Added a new ground station called "new_ground"!
It's a six bay station made from open source models and textures, plus some that I've made myself.
Also disabled the placeholder 4 bay station.
Oops, deleted one of my source textures, not used in final.
Updated to reduce number of meshes, unified some textures.
The illumination for the lights is now part of the liftcolumn_illum texture, so that I can add more colour and glowy bits in future.
Removed one of the meshes.
After struggling with this I give up for now on getting the low-res LOD to work.
It totally fucks the tags it seems, that means I can't retrieve the docking bays or stages and then the wheels fall off.
Included is the low-LOD and the docking stages have been split out again.
Merge branch 'master' of https://github.com/pioneerspacesim/pioneer into new_ground
Enabled the low LOD mesh, fixed up the issues I was having with it.
data/ui/Languages.lua - ["%d days left"] = "Pozostało dni: %d",
Update data/ui/Languages.lua (Czech)

SHA: faefc0b96b754908f82536ee8f5e3be34fd5cf86
Merge remote-tracking branch 'valin/czech_lang'
Merge pull request #2227 from fluffyfreak/new_ground

New ground station model
Update Changelog.txt
Update Changelog.txt
VS2010: make prerel/debug builds open console
- fix texture name casing in new ground station and convert textures
32bit->24bit
- remove unused ground_station_4