palms detect collision
added palm collision sounds
only check palms if active
it’s the other guys palms you want
Merge remote-tracking branch 'upstream/master' into slaps
Merge remote-tracking branch 'upstream/master' into slaps
Merge remote-tracking branch 'upstream/master' into slaps
fix: get velocity from either hand or fingertip according to where ball is thrown from
hydra hands hard coded to LH and RH controllers, ball debugging
Debugging render call for head/hand positions, debugging for ball injection
Made drumming and slaps into menu choices from ‘Hand Options’
Merge pull request #1386 from PhilipRosedale/slaps

Hand games are now menu options, hydra hands in fixed L/R orientation, added slaps game