initial
pseudo-digging
small change
anim
adds crack support
examples
spreads animation based on hp
removed throw animation from dig sequence
Merge branch 'master' into break-block

Conflicts:
	src/character_map.lua
	src/maps/village-forest.tmx
adds crack to finish breakable blocks
fixes attacking enemies
new image
Merge pull request #1098 from CalebJohn/break-block

Add Support for Breakable Blocks