Fix typo and value which should be non float
Rename GameInfo.txt to gameinfo.txt
Merge pull request #49 from ntgd/master

Fix 'gameinfo.txt' doesn't exist in subdirectory 'source-sdk-2013/mp/game/mod_hl2mp/'
Check in gitattributes for binaries.

Followup to @TheSeg's comments on 5f08baa.
* Switched the SDK from checked-in projects to VPC, the Valve Project Creator. See the Getting Started document on the wiki for details.
* Pulled in bug fixes from HL2 and HL2MP.
Fixed execute permissions on OSX/Linux scripts and binaries.
Merge https://github.com/ValveSoftware/source-sdk-2013
Updated the libs. Updated vpc_* to include support for $Conditional in .vgc files. Included vstdlib_exclude.vpc for the OSX builds.
Update text & binary attributes.

This should prevent line ending issues.
Normalize line endings

Fixes issue #75.
Added some more files to .gitignore. Added technical guidelines for pull requests to CONTRIBUTING
Merge https://github.com/ValveSoftware/source-sdk-2013
Merge pull request #36 from AnAkIn1/fogplayerparams_fix

Fix typo and value which should be non float
* Added support for building shaders in your mod
* Added nav mesh support
* fixed many warnings and misc bugs
* Fixed the create*projects scripts in mp
* Added a bunch of stuff to .gitignore
Added missing OSX and Linux shaderlibs
Added all the HL2 and HL2MP strings to their string tables to match the way the game loads string tables.
Added all the ep2 strings to their string tables to match the way the game loads string tables.
Merge remote-tracking branch 'remotes/source-sdk-2013/master'

