Ship Odyssey: Fixed DG bug where first case wasclosed before opened.
Fixed level instruction capitalization, a treasure name, and changed the starting-rat-in-stepper number for all levels past the first to 5. Removed trace statements from CloudHerder.
Merge branch 'MikeSalyh-TP-data-games/master'
Merge branch 'russphelan-data-games/master'
Ship Odyssey: Finishing a site with 0 rats now causes game over.
Fixed a bug with the rat stepper starting at 0. (serious issue for mission 1). All ship controls disable themselves during a rat drop now, for consistancy. Hook stepper min value temporarily increased to 1 to combat animation bug.

Binary Changes:
-CraneAnimation: when the crane cannot be dragged, it no longer gives the user a hand icon.
-wood_panels (ship controls.swc) : A large 'Send 100 Rats' button was put in place for mission 1.
Merge branch 'russ-phalen-tp-data-games/master'

Conflicts:
	Flash/ShipOdyssey/src/odyssey/ShipOdyssey.mxml
new Chainsaw and Ship Odyssey builds v.2013.08.01, merger of Russ and Mike's bug fixes.
Merge branch 'MikeSalyh-TP-data-games/master'
Merge branch 'cdmiller-data-games/master'
Conflict with Flash/ShipOdyssey/bin-release/ShipOdyssey.swf (discard Mike's build to resolve)
Ship Odyssey v.2013.08.01.c: fix bug, where game case was not closed properly.
in ShipOdyssey.mxml:
--add back in emergency close of old case in newGame() method.
--for debugging improve simulation of DG game connection, add more trace statements.
TO-DO: refactor code to make it even more clear when last game is not finished properly.