Fixed overlapping of '...' and 'E' buttons on mac for asset refs in EC Editor
Moved the whole context menu handling from AssetTreeWidget to a new class 'AssetItemMenuHandler' to handle context menus of assets and asset storages outside of AssetTreeWidget i.e. SceneTreeWidget. #399
Load startup scripts by the order specified in config XML. Closes #567
Fixed a bug where upon deselecting item(s) with holding Ctrl + click, and then if space is pressed to check/uncheck the remaining selected items, the last deselected item was selected again. #565
Added 'Display skeleton' attribute in EC_AnimationController to draw the skeleton. Closes #221
Fixed a typo in LogError message (ECBroser > ECBrowser)
Fix code copy-paste bug causing wrong global math function to be exposed to QtScript.
Remove ancient and unused PythonQt-QtScript proto scripts.
Remove deprecated/out-of-date dia files.
Fix duplicate console print in ConsoleAPI::Print.
Remove legacy OpenSim avatar files...
Remove unnecessary CmpEntityById in ECEditorWindow.cpp as Entity's operator < already does this.
Rename inconsistently named cpp file.
Add VSConfig.cmd utility batch script.
Add boost-user-config-vs2010.jam
Explicitly include <map> in Scene.h
VS2010 support W.I.P. At least Hydrax and QtScriptGenerator giving some problems currently. The windows-build-deps.cmd is now a "master" script that is called from separate batch script depending of the used Visual Studio version. Utilize the multi-core switch in order to increase build times.
Fix error and warning on freelookcamera.js's OnScriptDestroyed when script run in headless mode.
Fix building of Ogre (silly copy-paste brainfarts lurked in). Also Hydrax.vcxproj is now fixed in realxtend-tundra-deps and Hydrax should build fine with VS2010 too.
Fix copying of Celt's config.h.