reformatting code, removing some statics. not runnable as is
Removing Android for now \n\n until I'm ready to work with it, it's just clutter
Starting huge rewrite. Fun!
Map screen can be shown. Just shows blue. Need to setup tmx loader more
Map renderer seems set up but isn't actually rendering. Keep poking.///
Map shows. Can't move (obv). Want to try and set it somewhere.
Derp, committed temp work.
Ignore test output, add persistence skeleton
Can move around
Maps remember about their items =)
Item prototypes load in from XML!
Item prototypes load in from XML!
Minor cleanup, added music capability
Music playing works.
Item needs to be an image to display its icon!
Spawn areas are almost set up and ready to test.
Items spawn, with issues:

* ore and wood get wrong sprites.
* items are behind map
* drag catcher never resizes with window
Items now spawn in front. Much cleaner than last attempt at that.

* ore and wood get wrong sprites.
* drag catcher never resizes with window
Items need to be 34px apparently. That needs an issue.

* drag catcher never resizes with window
Drag catcher resizes.

Now to move the stage's items with the map.