+ Added AudioBehavior.cs which will handle Game music and combat music.
Added unit shader.

Signed-off-by: Ken "Minalien" Murray <minalien@gmail.com>
Merge pull request #29 from AlexReiss/master

The game controller is in, so is the win and loss conditions.
+Changed Audio clips to a list of audio clips that can be accessed in the editor (Can add or delete audio clips from the list)
+The audio will play an audio clip from the list either by random or to its position in the list

Signed-off-by: Adester <Dsternejr@gmail.com>
Merge branch 'master' of https://github.com/Tactibru/Game
Messed around with this a little, no changes. Just committing to stay up to date

Signed-off-by: Neal Valiant <neavalia@uat.edu>
Merge branch 'master' of https://github.com/Tactibru/Game
Merge pull request #30 from Adester/master

Audio Behavior / Audio Manager
Merge branch 'master' of github.com:Tactibru/Game
Updated To run depth search first. Algorithm is hacked and not the best, but its fully function, just need to change logic later. It works to show off the feature.

Signed-off-by: Neal Valiant <neavalia@uat.edu>
Merge pull request #31 from n3amarvalia/master

Depth-First merge.
Preparing combat system.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge branch 'master' of github.com:Tactibru/Game
Units now show up! :D

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Combat system demo functional.

Signed-off-by: Ken 'Minalien' Murray <minalien@gmail.com>
Merge pull request #32 from Minalien/master

Combat System Window Demo
Levels 3-5, new unit types, and a healthy heaping portion of squads.
Added the squads into the levels.
Fixed merge conflict.
Fixed conflict with Trenton's PR