Added ability to replace regular JSON implementation with BinJSON using loader handlers in URLLoader, and the JSON key string handler in JSON class.
Merge branch 'master' of https://github.com/playscript/playscript-mono
Remove Debugger callstack changes (will move these to separate pull request).
Fixed key conversions for object or int index keys.
Removed comments in JSON.  Re-added removal of JSON source data after alternate JSON key parse.
Fix error message for JSON parse handler failure.
Fixed some perf issues with binjson.  Added time start/stop to Dynamic.Stats profiler to track expensive calls.  Fixed issue where generateMipMaps was not being respected in Texture.cs.
Removed DeferredInvoke from Player class.  System already has this functionality.
Added BinJSON to monomac project.  Make sure correct strtod is called.  Change magic numbers to constants.
Add fast 'unsafe' crc32 generation to BinJSON (not default).  Fix URLLoader to not require original file to exist if using file load handler.
Merge branch 'master' of https://github.com/playscript/playscript-mono into binjson6
Temporarily disable ISerializable interface on Error until we resolve issue with dynamic constructor calls.
Merged with master.
Merge pull request #329 from playscript/binjson6

Binjson6 omnibus
Added missing 'clone()' method to old Array implementation.  Fixes build.
Update README to link to our build instructions
- added texture uploadFromByteArray support for iOS & Android
- added const BASELINE_EXTENDED
- commented out ANDROID specific Alpha Texture support (used for ECT1 compression) / we need a dual solution for textures with/without this compression
Merge branch 'master' into playscript-mono-dynamic-atlas
- remove Error.cs reference / file not found
Merge branch 'playscript-mono-dynamic-atlas'