updated readme.md
- added 2 seconds wait to setTeamColours Component so it isn't overwritten by STHud
- tweaked removeBody Component (allows dynamically created units, more robuts)
- removeBody Component is now disabled by default in init.sqf
weather synching disabled for perfomance reasons
tweaked f_nametags
- made font 0.01 larger and decreased opacity to make names more visible
- color and size made global variable and move to top (user definable)
- changed key from being forced to 'T' to being the key 'TeamSwitch' is bound to by default
- key that toggles name tags made global variable and moved to top (user definable)
- script displays hint on which key to toggle 5 seconds into the mission
f_nameTags:
If a client does not have the 'TeamSwitch' key bound the script will default to 'T' for toggling nametags
f_nametags:
- typo fix
- made color for vehicle crew names global variable
- decreased size of text to 0.04
init.sqf:
briefing.sqf is launched as f_script_briefing

f_orbatNotes
- now waits for f_script_briefing to be done before adding Orbat Note section (under rest of of briefing)
- removed marker functionality (broken due to different handling of GroupNames in A3)

f_nametags:
- doesn't display 0/0 cargo seats for vehicles without cargo anymore
- adds a section to the briefing to inform users about name tag availability
- users can rebind name tag toggle key via a hotlink in the briefing
Merge pull request #93 from Wolfenswan/dev

updated readme.md