Conflicts:
	.gitignore
	mp/game/mod_hl2mp/gameinfo.txt
	mp/game/mod_hl2mp/resource/mod_hl2mp_english.txt
	mp/src/DoubleAction.sln
	mp/src/game/client/c_baseanimating.cpp
	mp/src/game/client/c_baseanimating.h
	mp/src/game/client/c_baseentity.h
	mp/src/game/client/c_team_objectiveresource.cpp
	mp/src/game/client/c_team_objectiveresource.h
	mp/src/game/client/cdll_client_int.cpp
	mp/src/game/client/client_hl2mp-2010.vcxproj
	mp/src/game/client/client_hl2mp-2010.vcxproj.filters
	mp/src/game/client/hud_controlpointicons.cpp
	mp/src/game/client/in_mouse.cpp
	mp/src/game/client/input.h
	mp/src/game/client/viewrender.cpp
	mp/src/game/server/ai_activity.cpp
	mp/src/game/server/ai_networkmanager.cpp
	mp/src/game/server/basecombatcharacter.cpp
	mp/src/game/server/baseentity.h
	mp/src/game/server/cbase.cpp
	mp/src/game/server/doors.cpp
	mp/src/game/server/functorutils.h
	mp/src/game/server/gameinterface.cpp
	mp/src/game/server/hl2/combine_mine.cpp
	mp/src/game/server/nav_area.h
	mp/src/game/server/nav_colors.cpp
	mp/src/game/server/nav_edit.cpp
	mp/src/game/server/nav_mesh.cpp
	mp/src/game/server/nav_mesh.h
	mp/src/game/server/server_hl2mp-2010.vcxproj
	mp/src/game/server/server_hl2mp-2010.vcxproj.filters
	mp/src/game/server/team_control_point_master.cpp
	mp/src/game/server/team_control_point_master.h
	mp/src/game/server/team_control_point_round.cpp
	mp/src/game/server/team_objectiveresource.cpp
	mp/src/game/server/team_objectiveresource.h
	mp/src/game/server/team_train_watcher.cpp
	mp/src/game/server/trigger_area_capture.cpp
	mp/src/game/server/trigger_area_capture.h
	mp/src/game/shared/activitylist.cpp
	mp/src/game/shared/ai_activity.h
	mp/src/game/shared/baseentity_shared.cpp
	mp/src/game/shared/gamerules.h
	mp/src/game/shared/hl2mp/hl2mp_gamerules.cpp
	mp/src/game/shared/hl2mp/hl2mp_gamerules.h
	mp/src/game/shared/multiplay_gamerules.cpp
	mp/src/game/shared/particle_property.cpp
	mp/src/game/shared/teamplay_round_timer.h
	mp/src/game/shared/teamplayroundbased_gamerules.cpp
	mp/src/game/shared/voice_status.cpp
	mp/src/lib/public/tier1.lib
	mp/src/public/UtlCachedFileData.h
	mp/src/public/cdll_int.h
	mp/src/public/dt_common.h
	mp/src/public/eiface.h
	mp/src/public/engine/ivdebugoverlay.h
	mp/src/public/filesystem_init.cpp
	mp/src/public/materialsystem/materialsystem_config.h
	mp/src/public/mathlib/mathlib.h
	mp/src/public/optimize.h
	mp/src/public/renderparm.h
	mp/src/public/sentence.cpp
	mp/src/public/steam/steam_api.h
	mp/src/public/studio.h
	mp/src/public/studio_virtualmodel.cpp
	mp/src/public/tier0/memalloc.h
	mp/src/public/tier0/memoverride.cpp
	mp/src/public/tier0/platform.h
	mp/src/public/tier1/checksum_crc.h
	mp/src/public/tier1/lzmaDecoder.h
	mp/src/public/tier1/strtools.h
	mp/src/public/tier1/utlrbtree.h
	mp/src/public/vgui/IVGui.h
	mp/src/tier1/tier1-2010.vcxproj
	mp/src/utils/vrad/lightmap.cpp
	mp/src/utils/vrad/trace.cpp
	mp/src/utils/vrad/vrad_dispcoll.cpp
	mp/src/utils/vrad/vraddisps.cpp
	mp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp
	mp/src/vgui2/vgui_controls/perforcefilelistframe.cpp
	sp/game/mod_episodic/resource/mod_episodic_english.txt
	sp/game/mod_hl2/resource/mod_hl2_english.txt
	sp/src/devtools/bin/linux/ccache
	sp/src/devtools/bin/osx32/ccache
	sp/src/devtools/makefile_base_posix.mak
	sp/src/game/client/c_baseanimating.cpp
	sp/src/game/client/c_baseanimating.h
	sp/src/game/client/c_baseentity.h
	sp/src/game/client/c_team_objectiveresource.cpp
	sp/src/game/client/c_team_objectiveresource.h
	sp/src/game/client/cdll_client_int.cpp
	sp/src/game/client/client_virtualreality.cpp
	sp/src/game/client/glow_outline_effect.cpp
	sp/src/game/client/hud_controlpointicons.cpp
	sp/src/game/client/in_mouse.cpp
	sp/src/game/client/input.h
	sp/src/game/client/viewrender.cpp
	sp/src/game/server/ai_activity.cpp
	sp/src/game/server/ai_networkmanager.cpp
	sp/src/game/server/basecombatcharacter.cpp
	sp/src/game/server/baseentity.h
	sp/src/game/server/cbase.cpp
	sp/src/game/server/doors.cpp
	sp/src/game/server/functorutils.h
	sp/src/game/server/gameinterface.cpp
	sp/src/game/server/hl2/combine_mine.cpp
	sp/src/game/server/nav_area.h
