Use flip_sq idea in endgame.cpp

The normalising transformation is computed all at
once by the helper function get_flip_sq and then
applied immediately to the relevant squares as soon
as they are loaded from the position class.

bench: 8350690
Further smplify pawn endgames

Dumb down a bit the code and trade some possible
speed (but this is far from hot path anyhow) for
some added readability for the layman.

No functional change.
Penalty for Knight when enemy pawns are few

This seems more a material imbalance topic,
anyhow test is good and so patch is applied
as is.

Passed both short TC:
LLR: 2.96 (-2.94,2.94) [-1.50,4.50]
Total: 17391 W: 3548 L: 3393 D: 10450

And long TC:
LLR: 3.00 (-2.94,2.94) [0.00,6.00]
Total: 34660 W: 5972 L: 5700 D: 22988

bench: 8291883
Prefer file_bb() to FileBB[]

No functional change.
Retire mirror()

Inline the only caller site.

No functional change.
Merge remote-tracking branch 'upstream/master'