Fix alpha blending for HW transform
Defer vertex decoding until flush. Track draw calls so that they can be cached later.
Vertex caching now works for HW transform + VBO, not including RECTANGLE primitives yet.
Don't muck with currentMIPS->r in the slowmem jit.
Properly save registers before the slowmem call.
Refactor jit slowmem, add lbu to jit since easy.
Fast path scratchpad too, shouldn't be expensive.
Oops, lost the CONDITIONAL_DISABLE.
Optimize static memory read/writes in jit as well.

Like the arm jit does.
Fix 64-bit memory dereferencing.
Since flipping the op is easy, also do lb/lh.
More warning fixes, switches and printfs, etc.

This time ones not reported by Visual Studio.
Log missed jit ops for poor man profiling.
Log jit misses at runtime instead of compile time.

Really, it could be very different after all... this shouldn't be
all that slow, I guess.
Mode 7 should be SCE_UTILITY_SAVEDATA_TYPE_LISTDELETE
Revert color0 to be original
Add PSP_SYSTEMPARAM_ID_INT_BUTTON_PREFERENCE and region Russia/Trad Chi/Sim Chi
Don't write anything to a bad static pointer.

Not sure what came over me...
Add __PsmfPlayerDoState(PointerWrap &p) to sceKernel
Merge pull request #451 from unknownbrackets/warnings

More warning fixes, switches and printfs, etc.