initial gradient function
Added a few animat body functions and added test scripts for animats
Merge branch 'working' of github.com:aadit/colony-forming-animats into working

Merging animat with working
Adding simulator for gradients, no code yet
Gradient function seems to work
Improved gradient function by utilizing least squares method. Possible performance bottleneck at higher sizes
Added removeFood capability
Added food generator
Simulator improvement for food generator, animation added to show growing levels of intensity
Added NNInitializer class. Can save NNs in pickled format and read into animat class
Merge branch 'working' of github.com:aadit/colony-forming-animats into working

Merging with working copy
Merge branch 'animat' into working

Added NNInitializer, Pickling functionality for NNs
Sim for testing food performance
Changed foods to objects. Added updateMap function to Environment
Merge branch 'environment' into working

merge env into working
Updated animat to sense environment
Linked neural output to animat movement
Merge branch 'animat' into working

Adding animat movement and body based on neural detection