Base body temperature equalization on body temperature instead of convergant temperature.
Added NPC leaving at the end of mission
Added JOIN for NPC's joining your party for the mission
Added dialogue for humanitarian missions 2 and 3
Added humanitarian missions 2 and 3 and DESTINATION()
Added support for DESTINATION and filling in humanitarian 2 and 3
Added support for DESTINATION, MGOAL_GO_TO_TYPE
Added support for MGOAL_GO_TO_TYPE
Rewrite Farms to allow for easier manipulate to turn into base
Removed testing values from new missions
Delete map exploration data on player death
Added Concrete Gate Control to fix bug in utility room for labs
Added t_gates_control_concrete
Added t_gates_control_concrete
Buffed INT penalty
Generate extra downstairs in labs as needed to ensure connectivity
Stop generating extra lab levels after the finale
Added more furnishings and items to mansion rooms
advanced inventory: 'a' will now list everything in the surrounding
3x3 squares. defaults have changed from inventory, down, to down,
inventory (this fits my usage patterns better at least, can revert
if they're atypical). Color changes: The colors are subjectively
better.
fix build breaking typo