Working...
Started Marching Cubes algorithm.  Currently it takes in a list of all voxels, processes them into slices, then gets the index of each voxel from 2 slices at a time.

//TODO:
	Finish add to mesh,
	figure out how to properly use the index to determine which cube to use
	finish the textured versions of these methods
	comment code
Added ProcessIndex method skeleton, currently it is a big switch statement
Filling in stuff
Merge branch 'Assignment2.MarchingCubes.Hart' of github.com:mahart/Awe

Conflicts:
	Awe.sdf
	Editor/Utilities/MarchingCubes/MarchingCubesGenerator.cs
Fixed project setup.
Add comment and GetVertex
Updated MarchingCubes/MarchingCubesGenerator.cs to Matt's.
Merge branch 'Assignment_2' of github.com:Versaiteis/Awe

Conflicts:
	Awe.sdf
	Debug/Engine.exe
	Editor/Editor.csproj
	Engine/Debug/CL.read.1.tlog
	Engine/Debug/CL.write.1.tlog
	Engine/Debug/D3D11App.obj
	Engine/Debug/D3D9App.obj
	Engine/Debug/DXUT.obj
	Engine/Debug/DXUTDevice11.obj
	Engine/Debug/DXUTDevice9.obj
	Engine/Debug/DXUTcamera.obj
	Engine/Debug/DXUTgui.obj
	Engine/Debug/DXUTmisc.obj
	Engine/Debug/DXUTres.obj
	Engine/Debug/DXUTsettingsdlg.obj
	Engine/Debug/Engine.lastbuildstate
	Engine/Debug/Engine.log
	Engine/Debug/SDKmesh.obj
	Engine/Debug/SDKmisc.obj
	Engine/Debug/cl.command.1.tlog
	Engine/Debug/rc.command.1.tlog
	Engine/Debug/rc.read.1.tlog
	Engine/Debug/rc.write.1.tlog
	Engine/Debug/vc100.idb
	Engine/Debug/vc100.pdb
Finished MarchingCubes/MarchingCubesGenerator.cs but I think we need something other then MeshContent at the end.
Update MainForm.cs
Merge
Added IO functions to VoxelTerrian
Created pipeline for voxel terrian
Importing not being found
Forgot to commit this
Yay marching cubes works!
Merge branch 'master' of github.com:dkellycollins/Awe

Conflicts:
	Awe.sdf
	Awe.sln
	Debug/Engine.exe
	Debug/Engine.pdb
	Engine/Debug/CL.read.1.tlog
	Engine/Debug/CL.write.1.tlog
	Engine/Debug/D3D11App.obj
	Engine/Debug/D3D9App.obj
	Engine/Debug/DXUT.obj
	Engine/Debug/DXUTDevice11.obj
	Engine/Debug/DXUTDevice9.obj
	Engine/Debug/DXUTcamera.obj
	Engine/Debug/DXUTgui.obj
	Engine/Debug/DXUTmisc.obj
	Engine/Debug/DXUTres.obj
	Engine/Debug/DXUTsettingsdlg.obj
	Engine/Debug/Engine.lastbuildstate
	Engine/Debug/Engine.log
	Engine/Debug/Engine.vcxprojResolveAssemblyReference.cache
	Engine/Debug/SDKmesh.obj
	Engine/Debug/SDKmisc.obj
	Engine/Debug/cl.command.1.tlog
	Engine/Debug/link.command.1.tlog
	Engine/Debug/link.read.1.tlog
	Engine/Debug/link.write.1.tlog
	Engine/Debug/mt.command.1.tlog
	Engine/Debug/mt.read.1.tlog
	Engine/Debug/mt.write.1.tlog
	Engine/Debug/rc.command.1.tlog
	Engine/Debug/rc.read.1.tlog
	Engine/Debug/rc.write.1.tlog
	Engine/Debug/vc100.idb
	Engine/Debug/vc100.pdb
	Engine/Engine.vcxproj
	ipch/engine-3f3a0b6/engine-12cbdb42.ipch
	ipch/engine-4e324b33/engine-12cbdb42.ipch
	ipch/engine-806875b5/engine-12cbdb42.ipch
Pull data type into separate file.
Removed files that do not need to be under version control.