haxe 3.0 fixes
added disposeAll() on ShaderGlobals
fixed field access when field and swizzle conflicts
partial support of for( x in a...b ) unrolling (still buggy)
added constant pool unit checking (optional)
fix matrix*matrix inference
enable makeArray polymorphism
minor
optimization : save bool flag when paramLengths changed
haxelib.xml -> haxelib.json
added atf support
minor test change
mm_near -> mm_nearest
added defaultIgnoreSampler config
added DEFAULT_CONFIG (globally accessible)
reverted ignore sampler (should be done at higher level)
added Tools.iter
detect if the shader has texture flags configuration and export this information in ShaderInstance to be usable by engine
disable TIgnoreSampler for advanced-telemetry debug
added Float3 x M34T
don't always force shader compilation in contextLost
Updating the samples.