Add a bunch of files to support animation
Merge branch 'master' into GameObjects
Use OS path separator instead of predefined linuxy path separator
Make sure that we export whether or not the limb was defined with a cartesian offset...
Add euclid.py for vector math operations...
Add utils.py for random math stuff that doesn't go anywhere else
Flesh out the animation module. This still needs some bug fixing....
Fixed a few bugs and got some testing done.
Added loop boolean for animations
Added hooks for starting and stopping an animation