Pushing all mods from Trip's computer

Honestly I don't think much changed since I cloned from the GitHub
stuff about a month ago, but making sure everyone has the latest
updates.
Removed old code from main code, reordered LW and MW cube lists
Updates for better mapping

Upgraded mapper to include cube orientation, built in flipFlag for cube
chirality, changed clip order in cube constructor
Properly fixed clip order code

Move th clip order fix from getPoints in the cube class to the OpenGL
code
Finished new mapper

Added keys to cycle through all cube orientations, as well as variables
to set orientation

Trip's Note: wouldn't try too hard to understand it without me there
since I didn't take much time to make it readable...
Updated from mapping

Almost all cubes located, began orientation
Mapping function
Updated with about 3/4 of cubes oriented
Updated from mapping
Continual updates
Finished mapping!

Pre-Alex code for RGB switch
Merge branch 'master' of github.com:dakami/shadycubes into benplaying

Conflicts:
	shadycubes.pde