Bugfixes
#CHANGE: Visual audio previews in the editor now represent high-volume and low-volume audio more equally (but not indistinguishable)
#FIX: Fixed a bug in OpenTK where initializing OpenAL would result in an access violation due to the unexpected lack of audio recording devices.
#FIX: RigidBody.ApplyForce no longer accumulates during Time.Freeze
#FIX: Time.Freeze now properly resets when exiting the editor sandbox
#FIX: Fixed rare null reference exception in SoundBudgetQueue.Clear