Another one

Another one (2)

And the last one

+ now "Developer" is refered by "*de" to avoid confusion with "*d" which is for "Dialog"

I hope I don't forget to move some other "Back" translations to [Dialog] in other files...

"Cancel" translation moved

Update

with papel's changes (so we can close his pull request which is now outdated)

Update (2)

with papel's changes (so we can close his pull request which is now outdated) (2)

No I have finished, so, to conclude, if we merge all my pull requests, papel's one can be closed with no loss of work :)

Rebased
Add sceHeap,some games will call this.

e.g. Linear ModeSenritsu no Stratus
Typo
Add some documentation to KernelWaitHelpers.
Cleanup sceKernelCreateCallback().

And tweak sceKernelReferCallbackStatus().
Refactor wait timeouts.

Also, make them not write the timeout ptr if the thread stopped waiting.
Feels safer.
Update tests.
Check if vblank waits were released before waking.
Add vblank wait callback handlers.

Turns out it's a deadline to wake up by, which makes sense.

sceDisplayWaitVblankStartMultiCB 10
   -> Callback
      sceDisplayWaitVblankStartMultiCB 2
      +2 vblanks
   <- Thread
+8 more vblanks
Cleanup and add GE_PATCHPRIM_UNKNOWN=3
Merge pull request #3605 from shenweip/Patch-1

Add sceHeap,some games will call this,e.g.Linear ModeSenritsu no Stratus.
Add sceHeap to cmakelists and android.mk
Add memory check for srcBasePtr & dstBasePtr
Warning fixes, make the back button exit the emu on the main screen on Android.
Reformat and use enum for GETextureFiltering
Merge pull request #3606 from unknownbrackets/callbacks

Wait func docs, sceKernelCreateCallback() cleanup, small refactor
Merge pull request #3609 from raven02/patch-8

Cleanup and add GE_PATCHPRIM_UNKNOWN=3
Add another check to PopupMultiChoice
Merge pull request #3589 from vnctdj/patch-4

Move some translations (papel's work updated)
Add BlockTransfer: to ERROR_LOG_REPORT