Fixed ramp textures

Now only two, high and low contrast...
Fixed character rig

Fixed character rig, after name clash
Added various animations

Added various animations
Basic Locomotion and Camera Position

Basic locomotion (walk and run forward, walk backward) and camera
position (above player,, with settable height and rotation)
Smaller refinements

Camera position, and some experiments with the lighting of the head.
Fixed Rotate with player

Now the rotate with player setting is usable, and looks very nice.
Refined Textures + UV map

Just some doodling until we find inspiration
Smaller issues fixced

Like  camera position or textures
Small fix in character controller
Added basic outlines fpr GUD

Added the first steps to have a GUD
Gui starts looking like a gui!
Vastly improved the look of the GUD

after a bit of mangling, the look of the GUD has been vastly improved.
Additionally, simple scripts to control the fill of the bars have been
added.
Merge branch 'master' of https://github.com/ramsesoriginal/PIYAUG into GUI
Smaller update

Just small update to the scene
Implemented InputController

InputController provides basic typed input handling
Meta-File

Meta-file added.
Merge remote-tracking branch 'origin/inputcontroller' into charactercontroller
Strafing!

Strafing, both when standing and when running!
Idle and backwards improvements

Rottion and strafing during idle and backwards, plus jumping from idle.
Pre-Merge commit

Just fixing up paths..