-Added implicit device context operator
-Added Geometry class
-Added Tests for Texture1D
-Renamed SliceViews by Slices
-Added test for render array
-Renamed DX11Device by DxDevice
-Added primitives manager to renderdevice
-Render Device supports creation flags
-Added tests for vertex buffers
-Changed vertex buffer with write mode
-Small console app for quick tests with debug layer
Added bulk of vertex layouts
Added support to load shader instance from assembly
-Added old geometry in mean time
-Added create dynamic and write method for texture2d
-Added File Loader Utils