Added constructable Meat Spike (2 metal sheets) 

Needs to have meat spike file updated to be deconstructable.
Added boards for Biogenerator, seed extractor, microwave, grinder, smartfridge, hydro tray, gibber, megaseed servitor, nutrimax

Didn't think at all on tech levels. Feel free to adjust. Added a Hospitality section at the end since it seems it's getting organized for tabs.
 Added machine code for Biogenerator, seed extractor, microwave, grinder, smartfridge, hydro tray, gibber, megaseed servitor, nutrimax

Tested:
>Hydro trays start wrenched down and can be properly unwrenched, moved, wrenched, and still work
>Water/weeds/pest/etc all work fine
>Smart fridge loads and vends properly. Seed stats don't get changed
>Seed extractor properly extracts and maintains the seed stats
>Biogen accepts plants, grinds properly, enter/ejects beakers properly, makes fertilizer, milk, meat properly
>Meat spiked a monkey and harvested meat
>Microwave cooked food and after grinding had the proper amount of reagents in them
>Cursory check to make sure the large beaker works now that I fixed the address
>nutrimax and megaseed in and tested
>Tested the grinder with a syndie cake. Worked and quantity of reagents was accurate
>Stuffed the clown pilot in the gibber and it worked

Existing Issues:
Things I'd need an actual coder to do:

>Goddamn microwave has ALL the components and the circuit board inside its "ingredients" container after construction.
>Meat spike deconstructable via wrenching. - It's constructable with 2 metal sheets.
>Enable maint panels via screwdriver on all of the machinery - microwave, smartgrinder, seed_extractor, hydroponics (hydro tray), biogenerator, nutrimax, megaseed
>Machines deconstructable via open maint panel+crowbar like autolathes, exofab, etc.


>Plant bags able to dump into microwaves. Seeds into megaseed servitor with expandable tabs based on plant species with a  Potency:yield:production:endurance to differentiate quality of the seed. Shit can just be vended and stuffed in the storage room if bloat becomes an issue. Or maybe a seed destroyer option as griffbaity as that'd be
>Smart fridge doesn't give the "No Products Loaded!" message after construction and when re-emptied
>Hydro trays need to start at 0 water 0 fertilizer
>Vending machine code reworked to accept stock whitelisted by the vending machines board when the maint panel is open. aka stick seeds into the medaseed servitor
>A jerry rigged "deconstruction lock wire and restock wire" 
>Vending machines vomit their stock out when deconstructed to keep in line with~
>Constructed vending machines start empty

Since you can just build more megaseed/nutrimax and essentially generate more seeds and fertilizer you may want to comment it out due to abuse potential.
They're all semi-invul walls until they can be deconstructed. 
I didn't think at all on tech levels, components etc. I just threw stuff in there to get that out of the way. Feel free to adjust.
Added Sugarcane to the Megaseed Servitor main list.

Sugarcane was only available as a single seed from the 10pt seed crate of single seeds you already had.
 Gives biogen component parts. Adds Plant bag for 350, cardboard sheet for 200 and 5 for 1000

Cargo can order a crate of plant bags of X and cardboard sheets to replenish stock.
Plant bags can be generated if the remaining are stolen/bombed/etc. As you cannot get more via cargo it seems reasonable to have them generate-able.

Outstanding issues: 

Displays "You cannot put this in Biogenerator" when dumping a plant bag in as a result of making them deconstructable. Does not interfere with operations but is ugly

Component parts do not return a large beaker in order to avoid beaker cloning. This results in it destroying the beaker if you leave it in. Overall a minor but ugly issue.


Tested:
Deconstruction and construction from new parts
Grinding plants
Max plant capacity for grinding
Producing single fertilizer/meat/milk/items and the multiples
Enter/eject of beaker
Added various boards, removed cables from non-telcom component lists, commented out the statlines for nutrimax and megaseed.


Adjusted R&D Server components as a result of the loss of wire only left it with 1 component
Added food processor
Added Pipe dispenser and Disposal Pipe Dispenser
Added Teleporter Hub
Added Teleporter Station
Commented out the nutrimax and megaseed until vending is overhauled to avoid abuse
Removed cable boils from a bunch of non-telcomm stuff as it conflicts with constructed on round start machines causing them to drop full stacks.
Added various boards. Comment out nutrimax and megaseed

Adds a board for:
Telehub
Telestation
Food Processor
Pipe dispenser
Disposal Pipe Dispenser

Comment out nutrimax and megaseed
Freezer & Heater have their component parts
Gives Cloning Pds their Component Parts
Gives Cryo it's component parts
Gives Defib Recharger its component parts
Gives Seed Extractor its component parts
Gives telehub and telestation its component parts
Gives gibber component parts

Outstanding issue - Cannot be deconstructed and will likely have a "that cannot be gibbed" message when it is.
Gives microwave component parts, deconstructable, and plant bag will dump into it.
Gives processor its component parts
Gives smart fridges their component parts
Gives Pipe Dispenser and Disposal Pipe Dispensers their component parts.
Gives Photocopier its component parts
Remove cable coils from server components list