	sp/src/game/server/nav_colors.cpp
	sp/src/game/server/nav_edit.cpp
	sp/src/game/server/nav_entities.cpp
	sp/src/game/server/nav_mesh.cpp
	sp/src/game/server/nav_mesh.h
	sp/src/game/server/team_control_point_master.cpp
	sp/src/game/server/team_control_point_master.h
	sp/src/game/server/team_control_point_round.cpp
	sp/src/game/server/team_objectiveresource.cpp
	sp/src/game/server/team_objectiveresource.h
	sp/src/game/server/team_train_watcher.cpp
	sp/src/game/server/trigger_area_capture.cpp
	sp/src/game/server/trigger_area_capture.h
	sp/src/game/server/vote_controller.cpp
	sp/src/game/shared/activitylist.cpp
	sp/src/game/shared/ai_activity.h
	sp/src/game/shared/baseentity_shared.cpp
	sp/src/game/shared/gamerules.h
	sp/src/game/shared/hl2mp/hl2mp_gamerules.cpp
	sp/src/game/shared/hl2mp/hl2mp_gamerules.h
	sp/src/game/shared/multiplay_gamerules.cpp
	sp/src/game/shared/particle_property.cpp
	sp/src/game/shared/teamplay_round_timer.h
	sp/src/game/shared/teamplayroundbased_gamerules.cpp
	sp/src/game/shared/voice_status.cpp
	sp/src/lib/osx32/bitmap.a
	sp/src/lib/osx32/choreoobjects.a
	sp/src/lib/osx32/dmxloader.a
	sp/src/lib/osx32/libtier0.dylib
	sp/src/lib/osx32/libvstdlib.dylib
	sp/src/lib/osx32/matsys_controls.a
	sp/src/lib/osx32/particles.a
	sp/src/lib/osx32/tier2.a
	sp/src/lib/osx32/tier3.a
	sp/src/lib/osx32/vtf.a
	sp/src/lib/public/appframework.lib
	sp/src/lib/public/bitmap.lib
	sp/src/lib/public/choreoobjects.lib
	sp/src/lib/public/dmxloader.lib
	sp/src/lib/public/fgdlib.lib
	sp/src/lib/public/linux32/bitmap.a
	sp/src/lib/public/linux32/choreoobjects.a
	sp/src/lib/public/linux32/dmxloader.a
	sp/src/lib/public/linux32/libtier0.so
	sp/src/lib/public/linux32/libvstdlib.so
	sp/src/lib/public/linux32/matsys_controls.a
	sp/src/lib/public/linux32/particles.a
	sp/src/lib/public/linux32/tier2.a
	sp/src/lib/public/linux32/tier3.a
	sp/src/lib/public/linux32/vtf.a
	sp/src/lib/public/mathlib.lib
	sp/src/lib/public/matsys_controls.lib
	sp/src/lib/public/nvtristrip.lib
	sp/src/lib/public/particles.lib
	sp/src/lib/public/raytrace.lib
	sp/src/lib/public/tier0.lib
	sp/src/lib/public/tier1.lib
	sp/src/lib/public/tier2.lib
	sp/src/lib/public/tier3.lib
	sp/src/lib/public/vgui_controls.lib
	sp/src/lib/public/vmpi.lib
	sp/src/lib/public/vstdlib.lib
	sp/src/lib/public/vtf.lib
	sp/src/public/UtlCachedFileData.h
	sp/src/public/appframework/ilaunchermgr.h
	sp/src/public/cdll_int.h
	sp/src/public/dt_common.h
	sp/src/public/eiface.h
	sp/src/public/engine/ivdebugoverlay.h
	sp/src/public/filesystem_init.cpp
	sp/src/public/materialsystem/materialsystem_config.h
	sp/src/public/mathlib/mathlib.h
	sp/src/public/optimize.h
	sp/src/public/renderparm.h
	sp/src/public/sentence.cpp
	sp/src/public/steam/steam_api.h
	sp/src/public/studio.h
	sp/src/public/studio_virtualmodel.cpp
	sp/src/public/tier0/memalloc.h
	sp/src/public/tier0/memoverride.cpp
	sp/src/public/tier0/platform.h
	sp/src/public/tier1/checksum_crc.h
	sp/src/public/tier1/ilocalize.h
	sp/src/public/tier1/lzmaDecoder.h
	sp/src/public/tier1/strtools.h
	sp/src/public/tier1/utlrbtree.h
	sp/src/public/vgui/IVGui.h
	sp/src/thirdparty/protobuf-2.3.0/autogen.sh
	sp/src/thirdparty/protobuf-2.3.0/generate_descriptor_proto.sh
	sp/src/thirdparty/protobuf-2.3.0/gtest/build-aux/ltmain.sh
	sp/src/thirdparty/protobuf-2.3.0/gtest/xcode/Scripts/runtests.sh
	sp/src/thirdparty/protobuf-2.3.0/install-sh
	sp/src/thirdparty/protobuf-2.3.0/ltmain.sh
	sp/src/thirdparty/protobuf-2.3.0/src/google/protobuf/compiler/zip_output_unittest.sh
	sp/src/thirdparty/protobuf-2.3.0/src/google/protobuf/io/gzip_stream_unittest.sh
	sp/src/thirdparty/protobuf-2.3.0/vsprojects/convert2008to2005.sh
	sp/src/tier1/snappy-stubs-internal.h
	sp/src/utils/vrad/lightmap.cpp
	sp/src/utils/vrad/trace.cpp
	sp/src/utils/vrad/vrad_dispcoll.cpp
	sp/src/utils/vrad/vraddisps.cpp
	sp/src/vgui2/vgui_controls/FileOpenStateMachine.cpp
	sp/src/vgui2/vgui_controls/perforcefilelistframe.cpp
Getting DA building with the .vpc files. This is the first step toward getting it to build in Linux.
It had some problems with its min value so I reset it. It's not present in the DA code anymore anyways.