Merge pull request #1 from hrydgard/master

Update
Merge pull request #2 from hrydgard/master
Remove frame hack for flickering issue
Merge pull request #907 from raven02/patch-8

Remove frame hack for flickering issue
Add emitters for VMRS/VMSR. Undisable ceil, which works. Add stub for rounding mode handling.
Try software rounding mode instead. Use conditionals for VFP functions. Note: Round to Zero not working for some reason?
Use GL_TRUE for glstate.colorMask.set
Merge pull request #909 from raven02/patch-9

Use GL_TRUE for glstate.colorMask.set
Fix black screen in non-buffered rendering mode
Merge pull request #910 from raven02/patch-10

Fix black screen in non-buffered rendering mode in Saint Seiya Omega
Make sure interpreter and jit savestates match.
Add WrapI_UUUI

For sceMpegAvcConvertToYuv420 use
public int sceMpegAvcConvertToYuv420(int mpeg, TPointer bufferOutput,
TPointer unknown1, int unknown2) {
return 0;
}
Re-enable the flicker hack for Dissidia, etc.

This is still needed for several games, including at least Dissidia,
Echochrome, and Final Fantasy Tactics.

This reverts commit 8eedc89ad7340a896875545c5349611030b8dad6.
Merge remote-tracking branch 'upstream/master'
more work on the german translation
Merge pull request #911 from sum2012/patch-2

Add WrapI_UUUI
Merge pull request #912 from unknownbrackets/savestates

Make sure interpreter and jit savestates match
Bit clean up the SetRenderFrameBuffer()
Merge pull request #913 from Apology11/master

more work on the german translation
Correct arguments to font alloc function.