sprites use ints for position and size
dont do rotations if we dont need to
sprites hold next ptr. fixed sound deallocation bug
removed fancy mixing strategy. less distortion
inlined hot calls to scene()
towards android support
more progress towards ouya port
texture atlas is in a machine independent format
working in emulator
fixed crash on reset bug
added checks. found misbound uniform
working sound
resolution. paraticle system quantization. ground depth