added the removal of all entire overlapping wall between rooms, now to augment this feature for variable width
many python fixes….
still bugs in the different methods when switching the doorboolean values, not sure if they are resetting correctly, not turning any bools to true also doesn't work right
fixing bugs in desireddoorwidth
There is a noted bug at the interface between rooms in the floor tiles ( we need to either check and add them to the wall master list or remove them in the python code.
the texture being generated if flipped in horizontally… (it is mirrored OVER the vertical axis)
another bug identified: the x and y pixels in the texture are pushed to far and are overflowing… not sure whats going on but it appears Y is further overlapped than x
theres still bugs in the generation of box colliders calculating the centroid of multiple child objects…, one center might be off, enough of these objects could cause the center to be far off, BUT fixed the generation of textures, WOO, too bad get and set pixel and ray marching is incredibly slow… a better solution is needed… or a pretty progress bar!
Got wall generating entire textures
combine children will now check the number of verts and create new sub parents if there are too many vertexes for combined mesh to be created.
Python is removed from the needed files for build, bug still exists in floor interfaces doubling, now works almost completely at editor time