remove LCD files
Remove LCD stuff from interfaces/Builtins.cpp
Remove LCD stuff from powermanagement/PowerManager.cpp
Remove LCD stuff from xbmc/Application.{cpp,h}
Remove LCD stuff from GUIInfoManager.cpp
Remove LCD stuff from GUIWindowSettingsCategory.cpp
Remove system-dependent feature-decision-defines regarding LCD from system.h
Remove LCD vars from advancedsettings
Remove LCD stuff from GUISettings.{cpp,h}
Remove LCD things from Xcode and VS2010 projects
VideoRenerers: add buffering
add buffering for GLES
WinRenderer: add buffering
DXVA: activate buffering in renderer
linuxrenderer: delete all textures on reconfigure
drop frame counter in application, ask render manager instead
vaapi: adopt to buffering in renderer
add buffering - some documentation
RenderManager: only flip free buffer if player has added something
move NUM_BUFFERS up to BaseRenderer.h